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Searched refs:CreateVertexShader (Results 1 - 11 of 11) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
H A DShaderCache.h90 return mDevice->CreateVertexShader(function, shader); in createShader()
/third_party/mesa3d/src/gallium/frontends/d3d10umd/
H A DShader.h70 void APIENTRY CreateVertexShader(D3D10DDI_HDEVICE hDevice,
H A DDevice.cpp246 pDeviceFuncs->pfnCreateVertexShader = CreateVertexShader; in CreateDevice()
H A DShader.cpp530 * CreateVertexShader --
532 * The CreateVertexShader function creates a vertex shader.
538 CreateVertexShader(D3D10DDI_HDEVICE hDevice, // IN in CreateVertexShader() function
/third_party/mesa3d/src/gallium/targets/d3d10sw/tests/
H A Dtri.cpp181 hr = pDevice->CreateVertexShader(g_VS, sizeof g_VS, nullptr, &pVertexShader); in main()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H A DResourceManager11.cpp253 return device->CreateVertexShader(desc->get(), desc->size(), nullptr, resourceOut); in CreateResource()
/third_party/skia/third_party/externals/imgui/backends/
H A Dimgui_impl_dx10.cpp365 // 1) compile once, save the compiled shader blobs into a file or source code and pass them to CreateVertexShader()/CreatePixelShader() [preferred solution] in ImGui_ImplDX10_CreateDeviceObjects()
402 if (bd->pd3dDevice->CreateVertexShader(vertexShaderBlob->GetBufferPointer(), vertexShaderBlob->GetBufferSize(), &bd->pVertexShader) != S_OK) in ImGui_ImplDX10_CreateDeviceObjects()
H A Dimgui_impl_dx11.cpp377 // 1) compile once, save the compiled shader blobs into a file or source code and pass them to CreateVertexShader()/CreatePixelShader() [preferred solution] in ImGui_ImplDX11_CreateDeviceObjects()
414 if (bd->pd3dDevice->CreateVertexShader(vertexShaderBlob->GetBufferPointer(), vertexShaderBlob->GetBufferSize(), NULL, &bd->pVertexShader) != S_OK) in ImGui_ImplDX11_CreateDeviceObjects()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/synchronization/
H A DvktSynchronizationWin32KeyedMutexTests.cpp997 hr = m_pDevice->CreateVertexShader(pVSBlob->GetBufferPointer(), pVSBlob->GetBufferSize(), NULL, pVertexShader); in createShaders()
1022 hr = m_pDevice->CreateVertexShader(pVSBlob->GetBufferPointer(), pVSBlob->GetBufferSize(), NULL, pVertexShader); in createShaders()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/synchronization/
H A DvktSynchronizationWin32KeyedMutexTests.cpp996 hr = m_pDevice->CreateVertexShader(pVSBlob->GetBufferPointer(), pVSBlob->GetBufferSize(), NULL, pVertexShader); in createShaders()
1021 hr = m_pDevice->CreateVertexShader(pVSBlob->GetBufferPointer(), pVSBlob->GetBufferSize(), NULL, pVertexShader); in createShaders()
/third_party/mesa3d/include/D3D9/
H A Dd3d9.h249 virtual HRESULT WINAPI CreateVertexShader(const DWORD *pFunction, IDirect3DVertexShader9 **ppShader) = 0;
837 HRESULT (WINAPI *CreateVertexShader)(IDirect3DDevice9 *This, const DWORD *pFunction, IDirect3DVertexShader9 **ppShader); member
964 #define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b)
1088 HRESULT (WINAPI *CreateVertexShader)(IDirect3DDevice9Ex *This, const DWORD *pFunction, IDirect3DVertexShader9 **ppShader); member
1231 #define IDirect3DDevice9Ex_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b)

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