Searched refs:CreateVertexShader (Results 1 - 11 of 11) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
H A D | ShaderCache.h | 90 return mDevice->CreateVertexShader(function, shader); in createShader()
|
/third_party/mesa3d/src/gallium/frontends/d3d10umd/ |
H A D | Shader.h | 70 void APIENTRY CreateVertexShader(D3D10DDI_HDEVICE hDevice,
|
H A D | Device.cpp | 246 pDeviceFuncs->pfnCreateVertexShader = CreateVertexShader; in CreateDevice()
|
H A D | Shader.cpp | 530 * CreateVertexShader -- 532 * The CreateVertexShader function creates a vertex shader. 538 CreateVertexShader(D3D10DDI_HDEVICE hDevice, // IN in CreateVertexShader() function
|
/third_party/mesa3d/src/gallium/targets/d3d10sw/tests/ |
H A D | tri.cpp | 181 hr = pDevice->CreateVertexShader(g_VS, sizeof g_VS, nullptr, &pVertexShader); in main()
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
H A D | ResourceManager11.cpp | 253 return device->CreateVertexShader(desc->get(), desc->size(), nullptr, resourceOut); in CreateResource()
|
/third_party/skia/third_party/externals/imgui/backends/ |
H A D | imgui_impl_dx10.cpp | 365 // 1) compile once, save the compiled shader blobs into a file or source code and pass them to CreateVertexShader()/CreatePixelShader() [preferred solution] in ImGui_ImplDX10_CreateDeviceObjects() 402 if (bd->pd3dDevice->CreateVertexShader(vertexShaderBlob->GetBufferPointer(), vertexShaderBlob->GetBufferSize(), &bd->pVertexShader) != S_OK) in ImGui_ImplDX10_CreateDeviceObjects()
|
H A D | imgui_impl_dx11.cpp | 377 // 1) compile once, save the compiled shader blobs into a file or source code and pass them to CreateVertexShader()/CreatePixelShader() [preferred solution] in ImGui_ImplDX11_CreateDeviceObjects() 414 if (bd->pd3dDevice->CreateVertexShader(vertexShaderBlob->GetBufferPointer(), vertexShaderBlob->GetBufferSize(), NULL, &bd->pVertexShader) != S_OK) in ImGui_ImplDX11_CreateDeviceObjects()
|
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/synchronization/ |
H A D | vktSynchronizationWin32KeyedMutexTests.cpp | 997 hr = m_pDevice->CreateVertexShader(pVSBlob->GetBufferPointer(), pVSBlob->GetBufferSize(), NULL, pVertexShader); in createShaders() 1022 hr = m_pDevice->CreateVertexShader(pVSBlob->GetBufferPointer(), pVSBlob->GetBufferSize(), NULL, pVertexShader); in createShaders()
|
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/synchronization/ |
H A D | vktSynchronizationWin32KeyedMutexTests.cpp | 996 hr = m_pDevice->CreateVertexShader(pVSBlob->GetBufferPointer(), pVSBlob->GetBufferSize(), NULL, pVertexShader); in createShaders() 1021 hr = m_pDevice->CreateVertexShader(pVSBlob->GetBufferPointer(), pVSBlob->GetBufferSize(), NULL, pVertexShader); in createShaders()
|
/third_party/mesa3d/include/D3D9/ |
H A D | d3d9.h | 249 virtual HRESULT WINAPI CreateVertexShader(const DWORD *pFunction, IDirect3DVertexShader9 **ppShader) = 0; 837 HRESULT (WINAPI *CreateVertexShader)(IDirect3DDevice9 *This, const DWORD *pFunction, IDirect3DVertexShader9 **ppShader); member 964 #define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b) 1088 HRESULT (WINAPI *CreateVertexShader)(IDirect3DDevice9Ex *This, const DWORD *pFunction, IDirect3DVertexShader9 **ppShader); member 1231 #define IDirect3DDevice9Ex_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b)
|
Completed in 20 milliseconds