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Searched refs:CreatePixelShader (Results 1 - 11 of 11) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
H A DShaderCache.h95 return mDevice->CreatePixelShader(function, shader); in createShader()
/third_party/mesa3d/src/gallium/frontends/d3d10umd/
H A DShader.h118 void APIENTRY CreatePixelShader(D3D10DDI_HDEVICE hDevice,
H A DDevice.cpp248 pDeviceFuncs->pfnCreatePixelShader = CreatePixelShader; in CreateDevice()
H A DShader.cpp980 * CreatePixelShader --
982 * The CreatePixelShader function converts pixel shader code into a
990 CreatePixelShader(D3D10DDI_HDEVICE hDevice, // IN
/third_party/mesa3d/src/gallium/targets/d3d10sw/tests/
H A Dtri.cpp208 hr = pDevice->CreatePixelShader(g_PS, sizeof g_PS, nullptr, &pPixelShader); in main()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H A DResourceManager11.cpp181 return device->CreatePixelShader(desc->get(), desc->size(), nullptr, resourceOut); in CreateResource()
/third_party/skia/third_party/externals/imgui/backends/
H A Dimgui_impl_dx10.cpp365 // 1) compile once, save the compiled shader blobs into a file or source code and pass them to CreateVertexShader()/CreatePixelShader() [preferred solution] in ImGui_ImplDX10_CreateDeviceObjects()
455 if (bd->pd3dDevice->CreatePixelShader(pixelShaderBlob->GetBufferPointer(), pixelShaderBlob->GetBufferSize(), &bd->pPixelShader) != S_OK) in ImGui_ImplDX10_CreateDeviceObjects()
H A Dimgui_impl_dx11.cpp377 // 1) compile once, save the compiled shader blobs into a file or source code and pass them to CreateVertexShader()/CreatePixelShader() [preferred solution] in ImGui_ImplDX11_CreateDeviceObjects()
467 if (bd->pd3dDevice->CreatePixelShader(pixelShaderBlob->GetBufferPointer(), pixelShaderBlob->GetBufferSize(), NULL, &bd->pPixelShader) != S_OK) in ImGui_ImplDX11_CreateDeviceObjects()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/synchronization/
H A DvktSynchronizationWin32KeyedMutexTests.cpp1014 hr = m_pDevice->CreatePixelShader(pPSBlob->GetBufferPointer(), pPSBlob->GetBufferSize(), NULL, pPixelShader); in createShaders()
1039 hr = m_pDevice->CreatePixelShader(pPSBlob->GetBufferPointer(), pPSBlob->GetBufferSize(), NULL, pPixelShader); in createShaders()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/synchronization/
H A DvktSynchronizationWin32KeyedMutexTests.cpp1013 hr = m_pDevice->CreatePixelShader(pPSBlob->GetBufferPointer(), pPSBlob->GetBufferSize(), NULL, pPixelShader); in createShaders()
1038 hr = m_pDevice->CreatePixelShader(pPSBlob->GetBufferPointer(), pPSBlob->GetBufferSize(), NULL, pPixelShader); in createShaders()
/third_party/mesa3d/include/D3D9/
H A Dd3d9.h264 virtual HRESULT WINAPI CreatePixelShader(const DWORD *pFunction, IDirect3DPixelShader9 **ppShader) = 0;
852 HRESULT (WINAPI *CreatePixelShader)(IDirect3DDevice9 *This, const DWORD *pFunction, IDirect3DPixelShader9 **ppShader); member
979 #define IDirect3DDevice9_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b)
1103 HRESULT (WINAPI *CreatePixelShader)(IDirect3DDevice9Ex *This, const DWORD *pFunction, IDirect3DPixelShader9 **ppShader); member
1246 #define IDirect3DDevice9Ex_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b)

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