Searched refs:CreatePixelShader (Results 1 - 11 of 11) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
H A D | ShaderCache.h | 95 return mDevice->CreatePixelShader(function, shader); in createShader()
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/third_party/mesa3d/src/gallium/frontends/d3d10umd/ |
H A D | Shader.h | 118 void APIENTRY CreatePixelShader(D3D10DDI_HDEVICE hDevice,
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H A D | Device.cpp | 248 pDeviceFuncs->pfnCreatePixelShader = CreatePixelShader; in CreateDevice()
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H A D | Shader.cpp | 980 * CreatePixelShader -- 982 * The CreatePixelShader function converts pixel shader code into a 990 CreatePixelShader(D3D10DDI_HDEVICE hDevice, // IN
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/third_party/mesa3d/src/gallium/targets/d3d10sw/tests/ |
H A D | tri.cpp | 208 hr = pDevice->CreatePixelShader(g_PS, sizeof g_PS, nullptr, &pPixelShader); in main()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
H A D | ResourceManager11.cpp | 181 return device->CreatePixelShader(desc->get(), desc->size(), nullptr, resourceOut); in CreateResource()
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/third_party/skia/third_party/externals/imgui/backends/ |
H A D | imgui_impl_dx10.cpp | 365 // 1) compile once, save the compiled shader blobs into a file or source code and pass them to CreateVertexShader()/CreatePixelShader() [preferred solution] in ImGui_ImplDX10_CreateDeviceObjects() 455 if (bd->pd3dDevice->CreatePixelShader(pixelShaderBlob->GetBufferPointer(), pixelShaderBlob->GetBufferSize(), &bd->pPixelShader) != S_OK) in ImGui_ImplDX10_CreateDeviceObjects()
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H A D | imgui_impl_dx11.cpp | 377 // 1) compile once, save the compiled shader blobs into a file or source code and pass them to CreateVertexShader()/CreatePixelShader() [preferred solution] in ImGui_ImplDX11_CreateDeviceObjects() 467 if (bd->pd3dDevice->CreatePixelShader(pixelShaderBlob->GetBufferPointer(), pixelShaderBlob->GetBufferSize(), NULL, &bd->pPixelShader) != S_OK) in ImGui_ImplDX11_CreateDeviceObjects()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/synchronization/ |
H A D | vktSynchronizationWin32KeyedMutexTests.cpp | 1014 hr = m_pDevice->CreatePixelShader(pPSBlob->GetBufferPointer(), pPSBlob->GetBufferSize(), NULL, pPixelShader); in createShaders() 1039 hr = m_pDevice->CreatePixelShader(pPSBlob->GetBufferPointer(), pPSBlob->GetBufferSize(), NULL, pPixelShader); in createShaders()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/synchronization/ |
H A D | vktSynchronizationWin32KeyedMutexTests.cpp | 1013 hr = m_pDevice->CreatePixelShader(pPSBlob->GetBufferPointer(), pPSBlob->GetBufferSize(), NULL, pPixelShader); in createShaders() 1038 hr = m_pDevice->CreatePixelShader(pPSBlob->GetBufferPointer(), pPSBlob->GetBufferSize(), NULL, pPixelShader); in createShaders()
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/third_party/mesa3d/include/D3D9/ |
H A D | d3d9.h | 264 virtual HRESULT WINAPI CreatePixelShader(const DWORD *pFunction, IDirect3DPixelShader9 **ppShader) = 0; 852 HRESULT (WINAPI *CreatePixelShader)(IDirect3DDevice9 *This, const DWORD *pFunction, IDirect3DPixelShader9 **ppShader); member 979 #define IDirect3DDevice9_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b) 1103 HRESULT (WINAPI *CreatePixelShader)(IDirect3DDevice9Ex *This, const DWORD *pFunction, IDirect3DPixelShader9 **ppShader); member 1246 #define IDirect3DDevice9Ex_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b)
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