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/third_party/backends/backend/
H A Dplustek-pp_scandata.h160 Byte bOldECR;
187 Byte bCurrentSpeed;
197 Byte a_bMapTable[4096 * 3]; /* pre 98001 was 256 * 3 */
198 Byte a_nbNewAdrPointer[_SCANSTATE_BYTES];
207 Byte AsicRedColor;
208 Byte AsicGreenColor;
209 Byte RedDataReady;
210 Byte GreenDataReady;
211 Byte b1stColorByte;
212 Byte b1stColo
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H A Dplustek-pp_hwdefs.h220 Byte bCurrentSpeed;
221 Byte bStepSpeed;
228 Byte bExposureTime; /* exposure time for one line */
229 Byte bMotorStep;
230 Byte bFlagScanMode; /* see below */
231 Byte bTimesShading; /* see below */
235 Byte bStep;
236 Byte bStatus;
240 Byte bReg;
241 Byte bPara
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H A Dplustek-pp_procs.h152 _LOC void DacP98003AdjustGain(pScanData ps, ULong color, Byte hilight );
153 _LOC Byte DacP98003SumGains ( pUChar pb, ULong pixelsLine );
159 _LOC void MotorSetConstantMove( pScanData ps, Byte bMovePerStep );
167 _LOC void MotorP96AdjustCurrentSpeed( pScanData ps, Byte bSpeed );
190 _LOC Byte IOSetToMotorRegister ( pScanData ps );
191 _LOC Byte IOGetScanState ( pScanData ps, Bool fOpenned );
192 _LOC Byte IOGetExtendedStatus ( pScanData ps );
196 _LOC void IOSetXStepLineScanTime( pScanData ps, Byte b );
210 _LOC void IODataToScanner ( pScanData, Byte bValue );
211 _LOC void IODataToRegister ( pScanData ps, Byte bRe
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H A Dagfafocus.c51 #undef Byte macro
52 #define Byte SANE_Byte macro
120 set_size (Byte * loc, int loc_s, size_t size) in set_size()
132 get_size (Byte * loc, int loc_s) in get_size()
151 Byte cmd; in reserve_unit()
152 Byte lun; in reserve_unit()
153 Byte res[2]; in reserve_unit()
154 Byte tr_len; in reserve_unit()
155 Byte ctrl; in reserve_unit()
173 Byte cm in release_unit()
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/third_party/rust/crates/os_str_bytes/src/windows/
H A Dtests.rs5 use EncodingError::Byte; in test_invalid()
14 test(Byte(b'\x83'), b"\x0C\x83\xD7\x3E"); in test_invalid()
15 test(Byte(b'\x52'), b"\x19\xF7\x52\x84"); in test_invalid()
16 test(Byte(b'\xB8'), b"\x70\xB8\x1F\x66"); in test_invalid()
18 test(Byte(b'\x80'), b"\x80"); in test_invalid()
19 test(Byte(b'\x80'), b"\x80\x80"); in test_invalid()
20 test(Byte(b'\x80'), b"\x80\x80\x80"); in test_invalid()
21 test(Byte(b'\x81'), b"\x81"); in test_invalid()
22 test(Byte(b'\x88'), b"\x88\xB4\xC7\x46"); in test_invalid()
23 test(Byte( in test_invalid()
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/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
H A DSamplerCore.hpp62 SamplerCore(Pointer<Byte> &constants, const Sampler &state);
64 Vector4f sampleTexture(Pointer<Byte> &texture, Float4 uvwa[4], Float4 &q, Float &&lodOrBias, Float4 &dsx, Float4 &dsy, Vector4i &offset, Int4 &sample, SamplerFunction function);
68 Short4 offsetSample(Short4 &uvw, Pointer<Byte> &mipmap, int halfOffset, bool wrap, int count, Float &lod);
69 Vector4s sampleFilter(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, SamplerFunction function);
70 Vector4s sampleAniso(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, bool secondLOD, SamplerFunction function);
71 Vector4s sampleQuad(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD, SamplerFunction function);
72 Vector4s sampleQuad2D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD, SamplerFunction function);
73 Vector4s sample3D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD, SamplerFunction function);
74 Vector4f sampleFloatFilter(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, SamplerFunction function);
75 Vector4f sampleFloatAniso(Pointer<Byte>
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H A DSetupRoutine.hpp36 void setupGradient(Pointer<Byte> &primitive, Pointer<Byte> &triangle, Float4 &w012, Float4 (&m)[3], Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2, int attribute, int planeEquation, bool flatShading, bool perspective);
37 void edge(Pointer<Byte> &primitive, Pointer<Byte> &data, const Int &Xa, const Int &Ya, const Int &Xb, const Int &Yb, Int &q);
38 void conditionalRotate1(Bool condition, Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte>
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H A DVertexRoutine.hpp41 Pointer<Byte> device;
42 Pointer<Byte> vertex;
44 Pointer<Byte> task;
45 Pointer<Byte> data;
60 Pointer<Byte> constants;
75 Vector4f readStream(Pointer<Byte> &buffer, UInt &stride, const Stream &stream, Pointer<UInt> &batch,
80 void writeCache(Pointer<Byte> &vertexCache, Pointer<UInt> &tagCache, Pointer<UInt> &batch);
81 void writeVertex(const Pointer<Byte> &vertex, Pointer<Byte> &cacheEntry);
/third_party/skia/third_party/externals/swiftshader/src/Shader/
H A DSamplerCore.hpp51 SamplerCore(Pointer<Byte> &constants, const Sampler::State &state);
53 Vector4s sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy);
54 Vector4f sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, SamplerFunction function);
55 static Vector4f textureSize(Pointer<Byte> &mipmap, Float4 &lod);
58 Vector4s sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, SamplerFunction function, bool fixed12);
62 Short4 offsetSample(Short4 &uvw, Pointer<Byte> &mipmap, int halfOffset, bool wrap, int count, Float &lod);
63 Vector4s sampleFilter(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], SamplerFunction function);
64 Vector4s sampleAniso(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], bool secondLOD, SamplerFunction function);
65 Vector4s sampleQuad(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Int face[4], bool secondLOD, SamplerFunction function);
66 Vector4s sampleQuad2D(Pointer<Byte>
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H A DVertexRoutine.hpp25 class VertexRoutinePrototype : public Function<Void(Pointer<Byte>, Pointer<Byte>, Pointer<Byte>, Pointer<Byte>)>
32 Pointer<Byte> vertex;
33 Pointer<Byte> batch;
34 Pointer<Byte> task;
35 Pointer<Byte> data;
47 Pointer<Byte> constants;
61 Vector4f readStream(Pointer<Byte>
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H A DSetupRoutine.hpp36 void setupGradient(Pointer<Byte> &primitive, Pointer<Byte> &triangle, Float4 &w012, Float4 (&m)[3], Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2, int attribute, int planeEquation, bool flatShading, bool sprite, bool perspective, bool wrap, int component);
37 void edge(Pointer<Byte> &primitive, Pointer<Byte> &data, const Int &Xa, const Int &Ya, const Int &Xb, const Int &Yb, Int &q);
38 void conditionalRotate1(Bool condition, Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte>
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H A DPixelRoutine.hpp48 virtual void rasterOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]) = 0;
50 virtual void quad(Pointer<Byte> cBuffer[4], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], Int &x);
58 void alphaBlend(int index, Pointer<Byte> &cBuffer, Vector4s &current, Int &x);
59 void logicOperation(int index, Pointer<Byte> &cBuffer, Vector4s &current, Int &x);
60 void writeColor(int index, Pointer<Byte> &cBuffer, Int &i, Vector4s &current, Int &sMask, Int &zMask, Int &cMask);
61 void alphaBlend(int index, Pointer<Byte> &cBuffer, Vector4f &oC, Int &x);
62 void writeColor(int index, Pointer<Byte> &cBuffer, Int &i, Vector4f &oC, Int &sMask, Int &zMask, Int &cMask);
69 Float4 interpolateCentroid(Float4 &x, Float4 &y, Float4 &rhw, Pointer<Byte> planeEquatio
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/Support/
H A DLEB128.h28 uint8_t Byte = Value & 0x7f; in encodeSLEB128() local
31 More = !((((Value == 0 ) && ((Byte & 0x40) == 0)) || in encodeSLEB128()
32 ((Value == -1) && ((Byte & 0x40) != 0)))); in encodeSLEB128()
35 Byte |= 0x80; // Mark this byte to show that more bytes will follow. in encodeSLEB128()
36 OS << char(Byte); in encodeSLEB128()
57 uint8_t Byte = Value & 0x7f;
60 More = !((((Value == 0 ) && ((Byte & 0x40) == 0)) ||
61 ((Value == -1) && ((Byte & 0x40) != 0))));
64 Byte |= 0x80; // Mark this byte to show that more bytes will follow.
65 *p++ = Byte;
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/third_party/lzma/C/
H A DDelta.c8 void Delta_Init(Byte *state) in Delta_Init()
16 void Delta_Encode(Byte *state, unsigned delta, Byte *data, SizeT size) in Delta_Encode()
18 Byte temp[DELTA_STATE_SIZE]; in Delta_Encode()
35 Byte b = *data; in Delta_Encode()
36 *data++ = (Byte)(b - temp[i]); in Delta_Encode()
55 Byte *p = data + size - delta; in Delta_Encode()
63 const Byte *lim = data + delta; in Delta_Encode()
68 --p; *p = (Byte)(*p - p[dif]); in Delta_Encode()
73 --p; *p = (Byte)(* in Delta_Encode()
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H A DXz.h23 unsigned Xz_ReadVarInt(const Byte *p, size_t maxSize, UInt64 *value);
24 unsigned Xz_WriteVarInt(Byte *buf, UInt64 v);
41 Byte props[XZ_FILTER_PROPS_SIZE_MAX];
48 Byte flags;
57 SRes XzBlock_Parse(CXzBlock *p, const Byte *header);
65 extern const Byte XZ_SIG[XZ_SIG_SIZE];
68 extern const Byte XZ_FOOTER_SIG[XZ_FOOTER_SIG_SIZE];
96 int XzCheck_Final(CXzCheck *p, Byte *digest);
105 SRes Xz_ParseHeader(CXzStreamFlags *p, const Byte *buf);
117 // Byte _pa
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H A DLzmaDec.h30 Byte lc;
31 Byte lp;
32 Byte pb;
33 Byte _pad_;
43 SRes LzmaProps_Decode(CLzmaProps *p, const Byte *data, unsigned size);
59 Byte *dic;
62 const Byte *buf;
73 Byte tempBuf[LZMA_REQUIRED_INPUT_MAX];
140 SRes LzmaDec_AllocateProbs(CLzmaDec *p, const Byte *props, unsigned propsSize, ISzAllocPtr alloc);
143 SRes LzmaDec_Allocate(CLzmaDec *p, const Byte *prop
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H A DBcj2.h95 const Byte *bufs[BCJ2_NUM_STREAMS];
96 const Byte *lims[BCJ2_NUM_STREAMS];
97 Byte *dest;
98 const Byte *destLim;
103 UInt32 temp; /* Byte temp[4]; */
256 Byte *bufs[BCJ2_NUM_STREAMS];
257 const Byte *lims[BCJ2_NUM_STREAMS];
258 const Byte *src;
259 const Byte *srcLim;
264 Byte contex
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H A DLzma2Dec.h16 Byte control;
17 Byte needInitLevel;
18 Byte isExtraMode;
19 Byte _pad_;
30 SRes Lzma2Dec_AllocateProbs(CLzma2Dec *p, Byte prop, ISzAllocPtr alloc);
31 SRes Lzma2Dec_Allocate(CLzma2Dec *p, Byte prop, ISzAllocPtr alloc);
50 const Byte *src, SizeT *srcLen, ELzmaFinishMode finishMode, ELzmaStatus *status);
52 SRes Lzma2Dec_DecodeToBuf(CLzma2Dec *p, Byte *dest, SizeT *destLen,
53 const Byte *src, SizeT *srcLen, ELzmaFinishMode finishMode, ELzmaStatus *status);
81 const Byte *sr
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H A D7zCrc.c62 const Byte *p = (const Byte *)data; in CrcUpdateT1()
63 const Byte *pEnd = p + size; in CrcUpdateT1()
125 v = CRC_UPDATE_BYTE_2(v, (Byte)data); in __crc32b()
133 v = CRC_UPDATE_BYTE_2(v, (Byte)data); data >>= 8; in __crc32w()
134 v = CRC_UPDATE_BYTE_2(v, (Byte)data); data >>= 8; in __crc32w()
135 v = CRC_UPDATE_BYTE_2(v, (Byte)data); data >>= 8; in __crc32w()
136 v = CRC_UPDATE_BYTE_2(v, (Byte)data); data >>= 8; in __crc32w()
144 v = CRC_UPDATE_BYTE_2(v, (Byte)data); data >>= 8; in __crc32d()
145 v = CRC_UPDATE_BYTE_2(v, (Byte)dat in __crc32d()
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H A DCpuArch.h358 ((const Byte *)(p))[0] | \
359 ((UInt16)((const Byte *)(p))[1] << 8) ))
362 ((const Byte *)(p))[0] | \
363 ((UInt32)((const Byte *)(p))[1] << 8) | \
364 ((UInt32)((const Byte *)(p))[2] << 16) | \
365 ((UInt32)((const Byte *)(p))[3] << 24))
367 #define SetUi16(p, v) { Byte *_ppp_ = (Byte *)(p); UInt32 _vvv_ = (v); \
368 _ppp_[0] = (Byte)_vvv_; \
369 _ppp_[1] = (Byte)(_vvv
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H A D7z.h14 extern const Byte k7zSignature[k7zSignatureSize];
18 const Byte *Data;
28 Byte NumStreams;
29 Byte PropsSize;
64 Byte *Defs; /* MSB 0 bit numbering */
70 Byte *Defs; /* MSB 0 bit numbering */
90 Byte *FoToMainUnpackSizeIndex; // NumFolders
93 Byte *CodersData;
102 Byte *outBuffer, size_t outSize,
115 // Byte *IsEmptyFile
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H A DLzFind.h15 const Byte *buffer;
24 Byte streamEndWasReached;
25 Byte btMode;
26 Byte bigHash;
27 Byte directInput;
35 Byte *bufBase;
46 Byte numHashBytes_Min;
47 Byte numHashOutBits;
48 Byte _pad2_[2];
56 #define Inline_MatchFinder_GetPointerToCurrentPos(p) ((const Byte *)(
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/third_party/skia/third_party/externals/swiftshader/src/Main/
H A DFrameBuffer.cpp171 Function<Void(Pointer<Byte>, Pointer<Byte>, Pointer<Byte>)> function; in copyRoutine()
173 Pointer<Byte> dst(function.Arg<0>()); in copyRoutine()
174 Pointer<Byte> src(function.Arg<1>()); in copyRoutine()
175 Pointer<Byte> cursor(function.Arg<2>()); in copyRoutine()
179 Pointer<Byte> d = dst + y * dStride; in copyRoutine()
180 Pointer<Byte> s = src + y * sStride; in copyRoutine()
408 *Pointer<Byte>(d + 0) = *Pointer<Byte>( in copyRoutine()
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/third_party/lzma/CPP/Common/
H A DMyBuffer2.h12 Byte *_data;
24 operator Byte *() { return _data; } in operator Byte *()
25 operator const Byte *() const { return _data; } in operator const Byte *()
35 _data = (Byte *)::MidAlloc(size); in Alloc()
51 _data = (Byte *)::MidAlloc(size); in AllocAtLeast()
61 Byte *_data;
74 _data = (Byte *)ISzAlloc_Alloc(&g_AlignedAlloc, size); in CAlignedBuffer1()
79 operator Byte *() { return _data; } in operator Byte *()
80 operator const Byte *() const { return _data; } in operator const Byte *()
86 Byte *_dat
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/third_party/skia/third_party/externals/swiftshader/src/Renderer/
H A DBlitter.cpp224 bool Blitter::read(Float4 &c, Pointer<Byte> element, const State &state) in read()
231 c.xyz = Float(Int(*Pointer<Byte>(element))); in read()
235 c.w = Float(Int(*Pointer<Byte>(element))); in read()
244 c.x = Float(Int(*Pointer<Byte>(element))); in read()
280 c.z = Float(Int(*Pointer<Byte>(element + 0))); in read()
281 c.y = Float(Int(*Pointer<Byte>(element + 1))); in read()
282 c.x = Float(Int(*Pointer<Byte>(element + 2))); in read()
286 c.x = Float(Int(*Pointer<Byte>(element + 0))); in read()
287 c.y = Float(Int(*Pointer<Byte>(element + 1))); in read()
288 c.z = Float(Int(*Pointer<Byte>(elemen in read()
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