/third_party/backends/backend/ |
H A D | plustek-pp_scandata.h | 160 Byte bOldECR; 187 Byte bCurrentSpeed; 197 Byte a_bMapTable[4096 * 3]; /* pre 98001 was 256 * 3 */ 198 Byte a_nbNewAdrPointer[_SCANSTATE_BYTES]; 207 Byte AsicRedColor; 208 Byte AsicGreenColor; 209 Byte RedDataReady; 210 Byte GreenDataReady; 211 Byte b1stColorByte; 212 Byte b1stColo [all...] |
H A D | plustek-pp_hwdefs.h | 220 Byte bCurrentSpeed; 221 Byte bStepSpeed; 228 Byte bExposureTime; /* exposure time for one line */ 229 Byte bMotorStep; 230 Byte bFlagScanMode; /* see below */ 231 Byte bTimesShading; /* see below */ 235 Byte bStep; 236 Byte bStatus; 240 Byte bReg; 241 Byte bPara [all...] |
H A D | plustek-pp_procs.h | 152 _LOC void DacP98003AdjustGain(pScanData ps, ULong color, Byte hilight ); 153 _LOC Byte DacP98003SumGains ( pUChar pb, ULong pixelsLine ); 159 _LOC void MotorSetConstantMove( pScanData ps, Byte bMovePerStep ); 167 _LOC void MotorP96AdjustCurrentSpeed( pScanData ps, Byte bSpeed ); 190 _LOC Byte IOSetToMotorRegister ( pScanData ps ); 191 _LOC Byte IOGetScanState ( pScanData ps, Bool fOpenned ); 192 _LOC Byte IOGetExtendedStatus ( pScanData ps ); 196 _LOC void IOSetXStepLineScanTime( pScanData ps, Byte b ); 210 _LOC void IODataToScanner ( pScanData, Byte bValue ); 211 _LOC void IODataToRegister ( pScanData ps, Byte bRe [all...] |
H A D | agfafocus.c | 51 #undef Byte macro 52 #define Byte SANE_Byte macro 120 set_size (Byte * loc, int loc_s, size_t size) in set_size() 132 get_size (Byte * loc, int loc_s) in get_size() 151 Byte cmd; in reserve_unit() 152 Byte lun; in reserve_unit() 153 Byte res[2]; in reserve_unit() 154 Byte tr_len; in reserve_unit() 155 Byte ctrl; in reserve_unit() 173 Byte cm in release_unit() [all...] |
/third_party/rust/crates/os_str_bytes/src/windows/ |
H A D | tests.rs | 5 use EncodingError::Byte; in test_invalid() 14 test(Byte(b'\x83'), b"\x0C\x83\xD7\x3E"); in test_invalid() 15 test(Byte(b'\x52'), b"\x19\xF7\x52\x84"); in test_invalid() 16 test(Byte(b'\xB8'), b"\x70\xB8\x1F\x66"); in test_invalid() 18 test(Byte(b'\x80'), b"\x80"); in test_invalid() 19 test(Byte(b'\x80'), b"\x80\x80"); in test_invalid() 20 test(Byte(b'\x80'), b"\x80\x80\x80"); in test_invalid() 21 test(Byte(b'\x81'), b"\x81"); in test_invalid() 22 test(Byte(b'\x88'), b"\x88\xB4\xC7\x46"); in test_invalid() 23 test(Byte( in test_invalid() [all...] |
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
H A D | SamplerCore.hpp | 62 SamplerCore(Pointer<Byte> &constants, const Sampler &state); 64 Vector4f sampleTexture(Pointer<Byte> &texture, Float4 uvwa[4], Float4 &q, Float &&lodOrBias, Float4 &dsx, Float4 &dsy, Vector4i &offset, Int4 &sample, SamplerFunction function); 68 Short4 offsetSample(Short4 &uvw, Pointer<Byte> &mipmap, int halfOffset, bool wrap, int count, Float &lod); 69 Vector4s sampleFilter(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, SamplerFunction function); 70 Vector4s sampleAniso(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, bool secondLOD, SamplerFunction function); 71 Vector4s sampleQuad(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD, SamplerFunction function); 72 Vector4s sampleQuad2D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD, SamplerFunction function); 73 Vector4s sample3D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD, SamplerFunction function); 74 Vector4f sampleFloatFilter(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, SamplerFunction function); 75 Vector4f sampleFloatAniso(Pointer<Byte> [all...] |
H A D | SetupRoutine.hpp | 36 void setupGradient(Pointer<Byte> &primitive, Pointer<Byte> &triangle, Float4 &w012, Float4 (&m)[3], Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2, int attribute, int planeEquation, bool flatShading, bool perspective); 37 void edge(Pointer<Byte> &primitive, Pointer<Byte> &data, const Int &Xa, const Int &Ya, const Int &Xb, const Int &Yb, Int &q); 38 void conditionalRotate1(Bool condition, Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> [all...] |
H A D | VertexRoutine.hpp | 41 Pointer<Byte> device; 42 Pointer<Byte> vertex; 44 Pointer<Byte> task; 45 Pointer<Byte> data; 60 Pointer<Byte> constants; 75 Vector4f readStream(Pointer<Byte> &buffer, UInt &stride, const Stream &stream, Pointer<UInt> &batch, 80 void writeCache(Pointer<Byte> &vertexCache, Pointer<UInt> &tagCache, Pointer<UInt> &batch); 81 void writeVertex(const Pointer<Byte> &vertex, Pointer<Byte> &cacheEntry);
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/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
H A D | SamplerCore.hpp | 51 SamplerCore(Pointer<Byte> &constants, const Sampler::State &state); 53 Vector4s sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy); 54 Vector4f sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, SamplerFunction function); 55 static Vector4f textureSize(Pointer<Byte> &mipmap, Float4 &lod); 58 Vector4s sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, SamplerFunction function, bool fixed12); 62 Short4 offsetSample(Short4 &uvw, Pointer<Byte> &mipmap, int halfOffset, bool wrap, int count, Float &lod); 63 Vector4s sampleFilter(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], SamplerFunction function); 64 Vector4s sampleAniso(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], bool secondLOD, SamplerFunction function); 65 Vector4s sampleQuad(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Int face[4], bool secondLOD, SamplerFunction function); 66 Vector4s sampleQuad2D(Pointer<Byte> [all...] |
H A D | VertexRoutine.hpp | 25 class VertexRoutinePrototype : public Function<Void(Pointer<Byte>, Pointer<Byte>, Pointer<Byte>, Pointer<Byte>)> 32 Pointer<Byte> vertex; 33 Pointer<Byte> batch; 34 Pointer<Byte> task; 35 Pointer<Byte> data; 47 Pointer<Byte> constants; 61 Vector4f readStream(Pointer<Byte> [all...] |
H A D | SetupRoutine.hpp | 36 void setupGradient(Pointer<Byte> &primitive, Pointer<Byte> &triangle, Float4 &w012, Float4 (&m)[3], Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2, int attribute, int planeEquation, bool flatShading, bool sprite, bool perspective, bool wrap, int component); 37 void edge(Pointer<Byte> &primitive, Pointer<Byte> &data, const Int &Xa, const Int &Ya, const Int &Xb, const Int &Yb, Int &q); 38 void conditionalRotate1(Bool condition, Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> [all...] |
H A D | PixelRoutine.hpp | 48 virtual void rasterOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]) = 0; 50 virtual void quad(Pointer<Byte> cBuffer[4], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], Int &x); 58 void alphaBlend(int index, Pointer<Byte> &cBuffer, Vector4s ¤t, Int &x); 59 void logicOperation(int index, Pointer<Byte> &cBuffer, Vector4s ¤t, Int &x); 60 void writeColor(int index, Pointer<Byte> &cBuffer, Int &i, Vector4s ¤t, Int &sMask, Int &zMask, Int &cMask); 61 void alphaBlend(int index, Pointer<Byte> &cBuffer, Vector4f &oC, Int &x); 62 void writeColor(int index, Pointer<Byte> &cBuffer, Int &i, Vector4f &oC, Int &sMask, Int &zMask, Int &cMask); 69 Float4 interpolateCentroid(Float4 &x, Float4 &y, Float4 &rhw, Pointer<Byte> planeEquatio [all...] |
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/Support/ |
H A D | LEB128.h | 28 uint8_t Byte = Value & 0x7f; in encodeSLEB128() local 31 More = !((((Value == 0 ) && ((Byte & 0x40) == 0)) || in encodeSLEB128() 32 ((Value == -1) && ((Byte & 0x40) != 0)))); in encodeSLEB128() 35 Byte |= 0x80; // Mark this byte to show that more bytes will follow. in encodeSLEB128() 36 OS << char(Byte); in encodeSLEB128() 57 uint8_t Byte = Value & 0x7f; 60 More = !((((Value == 0 ) && ((Byte & 0x40) == 0)) || 61 ((Value == -1) && ((Byte & 0x40) != 0)))); 64 Byte |= 0x80; // Mark this byte to show that more bytes will follow. 65 *p++ = Byte; [all...] |
/third_party/lzma/C/ |
H A D | Delta.c | 8 void Delta_Init(Byte *state)
in Delta_Init() 16 void Delta_Encode(Byte *state, unsigned delta, Byte *data, SizeT size)
in Delta_Encode() 18 Byte temp[DELTA_STATE_SIZE];
in Delta_Encode() 35 Byte b = *data;
in Delta_Encode() 36 *data++ = (Byte)(b - temp[i]);
in Delta_Encode() 55 Byte *p = data + size - delta;
in Delta_Encode() 63 const Byte *lim = data + delta;
in Delta_Encode() 68 --p; *p = (Byte)(*p - p[dif]);
in Delta_Encode() 73 --p; *p = (Byte)(* in Delta_Encode() [all...] |
H A D | Xz.h | 23 unsigned Xz_ReadVarInt(const Byte *p, size_t maxSize, UInt64 *value);
24 unsigned Xz_WriteVarInt(Byte *buf, UInt64 v);
41 Byte props[XZ_FILTER_PROPS_SIZE_MAX];
48 Byte flags;
57 SRes XzBlock_Parse(CXzBlock *p, const Byte *header);
65 extern const Byte XZ_SIG[XZ_SIG_SIZE];
68 extern const Byte XZ_FOOTER_SIG[XZ_FOOTER_SIG_SIZE];
96 int XzCheck_Final(CXzCheck *p, Byte *digest);
105 SRes Xz_ParseHeader(CXzStreamFlags *p, const Byte *buf);
117 // Byte _pa [all...] |
H A D | LzmaDec.h | 30 Byte lc;
31 Byte lp;
32 Byte pb;
33 Byte _pad_;
43 SRes LzmaProps_Decode(CLzmaProps *p, const Byte *data, unsigned size);
59 Byte *dic;
62 const Byte *buf;
73 Byte tempBuf[LZMA_REQUIRED_INPUT_MAX];
140 SRes LzmaDec_AllocateProbs(CLzmaDec *p, const Byte *props, unsigned propsSize, ISzAllocPtr alloc);
143 SRes LzmaDec_Allocate(CLzmaDec *p, const Byte *prop [all...] |
H A D | Bcj2.h | 95 const Byte *bufs[BCJ2_NUM_STREAMS];
96 const Byte *lims[BCJ2_NUM_STREAMS];
97 Byte *dest;
98 const Byte *destLim;
103 UInt32 temp; /* Byte temp[4]; */
256 Byte *bufs[BCJ2_NUM_STREAMS];
257 const Byte *lims[BCJ2_NUM_STREAMS];
258 const Byte *src;
259 const Byte *srcLim;
264 Byte contex [all...] |
H A D | Lzma2Dec.h | 16 Byte control;
17 Byte needInitLevel;
18 Byte isExtraMode;
19 Byte _pad_;
30 SRes Lzma2Dec_AllocateProbs(CLzma2Dec *p, Byte prop, ISzAllocPtr alloc);
31 SRes Lzma2Dec_Allocate(CLzma2Dec *p, Byte prop, ISzAllocPtr alloc);
50 const Byte *src, SizeT *srcLen, ELzmaFinishMode finishMode, ELzmaStatus *status);
52 SRes Lzma2Dec_DecodeToBuf(CLzma2Dec *p, Byte *dest, SizeT *destLen,
53 const Byte *src, SizeT *srcLen, ELzmaFinishMode finishMode, ELzmaStatus *status);
81 const Byte *sr [all...] |
H A D | 7zCrc.c | 62 const Byte *p = (const Byte *)data;
in CrcUpdateT1() 63 const Byte *pEnd = p + size;
in CrcUpdateT1() 125 v = CRC_UPDATE_BYTE_2(v, (Byte)data);
in __crc32b() 133 v = CRC_UPDATE_BYTE_2(v, (Byte)data); data >>= 8;
in __crc32w() 134 v = CRC_UPDATE_BYTE_2(v, (Byte)data); data >>= 8;
in __crc32w() 135 v = CRC_UPDATE_BYTE_2(v, (Byte)data); data >>= 8;
in __crc32w() 136 v = CRC_UPDATE_BYTE_2(v, (Byte)data); data >>= 8;
in __crc32w() 144 v = CRC_UPDATE_BYTE_2(v, (Byte)data); data >>= 8;
in __crc32d() 145 v = CRC_UPDATE_BYTE_2(v, (Byte)dat in __crc32d() [all...] |
H A D | CpuArch.h | 358 ((const Byte *)(p))[0] | \
359 ((UInt16)((const Byte *)(p))[1] << 8) ))
362 ((const Byte *)(p))[0] | \
363 ((UInt32)((const Byte *)(p))[1] << 8) | \
364 ((UInt32)((const Byte *)(p))[2] << 16) | \
365 ((UInt32)((const Byte *)(p))[3] << 24))
367 #define SetUi16(p, v) { Byte *_ppp_ = (Byte *)(p); UInt32 _vvv_ = (v); \
368 _ppp_[0] = (Byte)_vvv_; \
369 _ppp_[1] = (Byte)(_vvv [all...] |
H A D | 7z.h | 14 extern const Byte k7zSignature[k7zSignatureSize];
18 const Byte *Data;
28 Byte NumStreams;
29 Byte PropsSize;
64 Byte *Defs; /* MSB 0 bit numbering */
70 Byte *Defs; /* MSB 0 bit numbering */
90 Byte *FoToMainUnpackSizeIndex; // NumFolders
93 Byte *CodersData;
102 Byte *outBuffer, size_t outSize,
115 // Byte *IsEmptyFile [all...] |
H A D | LzFind.h | 15 const Byte *buffer;
24 Byte streamEndWasReached;
25 Byte btMode;
26 Byte bigHash;
27 Byte directInput;
35 Byte *bufBase;
46 Byte numHashBytes_Min;
47 Byte numHashOutBits;
48 Byte _pad2_[2];
56 #define Inline_MatchFinder_GetPointerToCurrentPos(p) ((const Byte *)( [all...] |
/third_party/skia/third_party/externals/swiftshader/src/Main/ |
H A D | FrameBuffer.cpp | 171 Function<Void(Pointer<Byte>, Pointer<Byte>, Pointer<Byte>)> function; in copyRoutine() 173 Pointer<Byte> dst(function.Arg<0>()); in copyRoutine() 174 Pointer<Byte> src(function.Arg<1>()); in copyRoutine() 175 Pointer<Byte> cursor(function.Arg<2>()); in copyRoutine() 179 Pointer<Byte> d = dst + y * dStride; in copyRoutine() 180 Pointer<Byte> s = src + y * sStride; in copyRoutine() 408 *Pointer<Byte>(d + 0) = *Pointer<Byte>( in copyRoutine() [all...] |
/third_party/lzma/CPP/Common/ |
H A D | MyBuffer2.h | 12 Byte *_data;
24 operator Byte *() { return _data; }
in operator Byte *() 25 operator const Byte *() const { return _data; }
in operator const Byte *() 35 _data = (Byte *)::MidAlloc(size);
in Alloc() 51 _data = (Byte *)::MidAlloc(size);
in AllocAtLeast() 61 Byte *_data;
74 _data = (Byte *)ISzAlloc_Alloc(&g_AlignedAlloc, size);
in CAlignedBuffer1() 79 operator Byte *() { return _data; }
in operator Byte *() 80 operator const Byte *() const { return _data; }
in operator const Byte *() 86 Byte *_dat [all...] |
/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
H A D | Blitter.cpp | 224 bool Blitter::read(Float4 &c, Pointer<Byte> element, const State &state) in read() 231 c.xyz = Float(Int(*Pointer<Byte>(element))); in read() 235 c.w = Float(Int(*Pointer<Byte>(element))); in read() 244 c.x = Float(Int(*Pointer<Byte>(element))); in read() 280 c.z = Float(Int(*Pointer<Byte>(element + 0))); in read() 281 c.y = Float(Int(*Pointer<Byte>(element + 1))); in read() 282 c.x = Float(Int(*Pointer<Byte>(element + 2))); in read() 286 c.x = Float(Int(*Pointer<Byte>(element + 0))); in read() 287 c.y = Float(Int(*Pointer<Byte>(element + 1))); in read() 288 c.z = Float(Int(*Pointer<Byte>(elemen in read() [all...] |