/test/xts/acts/graphic/graphicnapidrawingtest/ |
H A D | NativeDrawingRoundRectTest.cpp | 61 OH_Drawing_Corner_Radii radius = { 10, 10 }; in HWTEST_F() local 63 OH_Drawing_RoundRectSetCorner(nullptr, OH_Drawing_CornerPos::CORNER_POS_TOP_LEFT, radius); in HWTEST_F() 65 OH_Drawing_RoundRectSetCorner(roundRect, static_cast<OH_Drawing_CornerPos>(FOUR), radius); in HWTEST_F() 67 OH_Drawing_RoundRectSetCorner(roundRect, static_cast<OH_Drawing_CornerPos>(MINUS_ONE), radius); in HWTEST_F() 69 OH_Drawing_RoundRectSetCorner(roundRect, OH_Drawing_CornerPos::CORNER_POS_TOP_LEFT, radius); in HWTEST_F() 79 ASSERT_FLOAT_EQ(retrievedRadius.x, radius.x); in HWTEST_F() 80 ASSERT_FLOAT_EQ(retrievedRadius.y, radius.y); in HWTEST_F() 98 OH_Drawing_Corner_Radii radius = { 10, 10 }; in HWTEST_F() local 100 OH_Drawing_RoundRectSetCorner(roundRect, OH_Drawing_CornerPos::CORNER_POS_TOP_RIGHT, radius); in HWTEST_F() 105 ASSERT_FLOAT_EQ(retrievedRadius.x, radius in HWTEST_F() 124 OH_Drawing_Corner_Radii radius = { 10, 10 }; HWTEST_F() local 150 OH_Drawing_Corner_Radii radius = { 10, 10 }; HWTEST_F() local [all...] |
H A D | NativeDrawingRoundRectLargeValueTest.cpp | 61 OH_Drawing_Corner_Radii radius = { 10, 10 }; in HWTEST_F() local 63 OH_Drawing_RoundRectSetCorner(nullptr, OH_Drawing_CornerPos::CORNER_POS_TOP_LEFT, radius); in HWTEST_F() 65 OH_Drawing_RoundRectSetCorner(roundRect, static_cast<OH_Drawing_CornerPos>(FOUR), radius); in HWTEST_F() 67 OH_Drawing_RoundRectSetCorner(roundRect, static_cast<OH_Drawing_CornerPos>(MINUS_ONE), radius); in HWTEST_F() 69 OH_Drawing_RoundRectSetCorner(roundRect, OH_Drawing_CornerPos::CORNER_POS_TOP_LEFT, radius); in HWTEST_F() 79 ASSERT_FLOAT_EQ(retrievedRadius.x, radius.x); in HWTEST_F() 80 ASSERT_FLOAT_EQ(retrievedRadius.y, radius.y); in HWTEST_F() 98 OH_Drawing_Corner_Radii radius = { 10, 10 }; in HWTEST_F() local 100 OH_Drawing_RoundRectSetCorner(roundRect, OH_Drawing_CornerPos::CORNER_POS_TOP_RIGHT, radius); in HWTEST_F() 105 ASSERT_FLOAT_EQ(retrievedRadius.x, radius in HWTEST_F() 124 OH_Drawing_Corner_Radii radius = { 10, 10 }; HWTEST_F() local 150 OH_Drawing_Corner_Radii radius = { 10, 10 }; HWTEST_F() local [all...] |
/test/xts/hats/hdf/location/geofence_additional/ |
H A D | location_geofence_test.cpp | 141 fence.radius = 1.00; in HWTEST_F() 159 fence.radius = 1.00; in HWTEST_F() 178 fence.radius = 1.00; in HWTEST_F() 195 fence.radius = 1.00; in HWTEST_F() 215 fence.radius = 1.00; in HWTEST_F() 232 fence.radius = 1.00; in HWTEST_F() 252 fence.radius = 1.00; in HWTEST_F() 269 fence.radius = 1.00; in HWTEST_F() 289 fence.radius = 180.00; in HWTEST_F() 306 fence.radius in HWTEST_F() [all...] |
/test/xts/acts/arkui/ace_c_arkui_test/entry/src/main/cpp/text/ |
H A D | text_textshadow_test.cpp | 30 float radius = 20; in TestTextTextShadow002() local 35 {.f32 = radius}, {.i32 = ARKUI_SHADOW_TYPE_COLOR}, {.u32 = colour}, {.f32 = xDeviation}, {.f32 = yDeviation}}; in TestTextTextShadow002() 39 ASSERT_EQ(nodeAPI->getAttribute(text, NODE_TEXT_TEXT_SHADOW)->value[PARAM_0].f32, radius); in TestTextTextShadow002() 50 float radius = 1000; in TestTextTextShadow003() local 56 {.f32 = radius}, {.i32 = ARKUI_SHADOW_TYPE_BLUR}, {.u32 = colour}, {.f32 = xDeviation}, {.f32 = yDeviation}}; in TestTextTextShadow003() 60 ASSERT_EQ(nodeAPI->getAttribute(text, NODE_TEXT_TEXT_SHADOW)->value[PARAM_0].f32, radius); in TestTextTextShadow003()
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H A D | text_borderradius_test.cpp | 23 float radius = 20; in TestTextBorderRadius001() local 24 ArkUI_NumberValue value[] = {{.f32 = radius}}; in TestTextBorderRadius001() 28 ASSERT_EQ(nodeAPI->getAttribute(text, NODE_BORDER_RADIUS)->value[PARAM_0].f32, radius); in TestTextBorderRadius001() 29 ASSERT_EQ(nodeAPI->getAttribute(text, NODE_BORDER_RADIUS)->value[PARAM_1].f32, radius); in TestTextBorderRadius001() 30 ASSERT_EQ(nodeAPI->getAttribute(text, NODE_BORDER_RADIUS)->value[PARAM_2].f32, radius); in TestTextBorderRadius001() 31 ASSERT_EQ(nodeAPI->getAttribute(text, NODE_BORDER_RADIUS)->value[PARAM_3].f32, radius); in TestTextBorderRadius001()
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/test/xts/acts/graphic/acts_drawing_native/ |
H A D | DrawingNativeShaderEffectTest.cpp | 567 // 2. Call OH_Drawing_ShaderEffectCreateRadialGradient with radius set to negative values in HWTEST_F() 600 // 2. Call OH_Drawing_ShaderEffectCreateRadialGradient with radius set to maximum values in HWTEST_F() 649 float radius = 5.0; // 5.0f: gradient color radius in HWTEST_F() local 663 OH_Drawing_ShaderEffectCreateRadialGradientWithLocalMatrix(&start, radius, colors, pos, 3, mode, matrix); in HWTEST_F() 669 &start, radius, colors, nullptr, 3, OH_Drawing_TileMode::CLAMP, matrix); in HWTEST_F() 672 &start, radius, colors, pos, 3, OH_Drawing_TileMode::CLAMP, nullptr); in HWTEST_F() 689 float radius = 5.0; // 5.0f: gradient color radius in HWTEST_F() local 696 OH_Drawing_ShaderEffectCreateRadialGradientWithLocalMatrix(nullptr, radius, color in HWTEST_F() 722 float radius = 5.0; HWTEST_F() local 761 float radius = 5.0; HWTEST_F() local 800 float radius = 5.0; HWTEST_F() local [all...] |
H A D | DrawingRecordCmdDestroyTest.cpp | 54 int radius = 200; in drawCircle() local 55 OH_Drawing_Point *point = OH_Drawing_PointCreate(x * position + radius, x + radius); in drawCircle() 56 OH_Drawing_CanvasDrawCircle(canvas, point, radius); in drawCircle()
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H A D | DrawingCanvasDrawRecordCmdTest.cpp | 55 int radius = 200; in drawCircle1() local 56 OH_Drawing_Point *point = OH_Drawing_PointCreate(x * position + radius, x + radius); in drawCircle1() 57 OH_Drawing_CanvasDrawCircle(canvas, point, radius); in drawCircle1()
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/test/xts/hats/hdf/location/geofence/ |
H A D | location_geofence_test.cpp | 174 fence.radius = 12.26; in HWTEST_F()
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/test/xts/acts/arkui/ace_c_arkui_test/entry/src/main/cpp/Dialog/ |
H A D | arkoala_api.h | 94 ArkUI_Float32 radius; member 299 ArkUI_Float32 radius; member 419 ArkUI_Float32 radius; member 1514 void (*setMotionBlur)(ArkUINodeHandle node, ArkUI_Float32 radius, ArkUI_Float32 anchorX, ArkUI_Float32 anchorY); 1596 void (*setForegroundEffect)(ArkUINodeHandle node, ArkUI_Float32 radius); 1598 void (*setBackgroundEffect)(ArkUINodeHandle node, ArkUI_Float32 radius, ArkUI_Float32 saturation, 3565 void (*setShadowOptions)(ArkUINodeHandle node, ArkUI_Float32 radius, ArkUI_Float32 offsetX, ArkUI_Float32 offsetY, 3733 void (*setHintRadius)(ArkUINodeHandle node, ArkUI_Float32 radius, ArkUI_Int32 unit); 4345 void (*setTrackShadow)(ArkUINodeHandle node, const struct ArkUIGradientType* gradient, ArkUI_Float32 radius, 4470 void (*setShadowRadius)(ArkUINodeHandle node, ArkUI_Float32 radius); [all...] |