H A D | interpolation.cpp | 77 float xt = GetBezierInterpolation(t, 0, x1, x2, 1); in GetBezierY() local 85 while ((MATH_ABS(xt - x) > PRECISION) && (iterationCnt-- > 0)) { in GetBezierY() 86 t = t + (x - xt) / GetBezierDerivative(t, 0, x1, x2, 1); in GetBezierY() 87 xt = GetBezierInterpolation(t, 0, x1, x2, 1); in GetBezierY()
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