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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.cpp339 auto const worldToView = Math::Inverse(worldMatrixComponent.matrix); in WorldToScreen() local
340 const auto viewCoordinate = worldToView * Math::Vec4(worldCoordinate.x, worldCoordinate.y, worldCoordinate.z, 1.f); in WorldToScreen()

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