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Searched
refs:worldPos
(Results
1 - 3
of
3
) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H
A
D
3d_dm_inplace_fog_common.h
44
void InplaceFogBlock(in uint flags, in vec3
worldPos
, in vec3 camWorldPos, in vec4 inCol, out vec3 outCol)
in InplaceFogBlock()
argument
48
const vec3 cameraToPointVector =
worldPos
- camWorldPos;
in InplaceFogBlock()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H
A
D
picking.cpp
281
const Math::Vec3
worldPos
= CORE3D_NS::ScreenToWorld(
in RayFromCamera()
local
284
return Ray {
worldPos
, direction };
in RayFromCamera()
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H
A
D
scene_holder.cpp
3113
const auto
worldPos
= picking_->ScreenToWorld(
in RayFromCamera()
local
3118
writable->Add(
worldPos
);
in RayFromCamera()
Completed in 11 milliseconds