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Searched refs:worldMatrixComponentManager (Results 1 - 1 of 1) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.cpp147 const IWorldMatrixComponentManager& worldMatrixComponentManager, in UpdateRecursiveAABB()
157 const auto worldMatrixId = worldMatrixComponentManager.GetComponentId(entity); in UpdateRecursiveAABB()
161 const Math::Mat4X4& worldMatrix = worldMatrixComponentManager.Get(worldMatrixId).matrix; in UpdateRecursiveAABB()
175 UpdateRecursiveAABB(renderMeshComponentManager, worldMatrixComponentManager, in UpdateRecursiveAABB()
307 auto worldMatrixComponentManager = GetManager<IWorldMatrixComponentManager>(ecs); in ScreenToWorld() local
308 const auto worldMatrixId = worldMatrixComponentManager->GetComponentId(cameraEntity); in ScreenToWorld()
313 *cameraComponentManager->Read(cameraId), worldMatrixComponentManager->Get(worldMatrixId), screenCoordinate); in ScreenToWorld()
328 auto worldMatrixComponentManager = GetManager<IWorldMatrixComponentManager>(ecs); in WorldToScreen() local
329 const auto worldMatrixId = worldMatrixComponentManager->GetComponentId(cameraEntity); in WorldToScreen()
338 const WorldMatrixComponent worldMatrixComponent = worldMatrixComponentManager in WorldToScreen()
146 UpdateRecursiveAABB(const IRenderMeshComponentManager& renderMeshComponentManager, const IWorldMatrixComponentManager& worldMatrixComponentManager, const IJointMatricesComponentManager& jointMatricesComponentManager, const IMeshComponentManager& meshManager, const ISceneNode& sceneNode, bool isRecursive, MinAndMax& mamInOut) UpdateRecursiveAABB() argument
363 auto const& worldMatrixComponentManager = GetManager<IWorldMatrixComponentManager>(ecs); RayCast() local
418 auto const& worldMatrixComponentManager = GetManager<IWorldMatrixComponentManager>(ecs); RayCast() local
564 auto& worldMatrixComponentManager = *GetManager<IWorldMatrixComponentManager>(ecs); GetWorldMatrixComponentAABB() local
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