Searched refs:worldMatrixComponentManager (Results 1 - 1 of 1) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | picking.cpp | 147 const IWorldMatrixComponentManager& worldMatrixComponentManager, in UpdateRecursiveAABB() 157 const auto worldMatrixId = worldMatrixComponentManager.GetComponentId(entity); in UpdateRecursiveAABB() 161 const Math::Mat4X4& worldMatrix = worldMatrixComponentManager.Get(worldMatrixId).matrix; in UpdateRecursiveAABB() 175 UpdateRecursiveAABB(renderMeshComponentManager, worldMatrixComponentManager, in UpdateRecursiveAABB() 307 auto worldMatrixComponentManager = GetManager<IWorldMatrixComponentManager>(ecs); in ScreenToWorld() local 308 const auto worldMatrixId = worldMatrixComponentManager->GetComponentId(cameraEntity); in ScreenToWorld() 313 *cameraComponentManager->Read(cameraId), worldMatrixComponentManager->Get(worldMatrixId), screenCoordinate); in ScreenToWorld() 328 auto worldMatrixComponentManager = GetManager<IWorldMatrixComponentManager>(ecs); in WorldToScreen() local 329 const auto worldMatrixId = worldMatrixComponentManager->GetComponentId(cameraEntity); in WorldToScreen() 338 const WorldMatrixComponent worldMatrixComponent = worldMatrixComponentManager in WorldToScreen() 146 UpdateRecursiveAABB(const IRenderMeshComponentManager& renderMeshComponentManager, const IWorldMatrixComponentManager& worldMatrixComponentManager, const IJointMatricesComponentManager& jointMatricesComponentManager, const IMeshComponentManager& meshManager, const ISceneNode& sceneNode, bool isRecursive, MinAndMax& mamInOut) UpdateRecursiveAABB() argument 363 auto const& worldMatrixComponentManager = GetManager<IWorldMatrixComponentManager>(ecs); RayCast() local 418 auto const& worldMatrixComponentManager = GetManager<IWorldMatrixComponentManager>(ecs); RayCast() local 564 auto& worldMatrixComponentManager = *GetManager<IWorldMatrixComponentManager>(ecs); GetWorldMatrixComponentAABB() local [all...] |
Completed in 2 milliseconds