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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.cpp111 const Math::Vec3 v0v2 = triangle[2] - triangle[0]; in IntersectTriangle() local
113 const Math::Vec3 pvec = Math::Cross(direction, v0v2); in IntersectTriangle()
140 hitDistance = Math::Dot(v0v2, qvec) * invDet; in IntersectTriangle()

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