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/foundation/arkui/ui_lite/frameworks/animator/
H A Dinterpolation.cpp22 int16_t Interpolation::GetBezierInterpolation(int16_t t, int16_t u0, int16_t u1, int16_t u2, int16_t u3) in GetBezierInterpolation() argument
30 int64_t ret = invT3 * u0; in GetBezierInterpolation()
41 float Interpolation::GetBezierInterpolation(float t, float u0, float u1, float u2, float u3) in GetBezierInterpolation() argument
49 float ret = invT3 * u0; in GetBezierInterpolation()
57 float Interpolation::GetBezierDerivative(float t, float u0, float u1, float u2, float u3) in GetBezierDerivative() argument
60 float d0 = u1 - u0; in GetBezierDerivative()
/foundation/arkui/ui_lite/interfaces/kits/animator/
H A Dinterpolation.h56 * @param u0 Indicates the coordinates for the start point of the cubic Bezier curve, within [0, 1024].
64 static int16_t GetBezierInterpolation(int16_t t, int16_t u0, int16_t u1, int16_t u2, int16_t u3);
72 * @param u0 Indicates the coordinates for the start point of the cubic Bezier curve, within [0, 1].
80 static float GetBezierInterpolation(float t, float u0, float u1, float u2, float u3);
100 static float GetBezierDerivative(float t, float u0, float u1, float u2, float u3);
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_shadowing_common.h96 const float u0 = (3.0 - 2.0 * fracS) / uw0 - 2.0; in CalcPcfShadow() local
110 sum += uw0 * vw0 * GetPcfSample(shadow, baseUv, vec2(u0, v0), compareDepth, texelSize, receiverPlaneDepthBias); in CalcPcfShadow()
114 sum += uw0 * vw1 * GetPcfSample(shadow, baseUv, vec2(u0, v1), compareDepth, texelSize, receiverPlaneDepthBias); in CalcPcfShadow()
118 sum += uw0 * vw2 * GetPcfSample(shadow, baseUv, vec2(u0, v2), compareDepth, texelSize, receiverPlaneDepthBias); in CalcPcfShadow()
167 const float u0 = (2 - fracS) / uw0 - 1; in CalcPcfShadowMed() local
178 sum += uw0 * vw0 * GetPcfSample(shadow, baseUv, vec2(u0, v0), compareDepth, texelSize, receiverPlaneDepthBias); in CalcPcfShadowMed()
181 sum += uw0 * vw1 * GetPcfSample(shadow, baseUv, vec2(u0, v1), compareDepth, texelSize, receiverPlaneDepthBias); in CalcPcfShadowMed()

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