Searched refs:u0 (Results 1 - 3 of 3) sorted by relevance
/foundation/arkui/ui_lite/frameworks/animator/ |
H A D | interpolation.cpp | 22 int16_t Interpolation::GetBezierInterpolation(int16_t t, int16_t u0, int16_t u1, int16_t u2, int16_t u3) in GetBezierInterpolation() argument 30 int64_t ret = invT3 * u0; in GetBezierInterpolation() 41 float Interpolation::GetBezierInterpolation(float t, float u0, float u1, float u2, float u3) in GetBezierInterpolation() argument 49 float ret = invT3 * u0; in GetBezierInterpolation() 57 float Interpolation::GetBezierDerivative(float t, float u0, float u1, float u2, float u3) in GetBezierDerivative() argument 60 float d0 = u1 - u0; in GetBezierDerivative()
|
/foundation/arkui/ui_lite/interfaces/kits/animator/ |
H A D | interpolation.h | 56 * @param u0 Indicates the coordinates for the start point of the cubic Bezier curve, within [0, 1024]. 64 static int16_t GetBezierInterpolation(int16_t t, int16_t u0, int16_t u1, int16_t u2, int16_t u3); 72 * @param u0 Indicates the coordinates for the start point of the cubic Bezier curve, within [0, 1]. 80 static float GetBezierInterpolation(float t, float u0, float u1, float u2, float u3); 100 static float GetBezierDerivative(float t, float u0, float u1, float u2, float u3);
|
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/ |
H A D | 3d_dm_shadowing_common.h | 96 const float u0 = (3.0 - 2.0 * fracS) / uw0 - 2.0; in CalcPcfShadow() local 110 sum += uw0 * vw0 * GetPcfSample(shadow, baseUv, vec2(u0, v0), compareDepth, texelSize, receiverPlaneDepthBias); in CalcPcfShadow() 114 sum += uw0 * vw1 * GetPcfSample(shadow, baseUv, vec2(u0, v1), compareDepth, texelSize, receiverPlaneDepthBias); in CalcPcfShadow() 118 sum += uw0 * vw2 * GetPcfSample(shadow, baseUv, vec2(u0, v2), compareDepth, texelSize, receiverPlaneDepthBias); in CalcPcfShadow() 167 const float u0 = (2 - fracS) / uw0 - 1; in CalcPcfShadowMed() local 178 sum += uw0 * vw0 * GetPcfSample(shadow, baseUv, vec2(u0, v0), compareDepth, texelSize, receiverPlaneDepthBias); in CalcPcfShadowMed() 181 sum += uw0 * vw1 * GetPcfSample(shadow, baseUv, vec2(u0, v1), compareDepth, texelSize, receiverPlaneDepthBias); in CalcPcfShadowMed()
|
Completed in 15 milliseconds