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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.cpp89 const float tz2 = (aabbMax.z - start.z) * invDirection.z; in IntersectAabb() local
91 tmin = Math::max(tmin, Math::min(tz1, tz2)); in IntersectAabb()
92 tmax = Math::min(tmax, Math::max(tz1, tz2)); in IntersectAabb()

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