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Searched refs:tx2 (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_utils_lite/frameworks/diagram/rasterizer/
H A Drasterizer_scanline_clip.cpp50 int32_t tx2 = x2; in LineClipY() local
71 tx2 = x1 + RasterDepictInt::MultDiv(clipBox_.GetTop() - y1, x2 - x1, y2 - y1); in LineClipY()
78 tx2 = x1 + RasterDepictInt::MultDiv(clipBox_.GetBottom() - y1, x2 - x1, y2 - y1); in LineClipY()
82 RasterDepictInt::GetXCoordinateValue(tx2), RasterDepictInt::GetYCoordinateValue(ty2)); in LineClipY()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.cpp77 const float tx2 = (aabbMax.x - start.x) * invDirection.x; in IntersectAabb() local
79 float tmin = Math::min(tx1, tx2); in IntersectAabb()
80 float tmax = Math::max(tx1, tx2); in IntersectAabb()

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