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Searched
refs:tx2
(Results
1 - 2
of
2
) sorted by relevance
/foundation/graphic/graphic_utils_lite/frameworks/diagram/rasterizer/
H
A
D
rasterizer_scanline_clip.cpp
50
int32_t
tx2
= x2;
in LineClipY()
local
71
tx2
= x1 + RasterDepictInt::MultDiv(clipBox_.GetTop() - y1, x2 - x1, y2 - y1);
in LineClipY()
78
tx2
= x1 + RasterDepictInt::MultDiv(clipBox_.GetBottom() - y1, x2 - x1, y2 - y1);
in LineClipY()
82
RasterDepictInt::GetXCoordinateValue(
tx2
), RasterDepictInt::GetYCoordinateValue(ty2));
in LineClipY()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H
A
D
picking.cpp
77
const float
tx2
= (aabbMax.x - start.x) * invDirection.x;
in IntersectAabb()
local
79
float tmin = Math::min(tx1,
tx2
);
in IntersectAabb()
80
float tmax = Math::max(tx1,
tx2
);
in IntersectAabb()
Completed in 3 milliseconds