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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.cpp80 float tmax = Math::max(tx1, tx2); in IntersectAabb() local
86 tmax = Math::min(tmax, Math::max(ty1, ty2)); in IntersectAabb()
92 tmax = Math::min(tmax, Math::max(tz1, tz2)); in IntersectAabb()
97 hitDistance = tmax; in IntersectAabb()
104 return tmax >= tmin && tmax > 0.0f; in IntersectAabb()

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