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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/shaders/common/
H A Drender_blur_common.h53 texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) in GaussianBlurRGBA()
55 vec4 color = textureLod(sampler2D(tex, sampl), uv, 0) * CORE_BLUR_WEIGHTS[0]; in GaussianBlurRGBA()
61 textureLod(sampler2D(tex, sampl), (vec2(fragCoord) + currOffset) * invTexSize, 0) * CORE_BLUR_WEIGHTS[idx]; in GaussianBlurRGBA()
63 textureLod(sampler2D(tex, sampl), (vec2(fragCoord) - currOffset) * invTexSize, 0) * CORE_BLUR_WEIGHTS[idx]; in GaussianBlurRGBA()
70 texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) in GaussianBlurRGB()
72 vec3 color = textureLod(sampler2D(tex, sampl), uv, 0).xyz * CORE_BLUR_WEIGHTS[0]; in GaussianBlurRGB()
77 color += textureLod(sampler2D(tex, sampl), (vec2(fragCoord) + currOffset) * invTexSize, 0).xyz * in GaussianBlurRGB()
79 color += textureLod(sampler2D(tex, sampl), (vec2(fragCoord) - currOffset) * invTexSize, 0).xyz * in GaussianBlurRGB()
87 texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) in GaussianBlurRG()
89 vec2 color = textureLod(sampler2D(tex, samp in GaussianBlurRG()
52 GaussianBlurRGBA( texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) GaussianBlurRGBA() argument
69 GaussianBlurRGB( texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) GaussianBlurRGB() argument
86 GaussianBlurRG( texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) GaussianBlurRG() argument
103 GaussianBlurR( texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) GaussianBlurR() argument
120 GaussianBlurA( texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) GaussianBlurA() argument
137 GaussianBlurRGBALayer( texture2DArray tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec3 dirLayer, const vec2 invTexSize) GaussianBlurRGBALayer() argument
156 GaussianBlurRGBLayer( texture2DArray tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec3 dirLayer, const vec2 invTexSize) GaussianBlurRGBLayer() argument
177 GaussianBlurRGLayer( texture2DArray tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec3 dirLayer, const vec2 invTexSize) GaussianBlurRGLayer() argument
198 GaussianBlurRLayer( texture2DArray tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec3 dirLayer, const vec2 invTexSize) GaussianBlurRLayer() argument
217 GaussianBlurALayer( texture2DArray tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec3 dirLayer, const vec2 invTexSize) GaussianBlurALayer() argument
240 SoftDownscaleRGB( texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) SoftDownscaleRGB() argument
290 DownscaleRGBA( texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) DownscaleRGBA() argument
296 DownscaleRGBADof( texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) DownscaleRGBADof() argument
329 BlurRGBADof( texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) BlurRGBADof() argument
362 SoftDownscaleRGBLayer( texture2DArray tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec3 dirLayer, const vec2 invTexSize) SoftDownscaleRGBLayer() argument
412 DownscaleRGBALayer( texture2DArray tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec3 dirLayer, const vec2 invTexSize) DownscaleRGBALayer() argument
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/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/common/
H A Dbloom_common.h43 vec3 bloomDownscaleWeighted9(vec2 uv, vec2 invTexSize, texture2D tex, sampler sampl) in bloomDownscaleWeighted9() argument
45 vec3 colSample = textureLod(sampler2D(tex, sampl), uv + vec2(-0.96875, 0.96875) * invTexSize, 0).xyz; in bloomDownscaleWeighted9()
50 colSample = textureLod(sampler2D(tex, sampl), uv + vec2(0.00000, 0.93750) * invTexSize, 0).xyz; // 0.00000, 0.93750: param in bloomDownscaleWeighted9()
55 colSample = textureLod(sampler2D(tex, sampl), uv + vec2(0.96875, 0.96875) * invTexSize, 0).xyz; // 0.96875: param in bloomDownscaleWeighted9()
60 colSample = textureLod(sampler2D(tex, sampl), in bloomDownscaleWeighted9()
66 colSample = textureLod(sampler2D(tex, sampl), uv, 0).xyz; in bloomDownscaleWeighted9()
71 colSample = textureLod(sampler2D(tex, sampl), in bloomDownscaleWeighted9()
78 colSample = textureLod(sampler2D(tex, sampl), uv + vec2(-0.96875, -0.96875) * invTexSize, 0).xyz; // 0.96875:param in bloomDownscaleWeighted9()
83 colSample = textureLod(sampler2D(tex, sampl), in bloomDownscaleWeighted9()
89 colSample = textureLod(sampler2D(tex, samp in bloomDownscaleWeighted9()
105 bloomDownscale9(vec2 uv, vec2 invTexSize, texture2D tex, sampler sampl) bloomDownscale9() argument
124 bloomDownscaleWeighted(vec2 uv, vec2 invTexSize, texture2D tex, sampler sampl) bloomDownscaleWeighted() argument
254 bloomDownscale(vec2 uv, vec2 invTexSize, texture2D tex, sampler sampl) bloomDownscale() argument
305 bloomUpscale(vec2 uv, vec2 invTexSize, texture2D tex, sampler sampl) bloomUpscale() argument
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H A Dfxaa_reference.h22 texture2D tex, in FxaaPixelShader()
19 FxaaPixelShader( vec2 pos, vec4 fxaaConsolePosPos, texture2D tex, sampler samp, vec2 fxaaQualityRcpFrame, vec4 fxaaConsoleRcpFrameOpt, vec4 fxaaConsoleRcpFrameOpt2, vec4 fxaaConsole360RcpFrameOpt2, float fxaaQualitySubpix, float fxaaQualityEdgeThreshold, float fxaaQualityEdgeThresholdMin, float fxaaConsoleEdgeSharpness, float fxaaConsoleEdgeThreshold, float fxaaConsoleEdgeThresholdMin, vec4 fxaaConsole360ConstDir ) FxaaPixelShader() argument
/foundation/multimedia/image_effect/frameworks/native/efilter/filterimpl/brightness/
H A Dgpu_brightness_algo.cpp132 renderEffectData_->inputTexture_ = inEffectBuffer->tex; in OnApplyRGBA8888()
133 renderEffectData_->outputHeight_ = inEffectBuffer->tex->Height(); in OnApplyRGBA8888()
134 renderEffectData_->outputWidth_ = inEffectBuffer->tex->Width(); in OnApplyRGBA8888()
137 RenderTexturePtr tex = context->renderEnvironment_->RequestBuffer(renderEffectData_->outputWidth_, in OnApplyRGBA8888() local
139 Render(GL_TEXTURE_2D, tex); in OnApplyRGBA8888()
141 context->renderEnvironment_->ConvertTextureToBuffer(tex, dst); in OnApplyRGBA8888()
143 dst->bufferInfo_->width_ = tex->Width(); in OnApplyRGBA8888()
144 dst->bufferInfo_->height_ = tex->Height(); in OnApplyRGBA8888()
145 dst->bufferInfo_->rowStride_ = tex->Width() * RGBA_SIZE_PER_PIXEL; in OnApplyRGBA8888()
146 dst->bufferInfo_->len_ = tex in OnApplyRGBA8888()
153 Render(GLenum target, RenderTexturePtr tex) Render() argument
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H A Dgpu_brightness_algo.h45 void Render(GLenum target, RenderTexturePtr tex);
/foundation/multimedia/image_effect/frameworks/native/efilter/filterimpl/contrast/
H A Dgpu_contrast_algo.cpp133 renderEffectData_->inputTexture_ = inEffectBuffer->tex; in OnApplyRGBA8888()
134 renderEffectData_->outputHeight_ = inEffectBuffer->tex->Height(); in OnApplyRGBA8888()
135 renderEffectData_->outputWidth_ = inEffectBuffer->tex->Width(); in OnApplyRGBA8888()
138 RenderTexturePtr tex = context->renderEnvironment_->RequestBuffer(renderEffectData_->outputWidth_, in OnApplyRGBA8888() local
140 Render(GL_TEXTURE_2D, tex); in OnApplyRGBA8888()
142 context->renderEnvironment_->ConvertTextureToBuffer(tex, dst); in OnApplyRGBA8888()
144 dst->bufferInfo_->width_ = tex->Width(); in OnApplyRGBA8888()
145 dst->bufferInfo_->height_ = tex->Height(); in OnApplyRGBA8888()
146 dst->bufferInfo_->rowStride_ = tex->Width() * RGBA_SIZE_PER_PIXEL; in OnApplyRGBA8888()
147 dst->bufferInfo_->len_ = tex in OnApplyRGBA8888()
154 Render(GLenum target, RenderTexturePtr tex) Render() argument
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H A Dgpu_contrast_algo.h45 void Render(GLenum target, RenderTexturePtr tex);
/foundation/multimedia/image_effect/test/unittest/
H A DTestRenderEnvironment.cpp121 GLuint tex = renderEnvironment->ConvertFromYUVToRGB(effectBuffer.get(), format); in HWTEST_F() local
122 EXPECT_NE(tex, 0); in HWTEST_F()
125 renderEnvironment->DrawFrame(tex, type); in HWTEST_F()
127 effectBuffer->tex = renderEnvironment->RequestBuffer(WIDTH, HEIGHT); in HWTEST_F()
128 EXPECT_NE(effectBuffer->tex, nullptr); in HWTEST_F()
131 renderEnvironment->DrawFrame(tex, type); in HWTEST_F()
134 renderEnvironment->DrawFrame(tex, type); in HWTEST_F()
136 renderEnvironment->DrawFrame(tex, type); in HWTEST_F()
139 renderEnvironment->DrawFrame(tex, type); in HWTEST_F()
142 renderEnvironment->DrawFrame(tex, typ in HWTEST_F()
184 GLuint tex = renderEnvironment->ConvertFromYUVToRGB(effectBuffer.get(), format); HWTEST_F() local
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/foundation/multimedia/image_effect/frameworks/native/render_environment/core/
H A Drender_resource_cache.h109 RenderTexturePtr tex; in RequestTexture() local
110 bool isGot = disuseTexCache_.Take(tag, tex); in RequestTexture()
112 rawTex = tex.get(); in RequestTexture()
113 tex.reset(); in RequestTexture()
134 void AddTexStage(int id, RenderTexturePtr tex) in AddTexStage() argument
136 namedTexCache_.insert_or_assign(id, tex); in AddTexStage()
156 void AddTexGlobalCache(std::string id, RenderTexturePtr tex) in AddTexGlobalCache() argument
158 texGlobalCache_.insert_or_assign(id, tex); in AddTexGlobalCache()
179 void RecycleTexture(RenderTexture *tex) in RecycleTexture() argument
181 UINT64 tag = GetTexTag(tex in RecycleTexture()
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/foundation/multimedia/image_effect/frameworks/native/render_environment/
H A Drender_environment.cpp174 output->tex = renderTex; in GenMainTex()
202 output->tex = renderTex; in ConvertBufferToTexture()
232 GLuint tex; in DrawBufferToTexture() local
236 tex = GenTextureWithPixels(source->buffer_, width, height, stride); in DrawBufferToTexture()
238 tex = ConvertFromYUVToRGB(source, source->bufferInfo_->formatType_); in DrawBufferToTexture()
241 param_->renderer_->Draw(tex, tempFbo, param_->meshBase_, param_->shaderBase_, &vp, GL_TEXTURE_2D); in DrawBufferToTexture()
243 GLUtils::DeleteTexture(tex); in DrawBufferToTexture()
281 GLuint tex = GLUtils::CreateTexWithStorage(GL_TEXTURE_2D, 1, GL_RGB, width, height); in ConvertFromYUVToRGB() local
282 return tex; in ConvertFromYUVToRGB()
350 if (buffer->tex in DrawFrameWithTransform()
441 RenderTexturePtr tex = std::make_shared<RenderTexture>(param_->context_, width, height, GL_RGBA8); ConvertRGBA2YUV() local
460 ReadPixelsFromTex(RenderTexturePtr tex, void *data, int width, int height, int stride) ReadPixelsFromTex() argument
473 GLuint tex = GLUtils::CreateTexWithStorage(GL_TEXTURE_2D, 1, GL_RGBA8, width, height); GenTextureWithPixels() local
486 DrawSurfaceBufferFromTex(RenderTexturePtr tex, SurfaceBuffer *buffer, IEffectFormat format) DrawSurfaceBufferFromTex() argument
506 DrawFlipSurfaceBufferFromTex(RenderTexturePtr tex, SurfaceBuffer *buffer, IEffectFormat format) DrawFlipSurfaceBufferFromTex() argument
527 DrawTexFromSurfaceBuffer(RenderTexturePtr tex, SurfaceBuffer *buffer, IEffectFormat format) DrawTexFromSurfaceBuffer() argument
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H A Drender_environment.h184 void ReadPixelsFromTex(RenderTexturePtr tex, void *data, int width, int height, int stride);
187 IMAGE_EFFECT_EXPORT void DrawFlipSurfaceBufferFromTex(RenderTexturePtr tex,
189 IMAGE_EFFECT_EXPORT void DrawSurfaceBufferFromTex(RenderTexturePtr tex,
191 IMAGE_EFFECT_EXPORT void DrawTexFromSurfaceBuffer(RenderTexturePtr tex, SurfaceBuffer *buffer,
/foundation/multimedia/image_effect/frameworks/native/render_environment/graphic/
H A Drender_texture.h93 size_t operator () (const RenderTexturePtr &tex) in operator ()() argument
95 size_t width = static_cast<size_t>(tex->Width()); in operator ()()
96 size_t height = static_cast<size_t>(tex->Height()); in operator ()()
97 return (width * height * GLUtils::GetInternalFormatPixelByteSize(tex->Format())); in operator ()()
H A Dgl_utils.cpp237 GLuint tex = CreateTextureFromImage(img); in CreateTextureFromSurfaceBuffer() local
238 return tex; in CreateTextureFromSurfaceBuffer()
/foundation/arkui/ace_engine/advanced_ui_component/selectionmenu/interfaces/
H A Dselectionmenu.js410 let tex = {
421 tex.fontColor = tmp.color;
424 tex.fontSize = tmp.size;
427 tex.fontStyle = tmp.style;
430 tex.fontWeight = tmp.weight;
433 tex.fontFamily = tmp.fontFamily;
435 if (tmp.decorationType && tex.decoration) {
436 tex.decoration.type = tmp.decorationType;
438 if (tmp.decorationColor && tex.decoration) {
439 tex
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/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/render/
H A Drs_particles_drawable.cpp212 Drawing::Rect* tex = pointTex_.data(); in DrawCircle() local
216 canvas.DrawAtlas(circleImage_.get(), rsxform, tex, colors, MAX_ATLAS_COUNT, Drawing::BlendMode::DST_IN, in DrawCircle()
220 tex += MAX_ATLAS_COUNT; in DrawCircle()
223 canvas.DrawAtlas(circleImage_.get(), rsxform, tex, colors, pointCount_, Drawing::BlendMode::DST_IN, in DrawCircle()
246 Drawing::Rect* tex = imageTex_[imageCount_].data(); in DrawImages() local
250 canvas.DrawAtlas(image.get(), rsxform, tex, colors, MAX_ATLAS_COUNT, Drawing::BlendMode::SRC_IN, in DrawImages()
254 tex += MAX_ATLAS_COUNT; in DrawImages()
257 canvas.DrawAtlas(image.get(), rsxform, tex, colors, count, Drawing::BlendMode::SRC_IN, in DrawImages()
/foundation/multimedia/image_effect/frameworks/native/efilter/base/
H A Defilter.cpp200 .width_ = buffer->tex->Width(), in ConvertFromGPU2CPU()
201 .height_ = buffer->tex->Height(), in ConvertFromGPU2CPU()
202 .len_ = FormatHelper::CalculateSize(buffer->tex->Width(), buffer->tex->Height(), IEffectFormat::RGBA8888), in ConvertFromGPU2CPU()
219 context->renderEnvironment_->DrawFlipSurfaceBufferFromTex(buffer->tex, extraInfo->surfaceBuffer, in ConvertFromGPU2CPU()
222 context->renderEnvironment_->ConvertTextureToBuffer(buffer->tex, input.get()); in ConvertFromGPU2CPU()
242 RenderTexturePtr tempTex = context->renderEnvironment_->RequestBuffer(source->tex->Width(), in ConvertFromCPU2GPU()
243 source->tex->Height()); in ConvertFromCPU2GPU()
244 context->renderEnvironment_->DrawFlipTex(source->tex, tempTex); in ConvertFromCPU2GPU()
245 source->tex in ConvertFromCPU2GPU()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/
H A Drender_data_store_default_material.cpp163 const auto& tex = input.textureData[i]; in MaterialUniformsPackedFromInput() local
171 if (tex.rotation == 0.f) { in MaterialUniformsPackedFromInput()
172 rotateScale.x = tex.scale.x; in MaterialUniformsPackedFromInput()
173 rotateScale.w = tex.scale.y; in MaterialUniformsPackedFromInput()
175 const float sinR = Math::sin(tex.rotation); in MaterialUniformsPackedFromInput()
176 const float cosR = Math::cos(tex.rotation); in MaterialUniformsPackedFromInput()
177 rotateScale = { tex.scale.x * cosR, tex.scale.y * sinR, tex.scale.x * -sinR, tex in MaterialUniformsPackedFromInput()
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/foundation/graphic/graphic_3d/lume/LumeFont/src/
H A Dfont_manager.cpp344 auto tex = &atlasTextures_.emplace_back(); in CreateAtlasTexture() local
368 tex->handle = gpuResourceManager.Create(desc); in CreateAtlasTexture()
369 tex->widthLeft = FontDefs::ATLAS_SIZE; in CreateAtlasTexture()
370 tex->inColor = color; in CreateAtlasTexture()
377 tex->name = atlasName; in CreateAtlasTexture()
378 CORE_LOG_N("Created atlas '%s' gpuHnd: %llx", tex->name.data(), tex->handle.GetHandle().id); in CreateAtlasTexture()
385 staging->ClearColorImage(tex->handle, zero); in CreateAtlasTexture()
386 return tex; in CreateAtlasTexture()
/foundation/multimedia/image_effect/frameworks/native/effect/pipeline/filters/sink/
H A Dimage_sink_filter.cpp78 context->renderEnvironment_->ConvertTextureToBuffer(buffer->tex, src); in ModifyPixelMap()
129 context->renderEnvironment_->ConvertTextureToBuffer(buffer->tex, src); in ModifySurfaceBuffer()
182 context->renderEnvironment_->ConvertTextureToBuffer(buffer->tex, src); in ModifyPictureForInnerPixelMap()
210 primaryBuffer->tex = buffer->tex; in ModifyPicture()
279 context->renderEnvironment_->ConvertTextureToBuffer(inputBuffer->tex, outputBuffer.get()); in FillOutputData()
299 context->renderEnvironment_->ConvertTextureToBuffer(inputBuffer->tex, outputBuffer.get()); in FillPictureOutputData()
448 (inputBuffer->buffer_ != nullptr || inputBuffer->tex != nullptr) && inputBuffer->extraInfo_ != nullptr, in SaveData()
461 (outputBuffer->buffer_ != nullptr || outputBuffer->tex != nullptr), in SaveData()
512 GLuint tex in PushData() local
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/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_blur.cpp384 BlurHorizontalBarrier(cmdList, imageData_.mipImage, mip, tempTarget_.tex.GetHandle()); in RenderGaussian()
387 renderPass.renderPassDesc.attachmentHandles[0] = tempTarget_.tex.GetHandle(); in RenderGaussian()
393 BlurVerticalBarrier(cmdList, imageData_.mipImage, mip, tempTarget_.tex.GetHandle()); in RenderGaussian()
399 BlurPass(di, *binders_[descIdx++], *globalSet0_, renderData_.psoBlur, tempTarget_.tex.GetHandle(), mip - 1); in RenderGaussian()
453 tempTarget_.tex = in CreateTargets()
456 tempTarget_.tex = renderNodeContextMgr.GetGpuResourceManager().Create(tempTarget_.tex, desc); in CreateTargets()
H A Drender_blur.h73 RenderHandleReference tex; member
/foundation/multimedia/image_effect/interfaces/inner_api/native/base/
H A Deffect_buffer.h89 RenderTexturePtr tex; member in OHOS::Media::Effect::EffectBuffer
/foundation/graphic/graphic_2d/rosen/modules/2d_graphics/src/drawing/recording/
H A Drecording_canvas.cpp285 void RecordingCanvas::DrawAtlas(const Image* atlas, const RSXform xform[], const Rect tex[], const ColorQuad colors[], in DrawAtlas() argument
292 std::vector<Rect> texVec(tex, tex + count); in DrawAtlas()
/foundation/graphic/graphic_2d/rosen/modules/2d_graphics/src/drawing/draw/
H A Dcore_canvas.cpp299 void CoreCanvas::DrawAtlas(const Image* atlas, const RSXform xform[], const Rect tex[], const ColorQuad colors[], in DrawAtlas() argument
302 DRAW_API_WITH_PAINT(DrawAtlas, atlas, xform, tex, colors, count, mode, sampling, cullRect); in DrawAtlas()
/foundation/graphic/graphic_2d/rosen/modules/2d_graphics/src/drawing/engine_adapter/skia_adapter/
H A Dskia_canvas_autocache.cpp535 const SkRect tex[], const SkColor colors[], int count, in onDrawAtlas2()
545 this->SkNWayCanvas::onDrawAtlas2(image, xform, tex, colors, count, bmode, sampling, cull, paint); in onDrawAtlas2()
534 onDrawAtlas2(const SkImage* image, const SkRSXform xform[], const SkRect tex[], const SkColor colors[], int count, SkBlendMode bmode, const SkSamplingOptions& sampling, const SkRect* cull, const SkPaint* paint) onDrawAtlas2() argument

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