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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.cpp231 const MinAndMax submeshMinMax = GetWorldAABB(matrix, submesh.aabbMin, submesh.aabbMax); in HitTestNode() local
232 if (IntersectAabb(submeshMinMax.minAABB, submeshMinMax.maxAABB, start, invDir, distance)) { in HitTestNode()
234 Math::Magnitude((submeshMinMax.maxAABB + submeshMinMax.minAABB) / 2.f - start); in HitTestNode()

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