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Searched refs:screenBufferWidth (Results 1 - 2 of 2) sorted by relevance

/foundation/arkui/ui_lite/frameworks/draw/
H A Ddraw_utils.cpp49 uint16_t screenBufferWidth = gfxBufferInfo.width;
172 screenBuffer += (y * screenBufferWidth + x) * bufferPxSize; in DrawPixel()
338 screenBuffer += ((subRect.GetY() * screenBufferWidth) + subRect.GetX()) * bufferPxSize; in DrawLetter()
374 screenBuffer += (screenBufferWidth - (colEnd - colStart)) * bufferPxSize; in DrawLetter()
728 uint8_t* screenBuffer = in.screenBuffer + (y * in.screenBufferWidth + xMin) * in.bufferPxSize;
831 uint8_t* screenBuffer = in.screenBuffer + (y * in.screenBufferWidth + xMin) * in.bufferPxSize;
951 uint8_t* screenBuffer = in.screenBuffer + (y * in.screenBufferWidth + xMin) * in.bufferPxSize;
1359 uint8_t* screenBuffer = in.screenBuffer + (y * in.screenBufferWidth + xMin) * in.bufferPxSize;
1484 uint8_t* screenBuffer = in.screenBuffer + (y * in.screenBufferWidth + xMin) * in.bufferPxSize;
1543 uint8_t* screenBuffer = in.screenBuffer + (y * in.screenBufferWidth
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H A Ddraw_utils.h169 uint16_t screenBufferWidth; member

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