Lines Matching refs:screenBufferWidth
49 uint16_t screenBufferWidth = gfxBufferInfo.width;
172 screenBuffer += (y * screenBufferWidth + x) * bufferPxSize;
338 screenBuffer += ((subRect.GetY() * screenBufferWidth) + subRect.GetX()) * bufferPxSize;
374 screenBuffer += (screenBufferWidth - (colEnd - colStart)) * bufferPxSize;
728 uint8_t* screenBuffer = in.screenBuffer + (y * in.screenBufferWidth + xMin) * in.bufferPxSize;
831 uint8_t* screenBuffer = in.screenBuffer + (y * in.screenBufferWidth + xMin) * in.bufferPxSize;
951 uint8_t* screenBuffer = in.screenBuffer + (y * in.screenBufferWidth + xMin) * in.bufferPxSize;
1359 uint8_t* screenBuffer = in.screenBuffer + (y * in.screenBufferWidth + xMin) * in.bufferPxSize;
1484 uint8_t* screenBuffer = in.screenBuffer + (y * in.screenBufferWidth + xMin) * in.bufferPxSize;
1543 uint8_t* screenBuffer = in.screenBuffer + (y * in.screenBufferWidth + xMin) * in.bufferPxSize;
2036 mem += top * screenBufferWidth * bufferPxSize;
2043 mem += screenBufferWidth * bufferPxSize;
2052 COLOR_FILL_COVER(mem[col * bufferPxSize], bufferMode, colorBuf[row * screenBufferWidth + col].red,
2053 colorBuf[row * screenBufferWidth + col].green,
2054 colorBuf[row * screenBufferWidth + col].blue, ARGB8888);
2056 COLOR_FILL_COVER(mem[col * bufferPxSize], bufferMode, colorBuf[row * screenBufferWidth + col].red,
2057 colorBuf[row * screenBufferWidth + col].green,
2058 colorBuf[row * screenBufferWidth + col].blue, RGB565);
2061 mem += screenBufferWidth * bufferPxSize;
2080 screenBuffer += (y1 * screenBufferWidth + x1) * bufferPxSize;
2086 screenBuffer += (y2 * screenBufferWidth + x2) * bufferPxSize;
2104 screenBuffer += (y * screenBufferWidth + x) * bufferPxSize;
2128 screenBuffer += (y * screenBufferWidth + x0) * bufferPxSize;
2134 screenBuffer += (y * screenBufferWidth + x) * bufferPxSize;
2143 screenBuffer += (y * screenBufferWidth + x1) * bufferPxSize;
2167 screenBuffer += (y0 * screenBufferWidth + x) * bufferPxSize;
2173 screenBuffer += (y * screenBufferWidth + x) * bufferPxSize;
2182 screenBuffer += (y1 * screenBufferWidth + x) * bufferPxSize;