Searched refs:sceneNode (Results 1 - 4 of 4) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | picking.cpp | 149 const ISceneNode& sceneNode, bool isRecursive, MinAndMax& mamInOut) in UpdateRecursiveAABB() 151 const Entity entity = sceneNode.GetEntity(); in UpdateRecursiveAABB() 173 for (ISceneNode* child : sceneNode.GetChildren()) { in UpdateRecursiveAABB() 185 const ISceneNode& sceneNode, const Math::Mat4X4& parentWorld, bool isRecursive, MinAndMax& mamInOut) in UpdateRecursiveAABB() 187 const Entity entity = sceneNode.GetEntity(); in UpdateRecursiveAABB() 209 for (ISceneNode* child : sceneNode.GetChildren()) { in UpdateRecursiveAABB() 146 UpdateRecursiveAABB(const IRenderMeshComponentManager& renderMeshComponentManager, const IWorldMatrixComponentManager& worldMatrixComponentManager, const IJointMatricesComponentManager& jointMatricesComponentManager, const IMeshComponentManager& meshManager, const ISceneNode& sceneNode, bool isRecursive, MinAndMax& mamInOut) UpdateRecursiveAABB() argument 183 UpdateRecursiveAABB(const IRenderMeshComponentManager& renderMeshComponentManager, const ITransformComponentManager& transformComponentManager, const IMeshComponentManager& meshManager, const ISceneNode& sceneNode, const Math::Mat4X4& parentWorld, bool isRecursive, MinAndMax& mamInOut) UpdateRecursiveAABB() argument
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | node_system.cpp | 898 if (SceneNode* sceneNode = GetNode(entity)) { 900 if (sceneNode->lastState_.parent != nodeComponent->parent) { 901 if (SceneNode* oldParent = GetNode(sceneNode->lastState_.parent)) { 903 std::remove(oldParent->children_.begin(), oldParent->children_.end(), sceneNode), 906 sceneNode->lastState_.parent = {}; 907 sceneNode->lastState_.parentChanged = true; 911 [sceneNode](const SceneNode* childNode) { return childNode == sceneNode; })) { 912 newParent->children_.push_back(sceneNode); 914 sceneNode 1256 auto& sceneNode = (const SceneNode&)(node); CollectChangedNodes() local [all...] |
/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/ |
H A D | lume_common.cpp | 1202 auto sceneNode = nodeSystem.GetNode(sceneEntity); in DestroyNode() local 1203 auto shapeNode = sceneNode->LookupNodeByName(shape->GetName().c_str()); in DestroyNode() 1249 auto sceneNode = nodeSystem.GetNode(sceneEntity); in UpdateNodePosition() local 1250 auto shapeNode = sceneNode->LookupNodeByName(shape->GetName().c_str()); in UpdateNodePosition()
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/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/engine/jsi/nativeModule/ |
H A D | arkts_native_api_impl_bridge.cpp | 320 auto sceneNode = NG::Inspector::GetFrameNodeByKey(sceneId); in RequireDynamicSyncScene() local 322 if (!sceneNode) { in RequireDynamicSyncScene() 326 auto sceneTag = sceneNode->GetTag(); in RequireDynamicSyncScene() 327 auto nativeRef = NativeUtilsBridge::CreateWeakRef(vm, sceneNode); in RequireDynamicSyncScene()
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