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Help
Searched
refs:rhr
(Results
1 - 5
of
5
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/util/
H
A
D
render_util.cpp
74
RenderHandleReference
rhr
;
in GetRenderHandle()
local
79
rhr
= mgr.GetBufferHandle(desc.name);
in GetRenderHandle()
81
rhr
= mgr.GetImageHandle(desc.name);
in GetRenderHandle()
83
rhr
= mgr.GetSamplerHandle(desc.name);
in GetRenderHandle()
90
rhr
= mgr.GetShaderHandle(desc.name, desc.additionalName);
in GetRenderHandle()
92
rhr
= mgr.GetGraphicsStateHandle(desc.name, desc.additionalName);
in GetRenderHandle()
94
rhr
= mgr.GetPipelineLayoutHandle(desc.name);
in GetRenderHandle()
96
rhr
= mgr.GetVertexInputDeclarationHandle(desc.name);
in GetRenderHandle()
101
return
rhr
;
in GetRenderHandle()
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H
A
D
shader_manager.cpp
226
shaders.push_back(ref.
rhr
);
in GetShadersBySlot()
236
shaders.push_back(ref.
rhr
);
in GetShadersBySlot()
246
shaders.push_back(ref.
rhr
.GetHandle());
in GetShadersBySlot()
256
shaders.push_back(ref.
rhr
.GetHandle());
in GetShadersBySlot()
264
PLUGIN_ASSERT(gsd.data.size() == gsd.
rhr
.size());
in GetGraphicsStatesBySlot()
268
states.push_back(gsd.
rhr
[idx]);
in GetGraphicsStatesBySlot()
276
PLUGIN_ASSERT(gsd.data.size() == gsd.
rhr
.size());
in GetGraphicsStatesBySlot()
280
states.push_back(gsd.
rhr
[idx].GetHandle());
in GetGraphicsStatesBySlot()
308
PLUGIN_ASSERT(bhIter->second < graphicsStates.
rhr
.size());
in GetBaseGraphicsStateVariantIndex()
309
if ((bhIter->second < graphicsStates.
rhr
in GetBaseGraphicsStateVariantIndex()
468
RenderHandleReference
rhr
=
CreateClientData()
local
945
RenderHandleReference
rhr
;
CreateGraphicsState()
local
[all...]
H
A
D
shader_manager.h
290
RenderHandleReference
rhr
;
member
305
RenderHandleReference
rhr
;
member
330
BASE_NS::vector<RenderHandleReference>
rhr
;
member
451
BASE_NS::vector<RenderHandleReference>
rhr
;
member
459
BASE_NS::vector<RenderHandleReference>
rhr
;
member
/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H
A
D
shader_loader.cpp
343
RenderHandleReference
rhr
;
in CreateComputeShader()
local
346
rhr
= shaderMgr_.Create(
in CreateComputeShader()
349
firstShaderVariantRhr =
rhr
;
in CreateComputeShader()
352
shaderMgr_.AddAdditionalNameForHandle(
rhr
, uri);
in CreateComputeShader()
355
rhr
= shaderMgr_.Create(
in CreateComputeShader()
360
shaderMgr_.SetRenderSlotData(rsId,
rhr
, {});
in CreateComputeShader()
413
RenderHandleReference
rhr
;
in CreateGraphicsShader()
local
416
rhr
= shaderMgr_.Create(
in CreateGraphicsShader()
419
firstShaderVariantRhr =
rhr
;
in CreateGraphicsShader()
425
rhr
in CreateGraphicsShader()
[all...]
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H
A
D
render_node_graph_manager.cpp
136
RenderHandleReference
rhr
{
in Create()
142
nodeGraphHandles_.push_back(move(
rhr
));
in Create()
146
nodeGraphHandles_[indexPart] = move(
rhr
);
in Create()
Completed in 7 milliseconds