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Searched refs:rhr (Results 1 - 5 of 5) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/util/
H A Drender_util.cpp74 RenderHandleReference rhr; in GetRenderHandle() local
79 rhr = mgr.GetBufferHandle(desc.name); in GetRenderHandle()
81 rhr = mgr.GetImageHandle(desc.name); in GetRenderHandle()
83 rhr = mgr.GetSamplerHandle(desc.name); in GetRenderHandle()
90 rhr = mgr.GetShaderHandle(desc.name, desc.additionalName); in GetRenderHandle()
92 rhr = mgr.GetGraphicsStateHandle(desc.name, desc.additionalName); in GetRenderHandle()
94 rhr = mgr.GetPipelineLayoutHandle(desc.name); in GetRenderHandle()
96 rhr = mgr.GetVertexInputDeclarationHandle(desc.name); in GetRenderHandle()
101 return rhr; in GetRenderHandle()
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp226 shaders.push_back(ref.rhr); in GetShadersBySlot()
236 shaders.push_back(ref.rhr); in GetShadersBySlot()
246 shaders.push_back(ref.rhr.GetHandle()); in GetShadersBySlot()
256 shaders.push_back(ref.rhr.GetHandle()); in GetShadersBySlot()
264 PLUGIN_ASSERT(gsd.data.size() == gsd.rhr.size()); in GetGraphicsStatesBySlot()
268 states.push_back(gsd.rhr[idx]); in GetGraphicsStatesBySlot()
276 PLUGIN_ASSERT(gsd.data.size() == gsd.rhr.size()); in GetGraphicsStatesBySlot()
280 states.push_back(gsd.rhr[idx].GetHandle()); in GetGraphicsStatesBySlot()
308 PLUGIN_ASSERT(bhIter->second < graphicsStates.rhr.size()); in GetBaseGraphicsStateVariantIndex()
309 if ((bhIter->second < graphicsStates.rhr in GetBaseGraphicsStateVariantIndex()
468 RenderHandleReference rhr = CreateClientData() local
945 RenderHandleReference rhr; CreateGraphicsState() local
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H A Dshader_manager.h290 RenderHandleReference rhr; member
305 RenderHandleReference rhr; member
330 BASE_NS::vector<RenderHandleReference> rhr; member
451 BASE_NS::vector<RenderHandleReference> rhr; member
459 BASE_NS::vector<RenderHandleReference> rhr; member
/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_loader.cpp343 RenderHandleReference rhr; in CreateComputeShader() local
346 rhr = shaderMgr_.Create( in CreateComputeShader()
349 firstShaderVariantRhr = rhr; in CreateComputeShader()
352 shaderMgr_.AddAdditionalNameForHandle(rhr, uri); in CreateComputeShader()
355 rhr = shaderMgr_.Create( in CreateComputeShader()
360 shaderMgr_.SetRenderSlotData(rsId, rhr, {}); in CreateComputeShader()
413 RenderHandleReference rhr; in CreateGraphicsShader() local
416 rhr = shaderMgr_.Create( in CreateGraphicsShader()
419 firstShaderVariantRhr = rhr; in CreateGraphicsShader()
425 rhr in CreateGraphicsShader()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_graph_manager.cpp136 RenderHandleReference rhr { in Create()
142 nodeGraphHandles_.push_back(move(rhr)); in Create()
146 nodeGraphHandles_[indexPart] = move(rhr); in Create()

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