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Searched refs:rayOrigin (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.cpp287 const Math::Vec3& rayOrigin = Math::Vec3(cameraWorldMatrixComponent.matrix.w); in RayFromCamera() local
290 const Math::Vec3 direction = Math::Normalize(targetPos - rayOrigin); in RayFromCamera()
291 return Ray { rayOrigin, direction }; in RayFromCamera()
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_holder.cpp3124 const auto rayOrigin = BASE_NS::Math::Vec3(cameraWorldMatrixComponent->matrix.w); in RayFromCamera() local
3127 const auto direction = BASE_NS::Math::Normalize(targetPos - rayOrigin); in RayFromCamera()
3129 writable->Add(rayOrigin); in RayFromCamera()

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