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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.cpp113 const Math::Vec3 pvec = Math::Cross(direction, v0v2); in IntersectTriangle() local
114 const float det = Math::Dot(v0v1, pvec); in IntersectTriangle()
125 const float u = Math::Dot(tvec, pvec) * invDet; in IntersectTriangle()

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