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Searched refs:prevFrame (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/api/render/util/
H A Dintf_render_util.h51 Times prevFrame; member
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_cameras.h65 JitterProjection GetProjectionMatrix(const RenderCamera& camera, const bool prevFrame) const;
H A Drender_node_default_cameras.cpp214 const RenderCamera& camera, const bool prevFrame) const in GetProjectionMatrix()
217 jp.baseProj = prevFrame ? camera.matrices.projPrevFrame : camera.matrices.proj; in GetProjectionMatrix()
/foundation/graphic/graphic_3d/lume/LumeRender/src/util/
H A Drender_util.cpp106 renderTimings_.prevFrame = renderTimings_.frame; in SetRenderTimings()

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