Searched refs:parentWorld (Results 1 - 2 of 2) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | scene_util.cpp | 213 auto parentWorld = Math::Mat4X4(1.f); in CameraLookAt() local 226 parentWorld = Math::Trs(parentTransformHandle->position, parentTransformHandle->rotation, in CameraLookAt() 228 parentWorld; in CameraLookAt() 234 auto worldMatrix = Math::Inverse(parentWorld) * Math::Inverse(Math::LookAtRh(eye, target, up)); in CameraLookAt()
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H A D | picking.cpp | 185 const ISceneNode& sceneNode, const Math::Mat4X4& parentWorld, bool isRecursive, MinAndMax& mamInOut) in UpdateRecursiveAABB() 188 Math::Mat4X4 worldMatrix = parentWorld; in UpdateRecursiveAABB() 183 UpdateRecursiveAABB(const IRenderMeshComponentManager& renderMeshComponentManager, const ITransformComponentManager& transformComponentManager, const IMeshComponentManager& meshManager, const ISceneNode& sceneNode, const Math::Mat4X4& parentWorld, bool isRecursive, MinAndMax& mamInOut) UpdateRecursiveAABB() argument
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