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Searched refs:nodeSystem (Results 1 - 10 of 10) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/include/ecs_serializer/
H A Decs_animation_util.h40 auto* nodeSystem = GetSystem<CORE3D_NS::INodeSystem>(ecs); in UpdateAnimationTrackTargets() local
41 CORE_ASSERT(nodeSystem); in UpdateAnimationTrackTargets()
42 if (!nodeSystem) { in UpdateAnimationTrackTargets()
45 auto* node = nodeSystem->GetNode(rootNode); in UpdateAnimationTrackTargets()
/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/
H A Dlume_common.cpp396 CORE3D_NS::INodeSystem& nodeSystem = *CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(*ecs_); in DestroySceneNodeAndRes() local
397 CORE3D_NS::ISceneNode* sceneRoot = nodeSystem.GetNode(importedEntity); in DestroySceneNodeAndRes()
399 nodeSystem.DestroyNode(*sceneRoot); in DestroySceneNodeAndRes()
510 CORE3D_NS::INodeSystem* nodeSystem = CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(ecs); in LoadAndImport() local
511 assert(nodeSystem); in LoadAndImport()
515 if (auto animationRootNode = nodeSystem->GetNode(animationRoot); animationRootNode) { in LoadAndImport()
938 auto nodeSystem = CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(*ecs_); in CreateScene() local
939 assert(nodeSystem); in CreateScene()
945 CORE3D_NS::ISceneNode* rootNode = nodeSystem->CreateNode(); in CreateScene()
1180 const std::shared_ptr<Geometry>& geometryEntity, CORE3D_NS::INodeSystem& nodeSystem, in CreateGeometry()
1179 CreateGeometry(CORE_NS::Entity& sceneEntity_, CORE_NS::Entity& entityMesh, const std::shared_ptr<Geometry>& geometryEntity, CORE3D_NS::INodeSystem& nodeSystem, CORE3D_NS::IRenderMeshComponentManager& rmm) CreateGeometry() argument
1199 DestroyNode(CORE_NS::Entity& sceneEntity, std::shared_ptr<Geometry>& shape, CORE3D_NS::INodeSystem& nodeSystem) DestroyNode() argument
1211 CreateNode(CORE_NS::Entity& sceneEntity, CORE_NS::IEcs::Ptr& ecs, CORE3D_NS::IMeshUtil& meshUtil, const std::shared_ptr<Geometry>& entity, const CORE_NS::Entity& materialEntity, CORE3D_NS::INodeSystem& nodeSystem, CORE3D_NS::IRenderMeshComponentManager& rmm) CreateNode() argument
1246 UpdateNodePosition(CORE_NS::Entity& sceneEntity, std::shared_ptr<Geometry>& shape, CORE3D_NS::INodeSystem& nodeSystem) UpdateNodePosition() argument
1268 auto nodeSystem = CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(*ecs_); LoadCustGeometry() local
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dasset_loader.cpp496 INodeSystem* nodeSystem = GetSystem<INodeSystem>(ecs_); in ImportSceneFromGltf() local
497 if (auto animationRootNode = nodeSystem->GetNode(importedSceneEntity); animationRootNode) { in ImportSceneFromGltf()
545 auto* nodeSystem = GetSystem<INodeSystem>(ecs_); in GltfImportFinished() local
546 CORE_ASSERT(nodeSystem); in GltfImportFinished()
549 if (!nodeSystem || !nodeComponentManager) { in GltfImportFinished()
586 auto* originalRootNode = nodeSystem->GetNode(originalRootEntity); in GltfImportFinished()
611 loadNode->SetParent(nodeSystem->GetRootNode()); in GltfImportFinished()
620 auto* oldRoot = nodeSystem->GetNode(originalRootEntity); in GltfImportFinished()
623 nodeSystem->DestroyNode(*oldRoot); in GltfImportFinished()
H A Decs_animation.cpp72 CORE3D_NS::INodeSystem* nodeSystem = GetSystem<INodeSystem>(ecs); in ResolvePathToAnimationRoot() local
73 if (nodeSystem) { in ResolvePathToAnimationRoot()
74 auto rootNode = nodeSystem->GetNode(root); in ResolvePathToAnimationRoot()
75 auto node = nodeSystem->GetNode(target); in ResolvePathToAnimationRoot()
109 auto* nodeSystem = GetSystem<INodeSystem>(ecs); in UpdateTrackTargets() local
110 CORE_ASSERT(nodeSystem); in UpdateTrackTargets()
111 if (!nodeSystem) { in UpdateTrackTargets()
114 auto* node = nodeSystem->GetNode(rootNode); in UpdateTrackTargets()
313 CORE3D_NS::INodeSystem* nodeSystem = GetSystem<INodeSystem>(*ecs_); in TryResolveAnimationRoot() local
333 node = nodeSystem in TryResolveAnimationRoot()
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H A Dscene_holder.cpp539 auto nodeSystem = GetSystem<INodeSystem>(*ecs_); in CreateCamera() local
540 auto node = nodeSystem->CreateNode(); in CreateCamera()
796 CORE3D_NS::INodeSystem& nodeSystem = *GetSystem<CORE3D_NS::INodeSystem>(*ecs_); in ResetScene() local
797 rootNode_ = nodeSystem.CreateNode(); in ResetScene()
1377 CORE3D_NS::INodeSystem& nodeSystem = *CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(ecs); in ResolveNodeFullPath() local
1379 ResolveNodeFullPath(nodeSystem.GetNode(entity), ret); in ResolveNodeFullPath()
1419 CORE3D_NS::INodeSystem& nodeSystem = *CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(*ecs_); in LoadScene() local
1420 auto& root = nodeSystem.GetRootNode(); in LoadScene()
1531 CORE3D_NS::INodeSystem& nodeSystem = *GetSystem<CORE3D_NS::INodeSystem>(*ecs_); in SaveScene() local
1532 logNodes(nodeSystem in SaveScene()
1546 CORE3D_NS::INodeSystem& nodeSystem = *GetSystem<CORE3D_NS::INodeSystem>(*ecs_); CreateNode() local
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H A Dscene_impl.cpp409 CORE3D_NS::INodeSystem& nodeSystem = *CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(*ecs); in ResolveNodeTypeFromPath() local
410 const auto& root = nodeSystem.GetRootNode(); in ResolveNodeTypeFromPath()
771 CORE3D_NS::INodeSystem& nodeSystem = *CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(*GetEcs()); in onSceneInitialized() local
772 const auto& root = nodeSystem.GetRootNode(); in onSceneInitialized()
H A Dnode_impl.cpp1016 CORE3D_NS::INodeSystem* nodeSystem = in BuildChildren()
1018 const auto& root = nodeSystem->GetRootNode(); in BuildChildren()
/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/src/ecs_serializer/
H A Decs_asset_loader.cpp441 INodeSystem* nodeSystem = GetSystem<INodeSystem>(ecs_); in ImportSceneFromGltf() local
442 if (auto animationRootNode = nodeSystem->GetNode(importedSceneEntity); animationRootNode) { in ImportSceneFromGltf()
455 auto* nodeSystem = GetSystem<INodeSystem>(ecs_); in GltfImportFinished() local
457 if (!nodeSystem || !nodeComponentManager) { in GltfImportFinished()
470 auto* originalRootNode = nodeSystem->GetNode(originalRootEntity); in GltfImportFinished()
474 auto* oldRoot = nodeSystem->GetNode(originalRootEntity); in GltfImportFinished()
475 nodeSystem->DestroyNode(*oldRoot); in GltfImportFinished()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.cpp361 auto nodeSystem = GetSystem<INodeSystem>(ecs); in RayCast() local
371 if (auto node = nodeSystem->GetNode(id); node) { in RayCast()
415 auto nodeSystem = GetSystem<INodeSystem>(ecs); in RayCast() local
426 if (auto node = nodeSystem->GetNode(id); node) { in RayCast()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_exporter.cpp695 Node* GetAnimationTarget(const INodeSystem& nodeSystem, const INameComponentManager& nameManager, in GetAnimationTarget() argument
700 if (auto animatedNode = nodeSystem.GetNode(trackComponent.target); animatedNode) { in GetAnimationTarget()
833 auto const nodeSystem = GetSystem<INodeSystem>(ecs); in ExportGltfAnimations() local
840 if (nodeSystem && animationSystem && animationManager && animationInputManager && animationOutputManager && in ExportGltfAnimations()
866 *nodeSystem, *nameManager, entities, result.data->nodes, trackEntity, *trackHandle); in ExportGltfAnimations()
2506 auto const nodeSystem = GetSystem<INodeSystem>(ecs); in ExportGLTF() local
2507 if (nodeManager && nodeSystem) { in ExportGLTF()
2517 for (const auto* child : nodeSystem->GetRootNode().GetChildren()) { in ExportGLTF()

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