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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.cpp224 const MinAndMax meshMinMax = GetWorldAABB(matrix, mesh.aabbMin, mesh.aabbMax); in HitTestNode() local
226 if (IntersectAabb(meshMinMax.minAABB, meshMinMax.maxAABB, start, invDir, distance)) { in HitTestNode()
244 raycastResult.centerDistance = Math::Magnitude((meshMinMax.minAABB + meshMinMax.maxAABB) / 2.f - start); in HitTestNode()

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