Searched refs:jointMatricesComponentManager (Results 1 - 1 of 1) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | picking.cpp | 148 const IJointMatricesComponentManager& jointMatricesComponentManager, const IMeshComponentManager& meshManager, in UpdateRecursiveAABB() 152 if (const auto jointMatrices = jointMatricesComponentManager.Read(entity); jointMatrices) { in UpdateRecursiveAABB() 176 jointMatricesComponentManager, meshManager, *child, isRecursive, mamInOut); in UpdateRecursiveAABB() 364 auto const& jointMatricesComponentManager = GetManager<IJointMatricesComponentManager>(ecs); in RayCast() local 372 if (const auto jointMatrices = jointMatricesComponentManager->Read(id); jointMatrices) { in RayCast() 419 auto const& jointMatricesComponentManager = GetManager<IJointMatricesComponentManager>(ecs); in RayCast() local 428 if (const auto jointMatrices = jointMatricesComponentManager->Read(id); jointMatrices) { in RayCast() 146 UpdateRecursiveAABB(const IRenderMeshComponentManager& renderMeshComponentManager, const IWorldMatrixComponentManager& worldMatrixComponentManager, const IJointMatricesComponentManager& jointMatricesComponentManager, const IMeshComponentManager& meshManager, const ISceneNode& sceneNode, bool isRecursive, MinAndMax& mamInOut) UpdateRecursiveAABB() argument
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