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Searched refs:jointMatricesComponentManager (Results 1 - 1 of 1) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.cpp148 const IJointMatricesComponentManager& jointMatricesComponentManager, const IMeshComponentManager& meshManager, in UpdateRecursiveAABB()
152 if (const auto jointMatrices = jointMatricesComponentManager.Read(entity); jointMatrices) { in UpdateRecursiveAABB()
176 jointMatricesComponentManager, meshManager, *child, isRecursive, mamInOut); in UpdateRecursiveAABB()
364 auto const& jointMatricesComponentManager = GetManager<IJointMatricesComponentManager>(ecs); in RayCast() local
372 if (const auto jointMatrices = jointMatricesComponentManager->Read(id); jointMatrices) { in RayCast()
419 auto const& jointMatricesComponentManager = GetManager<IJointMatricesComponentManager>(ecs); in RayCast() local
428 if (const auto jointMatrices = jointMatricesComponentManager->Read(id); jointMatrices) { in RayCast()
146 UpdateRecursiveAABB(const IRenderMeshComponentManager& renderMeshComponentManager, const IWorldMatrixComponentManager& worldMatrixComponentManager, const IJointMatricesComponentManager& jointMatricesComponentManager, const IMeshComponentManager& meshManager, const ISceneNode& sceneNode, bool isRecursive, MinAndMax& mamInOut) UpdateRecursiveAABB() argument

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