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Help
Searched
refs:isCameraNegative
(Results
1 - 4
of
4
) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H
A
D
scene_util.h
34
BASE_NS::Math::Mat4X4 CalculateProjectionMatrix(const CameraComponent& cameraComponent, bool&
isCameraNegative
);
H
A
D
picking.cpp
260
bool
isCameraNegative
= false;
in ScreenToWorld()
local
262
Math::Inverse(CameraMatrixUtil::CalculateProjectionMatrix(cameraComponent,
isCameraNegative
));
in ScreenToWorld()
335
bool
isCameraNegative
= false;
in WorldToScreen()
local
336
Math::Mat4X4 viewToProj = CameraMatrixUtil::CalculateProjectionMatrix(cameraComponent,
isCameraNegative
);
in WorldToScreen()
H
A
D
scene_util.cpp
63
Math::Mat4X4 CalculateProjectionMatrix(const CameraComponent& cameraComponent, bool&
isCameraNegative
)
in CalculateProjectionMatrix()
argument
107
isCameraNegative
= Math::Determinant(cameraComponent.customProjectionMatrix) < 0.0f;
in CalculateProjectionMatrix()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H
A
D
render_system.cpp
1863
bool
isCameraNegative
= determinant < 0.0f;
1864
const auto proj = CameraMatrixUtil::CalculateProjectionMatrix(component,
isCameraNegative
);
1876
camera.flags |= (rcFlags | ((
isCameraNegative
) ? RenderCamera::CAMERA_FLAG_INVERSE_WINDING_BIT : 0));
Completed in 11 milliseconds