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Searched refs:compiledShaderDestinationPath (Results 1 - 1 of 1) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/src/
H A Dmain.cpp540 std::filesystem::path& compiledShaderDestinationPath; member
1568 std::filesystem::path outputFilename = settings.compiledShaderDestinationPath / relativeInputFilename;
1586 LUME_LOG_V(" dst: '%s'", settings.compiledShaderDestinationPath.string().c_str());
1783 std::filesystem::path compiledShaderDestinationPath;
1801 if (compiledShaderDestinationPath.empty()) {
1802 compiledShaderDestinationPath = shaderSourcesPath;
1812 if (compiledShaderDestinationPath.empty()) {
1813 compiledShaderDestinationPath = shaderSourcesPath;
1821 compiledShaderDestinationPath = argv[++i];
1822 compiledShaderDestinationPath
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