Lines Matching refs:compiledShaderDestinationPath
540 std::filesystem::path& compiledShaderDestinationPath;
1568 std::filesystem::path outputFilename = settings.compiledShaderDestinationPath / relativeInputFilename;
1586 LUME_LOG_V(" dst: '%s'", settings.compiledShaderDestinationPath.string().c_str());
1783 std::filesystem::path compiledShaderDestinationPath;
1801 if (compiledShaderDestinationPath.empty()) {
1802 compiledShaderDestinationPath = shaderSourcesPath;
1812 if (compiledShaderDestinationPath.empty()) {
1813 compiledShaderDestinationPath = shaderSourcesPath;
1821 compiledShaderDestinationPath = argv[++i];
1822 compiledShaderDestinationPath.make_preferred();
1863 if (compiledShaderDestinationPath.empty()) {
1864 compiledShaderDestinationPath = currentFolder;
1875 std::filesystem::create_directories(compiledShaderDestinationPath);
1877 if (!std::filesystem::exists(compiledShaderDestinationPath)) {
1878 LUME_LOG_E("Destination path does not exist: '%s'", compiledShaderDestinationPath.string().c_str());
1900 LUME_LOG_I("Destination path: '%s'", std::filesystem::absolute(compiledShaderDestinationPath).string().c_str());
1915 CompilationSettings { envVersion, searchPath, {}, shaderSourcesPath, compiledShaderDestinationPath };