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Help
Searched
refs:anim
(Results
1 - 13
of
13
) sorted by relevance
/foundation/arkui/ace_engine/test/mock/core/animation/
H
A
D
mock_animation_manager.cpp
27
auto
anim
= it->second.Upgrade();
in CancelAnimations()
local
28
if (
anim
) {
in CancelAnimations()
29
anim
->End();
in CancelAnimations()
47
auto
anim
= propToAnimation_[prop].Upgrade();
in CloseAnimation()
local
48
if (
anim
) {
in CloseAnimation()
50
anim
->Update(params_.callbacks, ticks_);
in CloseAnimation()
65
auto&&
anim
= *it;
in PruneAnimation()
local
66
if (!
anim
||
anim
->Finished()) {
in PruneAnimation()
79
for (const auto&
anim
in Tick()
[all...]
/foundation/arkui/ace_engine/test/mock/core/render/
H
A
D
mock_animation_utils.cpp
158
for (auto&&
anim
: animation->impls_) {
in StopAnimation()
159
anim
->JumpToEnd();
in StopAnimation()
171
for (auto&&
anim
: animation->impls_) {
in PauseAnimation()
172
anim
->Pause();
in PauseAnimation()
180
for (auto&&
anim
: animation->impls_) {
in ResumeAnimation()
181
anim
->Resume();
in ResumeAnimation()
/foundation/graphic/graphic_3d/lume/metaobject/src/animation/
H
A
D
animation_controller.cpp
146
for (auto&
anim
: GetRunning()) {
in Step()
147
if (auto animation =
anim
.lock()) {
in Step()
183
for (auto&&
anim
: vec) {
in Finalize()
184
if (auto p =
anim
.lock()) {
in Finalize()
H
A
D
staggered_animation_state.cpp
310
for (const auto&
anim
: GetChildren()) {
in GetActiveAnimation()
311
const auto transform = TransformChild(
anim
, progress, GetAnimationTargetState(), reverse);
in GetActiveAnimation()
313
return { &
anim
, index };
in GetActiveAnimation()
/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample2/
H
A
D
panorama2_demo.js
96
function
anim
(angle) {
function
105
angle =
anim
(angle);
H
A
D
cube2_demo.js
152
angle =
anim
(angle);
172
let
anim
= (angle) => {
H
A
D
shadow2_demo.js
96
currentAngle =
anim
(currentAngle);
347
function
anim
(angle) {
function
/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample/
H
A
D
panorama_demo.js
93
function
anim
(angle) {
function
102
angle =
anim
(angle);
H
A
D
cube_demo.js
152
angle =
anim
(angle);
172
let
anim
= (angle) => {
H
A
D
shadow_demo.js
94
currentAngle =
anim
(currentAngle);
345
function
anim
(angle) {
function
/foundation/graphic/graphic_3d/kits/js/src/
H
A
D
AnimationJS.cpp
129
ExecSyncTask([this,
anim
= BASE_NS::move(animation)]() -> META_NS::IAny::Ptr {
in DisposeNative()
132
anim
->OnStarted()->RemoveHandler(OnStartedToken_);
in DisposeNative()
135
anim
->OnFinished()->RemoveHandler(OnFinishedToken_);
in DisposeNative()
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H
A
D
scene_impl.cpp
282
for (auto
anim
: sceneHolder_->GetAnimations()) {
283
if (auto i = interface_cast<META_NS::IObject>(
anim
)) {
329
auto
anim
= interface_pointer_cast<META_NS::IAnimation>(CreateNode(name.substr(ix), false,
variable
332
return
anim
;
/foundation/graphic/graphic_2d/rosen/modules/render_service_client/core/ui/
H
A
D
rs_node.cpp
2854
for (const auto& [id,
anim
] : animations_) {
in Dump()
2856
out += " propId:" + std::to_string(
anim
->GetPropertyId());
in Dump()
Completed in 13 milliseconds