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Help
Searched
refs:WindowNodeState
(Results
1 - 7
of
7
) sorted by relevance
/foundation/window/window_manager/wmserver/src/
H
A
D
window_node_state_machine.cpp
66
void WindowNodeStateMachine::TransitionTo(
WindowNodeState
state)
in TransitionTo()
110
if (currState_ ==
WindowNodeState
::SHOW_ANIMATION_PLAYING ||
in IsRemoteAnimationPlaying()
111
currState_ ==
WindowNodeState
::HIDE_ANIMATION_PLAYING) {
in IsRemoteAnimationPlaying()
121
return currState_ ==
WindowNodeState
::SHOW_ANIMATION_PLAYING;
in IsShowAnimationPlaying()
128
return currState_ ==
WindowNodeState
::HIDE_ANIMATION_PLAYING;
in IsHideAnimationPlaying()
135
if (currState_ ==
WindowNodeState
::SHOW_ANIMATION_PLAYING ||
in IsWindowNodeShownOrShowing()
136
currState_ ==
WindowNodeState
::SHOW_ANIMATION_DONE || currState_ ==
WindowNodeState
::SHOWN) {
in IsWindowNodeShownOrShowing()
146
if (currState_ ==
WindowNodeState
::HIDE_ANIMATION_PLAYING ||
in IsWindowNodeHiddenOrHiding()
147
currState_ ==
WindowNodeState
in IsWindowNodeHiddenOrHiding()
[all...]
H
A
D
remote_animation.cpp
281
weakNode->stateMachine_.TransitionTo(
WindowNodeState
::SHOW_ANIMATION_DONE);
in GetTransitionFinishedCallback()
373
dstNode->stateMachine_.TransitionTo(
WindowNodeState
::SHOW_ANIMATION_PLAYING);
in NotifyAnimationTransition()
380
srcNode->stateMachine_.TransitionTo(
WindowNodeState
::HIDE_ANIMATION_PLAYING);
in NotifyAnimationTransition()
407
srcNode->stateMachine_.TransitionTo(
WindowNodeState
::HIDE_ANIMATION_PLAYING);
in NotifyAnimationMinimize()
419
srcNode->stateMachine_.TransitionTo(
WindowNodeState
::HIDE_ANIMATION_PLAYING);
in NotifyAnimationMinimize()
443
srcNode->stateMachine_.TransitionTo(
WindowNodeState
::HIDE_ANIMATION_PLAYING);
in NotifyAnimationClose()
508
srcNode->stateMachine_.TransitionTo(
WindowNodeState
::HIDE_ANIMATION_PLAYING);
in NotifyAnimationBackTransition()
521
dstNode->stateMachine_.TransitionTo(
WindowNodeState
::SHOW_ANIMATION_PLAYING);
in NotifyAnimationBackTransition()
561
srcNode->stateMachine_.TransitionTo(
WindowNodeState
::HIDE_ANIMATION_PLAYING);
in GetAnimationTargetsForHome()
582
srcNode->stateMachine_.TransitionTo(
WindowNodeState
in GetAnimationHomeFinishCallback()
[all...]
H
A
D
starting_window.cpp
86
node->stateMachine_.TransitionTo(
WindowNodeState
::STARTING_CREATED);
in CreateWindowNode()
H
A
D
window_controller.cpp
363
node->stateMachine_.TransitionTo(
WindowNodeState
::SHOWN); // for normal show which not use remote animation
in AddWindowNode()
641
windowNode->stateMachine_.TransitionTo(
WindowNodeState
::HIDDEN);
in RemoveWindowNode()
675
node->stateMachine_.TransitionTo(
WindowNodeState
::DESTROYED);
in DestroyWindow()
/foundation/window/window_manager/wmserver/include/
H
A
D
window_node_state_machine.h
31
enum class
WindowNodeState
: uint32_t {
class
49
void TransitionTo(
WindowNodeState
state);
61
WindowNodeState
GetCurrentState();
91
WindowNodeState
currState_ =
WindowNodeState
::INITIAL;
/foundation/window/window_manager/wmserver/test/unittest/
H
A
D
remote_animation_test.cpp
306
node_->stateMachine_.TransitionTo(
WindowNodeState
::SHOW_ANIMATION_PLAYING);
in HWTEST_F()
310
EXPECT_EQ(true, node_->stateMachine_.currState_ ==
WindowNodeState
::SHOW_ANIMATION_DONE);
in HWTEST_F()
344
node_->stateMachine_.TransitionTo(
WindowNodeState
::SHOW_ANIMATION_PLAYING);
in HWTEST_F()
357
dstNode->stateMachine_.TransitionTo(
WindowNodeState
::HIDE_ANIMATION_PLAYING);
in HWTEST_F()
409
EXPECT_NE(
WindowNodeState
::HIDE_ANIMATION_DONE, node_->stateMachine_.currState_);
in HWTEST_F()
411
node_->stateMachine_.TransitionTo(
WindowNodeState
::HIDE_ANIMATION_PLAYING);
in HWTEST_F()
416
EXPECT_EQ(
WindowNodeState
::HIDE_ANIMATION_DONE, node_->stateMachine_.currState_);
in HWTEST_F()
418
node_->stateMachine_.TransitionTo(
WindowNodeState
::HIDE_ANIMATION_PLAYING);
in HWTEST_F()
423
EXPECT_EQ(
WindowNodeState
::HIDE_ANIMATION_DONE, node_->stateMachine_.currState_);
in HWTEST_F()
425
node_->stateMachine_.TransitionTo(
WindowNodeState
in HWTEST_F()
[all...]
H
A
D
window_controller_test.cpp
122
node_->stateMachine_.currState_ =
WindowNodeState
::SHOW_ANIMATION_PLAYING;
in HWTEST_F()
126
node_->stateMachine_.currState_ =
WindowNodeState
::STARTING_CREATED;
in HWTEST_F()
184
srcNode->stateMachine_.currState_ =
WindowNodeState
::HIDDEN;
in HWTEST_F()
188
srcNode->stateMachine_.currState_ =
WindowNodeState
::STARTING_CREATED;
in HWTEST_F()
193
srcNode->stateMachine_.currState_ =
WindowNodeState
::STARTING_CREATED;
in HWTEST_F()
198
srcNode->stateMachine_.currState_ =
WindowNodeState
::STARTING_CREATED;
in HWTEST_F()
203
dstNode->stateMachine_.currState_ =
WindowNodeState
::STARTING_CREATED;
in HWTEST_F()
209
dstNode->stateMachine_.currState_ =
WindowNodeState
::STARTING_CREATED;
in HWTEST_F()
Completed in 11 milliseconds