Lines Matching refs:WindowNodeState
281 weakNode->stateMachine_.TransitionTo(WindowNodeState::SHOW_ANIMATION_DONE);
373 dstNode->stateMachine_.TransitionTo(WindowNodeState::SHOW_ANIMATION_PLAYING);
380 srcNode->stateMachine_.TransitionTo(WindowNodeState::HIDE_ANIMATION_PLAYING);
407 srcNode->stateMachine_.TransitionTo(WindowNodeState::HIDE_ANIMATION_PLAYING);
419 srcNode->stateMachine_.TransitionTo(WindowNodeState::HIDE_ANIMATION_PLAYING);
443 srcNode->stateMachine_.TransitionTo(WindowNodeState::HIDE_ANIMATION_PLAYING);
508 srcNode->stateMachine_.TransitionTo(WindowNodeState::HIDE_ANIMATION_PLAYING);
521 dstNode->stateMachine_.TransitionTo(WindowNodeState::SHOW_ANIMATION_PLAYING);
561 srcNode->stateMachine_.TransitionTo(WindowNodeState::HIDE_ANIMATION_PLAYING);
582 srcNode->stateMachine_.TransitionTo(WindowNodeState::HIDE_ANIMATION_DONE);
894 node->stateMachine_.TransitionTo(WindowNodeState::SHOW_ANIMATION_DONE);
896 node->stateMachine_.TransitionTo(WindowNodeState::HIDE_ANIMATION_DONE);
901 } else if (node->stateMachine_.GetCurrentState() == WindowNodeState::DESTROYED) {
933 if (dstNodeSptr->stateMachine_.GetCurrentState() == WindowNodeState::SHOW_ANIMATION_DONE &&
1006 weakNode->stateMachine_.TransitionTo(WindowNodeState::HIDE_ANIMATION_DONE);