Searched refs:Trs (Results 1 - 5 of 5) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | local_matrix_system.cpp | 122 localMatrixData.matrix = Math::Trs(tm.position, tm.rotation, tm.scale); in Update()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | picking.cpp | 193 const Math::Mat4X4 localMatrix = Math::Trs(tc.position, tc.rotation, tc.scale); in UpdateRecursiveAABB()
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H A D | scene_util.cpp | 226 parentWorld = Math::Trs(parentTransformHandle->position, parentTransformHandle->rotation, in CameraLookAt()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_exporter.cpp | 2317 Math::Trs(parentTransformComponent.position, parentTransformComponent.rotation, in CombineSkippedParentTransformations() 2319 Math::Trs(transformComponent.position, transformComponent.rotation, transformComponent.scale); in CombineSkippedParentTransformations()
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/foundation/graphic/graphic_3d/lume/LumeBase/api/base/math/ |
H A D | matrix_util.h | 294 static inline constexpr Mat4X4 Trs( in Trs() function
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