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Searched refs:Trs (Results 1 - 5 of 5) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dlocal_matrix_system.cpp122 localMatrixData.matrix = Math::Trs(tm.position, tm.rotation, tm.scale); in Update()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.cpp193 const Math::Mat4X4 localMatrix = Math::Trs(tc.position, tc.rotation, tc.scale); in UpdateRecursiveAABB()
H A Dscene_util.cpp226 parentWorld = Math::Trs(parentTransformHandle->position, parentTransformHandle->rotation, in CameraLookAt()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_exporter.cpp2317 Math::Trs(parentTransformComponent.position, parentTransformComponent.rotation, in CombineSkippedParentTransformations()
2319 Math::Trs(transformComponent.position, transformComponent.rotation, transformComponent.scale); in CombineSkippedParentTransformations()
/foundation/graphic/graphic_3d/lume/LumeBase/api/base/math/
H A Dmatrix_util.h294 static inline constexpr Mat4X4 Trs( in Trs() function

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