Searched refs:Specialize (Results 1 - 8 of 8) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | gpu_program_gles.h | 63 BASE_NS::unique_ptr<GpuShaderProgramGLES> Specialize( 70 BASE_NS::unique_ptr<GpuShaderProgramGLES> Specialize(const ShaderSpecializationConstantDataView& specData, 101 BASE_NS::unique_ptr<GpuComputeProgramGLES> Specialize(
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H A D | spirv_cross_helpers_gles.h | 33 BASE_NS::string Specialize(ShaderStageFlags mask, BASE_NS::string_view shaderTemplate,
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H A D | spirv_cross_helpers_gles.cpp | 128 string Specialize(ShaderStageFlags mask, const string_view shaderTemplate, in Specialize() function
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H A D | pipeline_state_object_gles.cpp | 180 specialized_ = source.Specialize(specializationConstants, views); in GraphicsPipelineStateObjectGLES() 258 specialized_ = source.Specialize(specializationConstants); in ComputePipelineStateObjectGLES()
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H A D | gpu_program_gles.cpp | 607 unique_ptr<GpuShaderProgramGLES> GpuShaderProgramGLES::Specialize( 610 return Specialize(specData, {}, views); 619 return Specialize(specData, binds, views); 622 unique_ptr<GpuShaderProgramGLES> GpuShaderProgramGLES::Specialize(const ShaderSpecializationConstantDataView& specData, 742 unique_ptr<GpuComputeProgramGLES> GpuComputeProgramGLES::Specialize( in Specialize() function in __anon9655::GpuComputeProgramGLES
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H A D | shader_module_gles.cpp | 218 return Gles::Specialize(base.shaderStageFlags_, base.source_, base.constants_, specData); in SpecializeShaderModule()
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/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/src/ |
H A D | spirv_cross_helpers_gles.h | 56 std::string Specialize(ShaderStageFlags mask, std::string_view shaderTemplate,
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H A D | spirv_cross_helpers_gles.cpp | 336 std::string Specialize(ShaderStageFlags mask, std::string_view shaderTemplate,
in Specialize() function
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