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Searched refs:Specialize (Results 1 - 8 of 8) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dgpu_program_gles.h63 BASE_NS::unique_ptr<GpuShaderProgramGLES> Specialize(
70 BASE_NS::unique_ptr<GpuShaderProgramGLES> Specialize(const ShaderSpecializationConstantDataView& specData,
101 BASE_NS::unique_ptr<GpuComputeProgramGLES> Specialize(
H A Dspirv_cross_helpers_gles.h33 BASE_NS::string Specialize(ShaderStageFlags mask, BASE_NS::string_view shaderTemplate,
H A Dspirv_cross_helpers_gles.cpp128 string Specialize(ShaderStageFlags mask, const string_view shaderTemplate, in Specialize() function
H A Dpipeline_state_object_gles.cpp180 specialized_ = source.Specialize(specializationConstants, views); in GraphicsPipelineStateObjectGLES()
258 specialized_ = source.Specialize(specializationConstants); in ComputePipelineStateObjectGLES()
H A Dgpu_program_gles.cpp607 unique_ptr<GpuShaderProgramGLES> GpuShaderProgramGLES::Specialize(
610 return Specialize(specData, {}, views);
619 return Specialize(specData, binds, views);
622 unique_ptr<GpuShaderProgramGLES> GpuShaderProgramGLES::Specialize(const ShaderSpecializationConstantDataView& specData,
742 unique_ptr<GpuComputeProgramGLES> GpuComputeProgramGLES::Specialize( in Specialize() function in __anon9655::GpuComputeProgramGLES
H A Dshader_module_gles.cpp218 return Gles::Specialize(base.shaderStageFlags_, base.source_, base.constants_, specData); in SpecializeShaderModule()
/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/src/
H A Dspirv_cross_helpers_gles.h56 std::string Specialize(ShaderStageFlags mask, std::string_view shaderTemplate,
H A Dspirv_cross_helpers_gles.cpp336 std::string Specialize(ShaderStageFlags mask, std::string_view shaderTemplate, in Specialize() function

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