Searched refs:Shader (Results 1 - 13 of 13) sorted by relevance
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/api/ |
H A D | material.h | 44 * @brief The Shader class 46 class Shader final : public META_NS::Internal::ObjectInterfaceAPI<Shader, ClassId::Shader> { 47 META_API(Shader) 49 META_API_CACHE_INTERFACE(IShader, Shader) 50 META_API_INTERFACE_PROPERTY_CACHED(Shader, Uri, BASE_NS::string)
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H A D | material_uid.h | 24 REGISTER_CLASS(Shader, "56d686b8-7a33-4608-b12a-1a170381bcfd", META_NS::ObjectCategoryBits::NO_CATEGORY)
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | scene_util.h | 74 MaterialComponent::Shader& materialShader, MaterialComponent::Shader& depthShader) const override; 76 const BASE_NS::string_view renderSlot, MaterialComponent::Shader& shader) const override;
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H A D | scene_util.cpp | 601 MaterialComponent::Shader& materialShader, MaterialComponent::Shader& depthShader) const in GetDefaultMaterialShaderData() 641 const string_view renderSlot, MaterialComponent::Shader& shader) const in GetDefaultMaterialShaderData()
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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/util/ |
H A D | intf_scene_util.h | 137 MaterialComponent::Shader& materialShader, MaterialComponent::Shader& depthShader) const = 0; 147 const BASE_NS::string_view renderSlot, MaterialComponent::Shader& shader) const = 0;
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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/ |
H A D | material_component.h | 170 struct Shader { struct 171 /** Shader to be used. (If invalid, a default is chosen by the default material renderer) 175 /** Shader graphics state to be used. (If invalid, a default is chosen by the default material renderer) */ 204 DEFINE_PROPERTY(Shader, materialShader, "Material Shader", 0, ) 211 DEFINE_PROPERTY(Shader, depthShader, "Depth Shader", 0, )
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | register_engine_access.cpp | 49 DECLARE_PROPERTY_TYPE(MaterialComponent::Shader); variable 64 META_TYPE(MaterialComponent::Shader) 146 RegisterEngineAccessImplAndAny<MaterialComponent::Shader>(); in RegisterEngineAccess() 158 UnregisterEngineAccessImplAndAny<MaterialComponent::Shader>(); in UnregisterEngineAccess()
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H A D | shader_impl.cpp | 26 class ShaderImpl : public META_NS::ObjectFwd<ShaderImpl, SCENE_NS::ClassId::Shader, META_NS::ClassId::Object,
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H A D | scene_holder.cpp | 1916 auto shader = SCENE_NS::Shader(); in GetShader()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/ |
H A D | material_component_manager.cpp | 47 DECLARE_PROPERTY_TYPE(MaterialComponent::Shader); variable 87 BEGIN_METADATA(MaterialComponentShaderMetaData, MaterialComponent::Shader) 88 DECL_PROPERTY2(MaterialComponent::Shader, shader, "Shader", 0) 89 DECL_PROPERTY2(MaterialComponent::Shader, graphicsState, "Graphics State", 0) 90 END_METADATA(MaterialComponentShaderMetaData, MaterialComponent::Shader)
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/foundation/graphic/graphic_2d/rosen/modules/2d_graphics/src/drawing/engine_adapter/skia_adapter/ |
H A D | skia_image_filter.cpp | 211 filter_ = SkImageFilters::Shader(skShader, skCropRect); in InitWithShader()
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/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/src/ |
H A D | main.cpp | 464 /** Shader stage flags */
1509 struct Shader {
1518 void ProcessShaderModule(Shader& me, const ShaderModuleCreateInfo& createInfo)
1654 Shader shader;
1700 Shader shader;
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/foundation/graphic/graphic_3d/kits/js/src/ |
H A D | SceneJS.cpp | 858 NapiApi::Object shaderJS(GetJSConstructor(env, "Shader"), BASE_NS::countof(args), args); in CreateShader() 889 data->shader_ = META_NS::GetObjectRegistry().Create<SCENE_NS::IShader>(SCENE_NS::ClassId::Shader, params); in CreateShader()
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