Searched refs:RayFromCamera (Results 1 - 5 of 5) sorted by relevance
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/ |
H A D | intf_camera.h | 245 virtual IPickingResult::Ptr RayFromCamera(const BASE_NS::Math::Vec2& screenPos) const = 0;
|
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | picking.cpp | 277 Ray RayFromCamera(const CameraComponent& cameraComponent, const WorldMatrixComponent& cameraWorldMatrixComponent, in RayFromCamera() function 502 const Ray ray = RayFromCamera(*cameraComponent, worldMatrixComponent, screenPos); in RayCastFromCamera() 523 const Ray ray = RayFromCamera(*cameraComponent, worldMatrixComponent, screenPos); in RayCastFromCamera() 545 const Ray ray = RayFromCamera(*cameraComponent, worldMatrixComponent, screenPos); in RayCastFromCamera()
|
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | camera_impl.cpp | 462 SCENE_NS::IPickingResult::Ptr RayFromCamera(const BASE_NS::Math::Vec2& screenPos) const override 473 if (sh->RayFromCamera(ret, self->GetEntity(), pos)) {
|
H A D | scene_holder.h | 477 bool RayFromCamera(SCENE_NS::IPickingResult::Ptr ret, CORE_NS::Entity camera, BASE_NS::Math::Vec2 screenCoordinate);
|
H A D | scene_holder.cpp | 3106 bool SceneHolder::RayFromCamera( in RayFromCamera() function in SceneHolder
|
Completed in 8 milliseconds