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Searched refs:READY (Results 1 - 25 of 132) sorted by relevance

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/foundation/arkui/ace_engine/frameworks/core/gestures/
H A Dpress_recognizer.cpp49 state_ = DetectState::READY; in OnRejected()
54 if (state_ == DetectState::READY) { in HandleTouchDownEvent()
86 state_ = DetectState::READY; in HandleTouchUpEvent()
109 state_ = DetectState::READY; in HandleTouchCancelEvent()
H A Dpinch_recognizer.cpp54 if (state_ == DetectState::READY) { in HandleTouchDownEvent()
72 if (state_ == DetectState::READY) { in HandleTouchDownEvent()
123 if (state_ == DetectState::READY) { in HandleTouchMoveEvent()
162 if (state_ == DetectState::READY) { in HandleTouchMoveEvent()
180 if (state_ == DetectState::READY || state_ == DetectState::DETECTING) { in HandleTouchCancelEvent()
246 state_ = DetectState::READY; in Reset()
H A Drotation_recognizer.cpp50 if (state_ == DetectState::READY) { in HandleTouchDownEvent()
92 if (state_ == DetectState::READY) { in HandleTouchMoveEvent()
116 if (state_ == DetectState::READY || state_ == DetectState::DETECTING) { in HandleTouchCancelEvent()
157 state_ = DetectState::READY; in Reset()
H A Dslide_recognizer.cpp78 if (state_ == DetectState::READY) { in HandleTouchDownEvent()
106 if (state_ == DetectState::READY) { in HandleTouchDownEvent()
128 if (state_ == DetectState::READY) { in HandleTouchUpEvent()
194 if (state_ == DetectState::READY) { in HandleTouchUpEvent()
227 if (state_ == DetectState::READY) { in HandleTouchMoveEvent()
261 if (state_ == DetectState::READY) { in HandleTouchMoveEvent()
289 if (state_ == DetectState::READY || state_ == DetectState::DETECTING) { in HandleTouchCancelEvent()
385 state_ = DetectState::READY; in Reset()
458 if (state_ == DetectState::READY || state_ == DetectState::DETECTING) { in ChangeSpeed()
H A Dpan_recognizer.cpp67 if (state_ == DetectState::READY) { in HandleTouchDownEvent()
92 if (state_ == DetectState::READY) { in HandleTouchDownEvent()
111 if (state_ == DetectState::READY) { in HandleTouchUpEvent()
153 state_ = DetectState::READY; in HandleTouchUpEvent()
170 if (state_ == DetectState::READY) { in HandleTouchMoveEvent()
220 if (state_ == DetectState::READY) { in HandleTouchMoveEvent()
265 if (state_ == DetectState::READY || state_ == DetectState::DETECTING) { in HandleTouchCancelEvent()
333 state_ = DetectState::READY; in Reset()
431 if (state_ == DetectState::READY || state_ == DetectState::DETECTING) { in ChangeDistance()
H A Dparallel_recognizer.cpp45 if (recognizer->GetDetectState() == DetectState::READY) { in OnRejected()
157 if (state_ == DetectState::READY) { in AddToReferee()
168 state_ = DetectState::READY; in Reset()
H A Dgesture_recognizer.h31 enum class DetectState { READY, DETECTING, DETECTED }; member in OHOS::Ace::DetectState
161 DetectState state_ { DetectState::READY };
H A Dexclusive_recognizer.cpp64 if (recognizer->GetDetectState() == DetectState::READY) { in OnRejected()
176 if (state_ == DetectState::READY) { in AddToReferee()
220 state_ = DetectState::READY; in Reset()
H A Dclick_recognizer.cpp129 if (state_ == DetectState::READY) { in HandleTouchDownEvent()
170 if (state_ == DetectState::READY) { in HandleTouchUpEvent()
201 state_ = DetectState::READY; in HandleTouchUpEvent()
267 state_ = DetectState::READY; in Reset()
/foundation/resourceschedule/ffrt/src/core/
H A Dversion_ctx.cpp29 version->status = DataStatus::READY; in BuildConsumeRelationship()
47 // Create READY version when last is nullptr in AddConsumer()
49 CreateChildVersion(consumer, DataStatus::READY); in AddConsumer()
83 status = DataStatus::READY; in onProduced()
121 if (status == DataStatus::READY) { in MergeChildVersion()
/foundation/arkui/ace_engine/frameworks/base/thread/
H A Dcancelable_callback.h79 READY,
92 if (status == READY) {
98 std::atomic<int32_t> status_ { READY };
136 case READY: in WaitUntilComplete()
163 int32_t status = READY; in Cancel()
188 int32_t status = READY; in operator ()()
/foundation/resourceschedule/ffrt/test/ut/testcase/
H A Dut_scheduler.cpp76 EXPECT_EQ(expectCount[static_cast<size_t>(TaskState::READY)], 0); in HWTEST_F()
96 return TaskState::READY; in HWTEST_F()
97 case TaskState::READY: in HWTEST_F()
109 TaskState::RegisterOps(TaskState::READY, setState); in HWTEST_F()
155 EXPECT_EQ(expectCount[static_cast<size_t>(TaskState::READY)], TaskManager::Instance().GetCount(TaskState::READY)); in HWTEST_F()
/foundation/resourceschedule/ffrt/src/internal_inc/
H A Dtypes.h48 READY, // 当前版本被生产出来,标志着这个版本的所有消费者可以执行 member in ffrt::DataStatus
63 READY, // 可以被执行,可能由于上一个任务执行完而被依赖管理模块触发进入该状态(PEND->READY),也可能submit时被依赖管理模块触发进入该状态(PEND->READY member in ffrt::TaskStatus
64 EXECUTING, // 被调度器调度,正在执行,可能由调度模块触发进入该状态(READY->EXE),还可能由wait成功时被依赖管理模块触发进入该状态(BLOCK->EXE)
/foundation/resourceschedule/ffrt/src/tm/
H A Dscpu_task.cpp51 this->UpdateState(TaskState::READY); in DecDepRef()
93 parent->UpdateState(TaskState::READY); in DecChildRef()
119 this->UpdateState(TaskState::READY); in DecWaitDataRef()
/foundation/arkui/ace_engine/frameworks/core/components_ng/gestures/recognizers/
H A Dgesture_recognizer.h38 enum class RefereeState { READY, DETECTING, PENDING, PENDING_BLOCKED, SUCCEED_BLOCKED, SUCCEED, FAIL }; member in OHOS::Ace::NG::RefereeState
42 const char *str[] = { "READY", "DETECTING", "PENDING", "PENDING_BLOCKED", "SUCCEED_BLOCKED", "SUCCEED", "FAIL" }; in TransRefereeState()
43 if (state >= RefereeState::READY && state <= RefereeState::FAIL) { in TransRefereeState()
247 refereeState_ = RefereeState::READY; in ResetStatusOnFinish()
260 refereeState_ = RefereeState::READY; in ResetStatus()
409 return refereeState_ == RefereeState::READY; in IsReady()
444 RefereeState refereeState_ = RefereeState::READY;
H A Drecognizer_group.cpp87 recognizer->GetRefereeState() != RefereeState::READY) { in CheckStates()
105 return RefereeState::READY; in CheckStates()
244 refereeState_ = RefereeState::READY; in CleanRecognizerState()
251 if (refereeState_ != RefereeState::READY) { in IsReady()
H A Dparallel_recognizer.cpp88 if (refereeState_ == RefereeState::READY) { in HandleEvent()
120 if (refereeState_ == RefereeState::READY) { in HandleEvent()
215 refereeState_ = RefereeState::READY; in CleanRecognizerState()
H A Dmulti_fingers_recognizer.h57 refereeState_ = RefereeState::READY;
101 refereeState_ = RefereeState::READY;
/foundation/arkui/ace_engine/test/unittest/core/gestures/
H A Dparallel_recognizer_test_ng.cpp230 * @tc.steps: case1: refereeState is READY, recognizers is empty in HWTEST_F()
233 parallelRecognizer.refereeState_ = RefereeState::READY; in HWTEST_F()
293 * @tc.steps: case1: refereeState is READY, recognizers is empty in HWTEST_F()
296 parallelRecognizer.refereeState_ = RefereeState::READY; in HWTEST_F()
406 * @tc.steps: case6: disposal is PENDING, refereeState is READY, refereeState_ is PENDING in HWTEST_F()
409 clickRecognizerPtr->refereeState_ = RefereeState::READY; in HWTEST_F()
416 * @tc.steps: case7: disposal is PENDING, refereeState is READY, refereeState_ is PENDING_BLOCKED in HWTEST_F()
419 clickRecognizerPtr->refereeState_ = RefereeState::READY; in HWTEST_F()
422 EXPECT_EQ(clickRecognizerPtr->refereeState_, RefereeState::READY); in HWTEST_F()
490 * @tc.steps: case6: disposal is PENDING, refereeState is READY, refereeState in HWTEST_F()
[all...]
H A Drotation_recognizer_test_ng.cpp942 recognizer->refereeState_ = RefereeState::READY; in HWTEST_F()
944 EXPECT_EQ(recognizer->refereeState_, RefereeState::READY); in HWTEST_F()
947 recognizer->refereeState_ = RefereeState::READY; in HWTEST_F()
972 recognizer->refereeState_ = RefereeState::READY; in HWTEST_F()
974 EXPECT_EQ(recognizer->refereeState_, RefereeState::READY); in HWTEST_F()
1019 recognizer->refereeState_ = RefereeState::READY; in HWTEST_F()
1021 EXPECT_EQ(recognizer->refereeState_, RefereeState::READY); in HWTEST_F()
1024 recognizer->refereeState_ = RefereeState::READY; in HWTEST_F()
1026 EXPECT_EQ(recognizer->refereeState_, RefereeState::READY); in HWTEST_F()
1044 recognizer->refereeState_ = RefereeState::READY; in HWTEST_F()
[all...]
/foundation/arkui/ace_engine/adapter/ohos/entrance/timepicker/
H A Dtimepicker_haptic_controller.cpp79 return playThreadStatus_ == ThreadStatus::READY; in IsThreadReady()
107 playThreadStatus_ = ThreadStatus::READY; in InitPlayThread()
152 playThreadStatus_ = ThreadStatus::READY; in ThreadLoop()
191 playThreadStatus_ = ThreadStatus::READY; in Stop()
/foundation/resourceschedule/ffrt/src/sched/
H A Dtask_state.cpp61 return CalcDuration(TaskState::READY, TaskState::RUNNING); in WaitingTime()
79 case TaskState::READY: in Count()
/foundation/bundlemanager/bundle_framework/interfaces/inner_api/appexecfwk_base/include/
H A Dform_state_info.h26 READY, member in OHOS::AppExecFwk::FormState
/foundation/graphic/graphic_utils_lite/frameworks/diagram/vertexgenerate/
H A Dvertex_generate_dash.cpp109 status_ = READY; in Rewind()
148 case READY: in GenerateVertex()
/foundation/multimedia/av_codec/services/media_engine/filters/
H A Dsubtitle_sink_filter.cpp93 state_ = FilterState::READY; in DoPrepare()
103 if (state_ != FilterState::READY && state_ != FilterState::PAUSED) { in DoStart()
120 if (state_ != FilterState::READY && state_ != FilterState::RUNNING) { in DoPause()

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