/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_cameras.cpp | 165 dat->viewInv = Math::Inverse(currCamera.matrices.view); in ExecuteFrame() 166 dat->projInv = Math::Inverse(jp.proj); in ExecuteFrame() 167 dat->viewProjInv = Math::Inverse(viewProj); in ExecuteFrame() 179 dat->shadowViewProjInv = Math::Inverse(shadowViewProj); in ExecuteFrame()
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/foundation/graphic/graphic_utils_lite/interfaces/kits/gfx_utils/ |
H A D | graphic_math.h | 395 Matrix3 Inverse() const; 531 Matrix3<T> Matrix3<T>::Inverse() const in Inverse() function in OHOS::Matrix3 666 Matrix4<T> Inverse() const; 825 Matrix4<T> Matrix4<T>::Inverse() const in Inverse() function in OHOS::Matrix4
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/foundation/graphic/graphic_3d/lume/LumeBase/api/base/math/ |
H A D | matrix_util.h | 349 /** Inverse matrix with determinant output */ 350 static inline constexpr Mat3X3 Inverse(Mat3X3 const& m, float& determinantOut) in Inverse() function 370 /** Inverse matrix */ 371 static inline constexpr Mat3X3 Inverse(const Mat3X3& mat3X3) in Inverse() function 374 return Inverse(mat3X3, determinant); in Inverse() 377 /** Inverse matrix with determinant output */ 378 static inline constexpr Mat4X4 Inverse(Mat4X4 const& m, float& determinantOut) in Inverse() function 440 Inverse(mat4X4, determinant); in Determinant() 444 /** Inverse matrix */ 445 static inline constexpr Mat4X4 Inverse(cons function [all...] |
H A D | quaternion_util.h | 75 /** Inverse */ 76 static inline constexpr Quat Inverse(const Quat& rotation) in Inverse() function 207 return Inverse(q) * v; in operator *()
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/foundation/window/window_manager/window_scene/session_manager/src/ |
H A D | scene_session_dirty_manager.cpp | 178 transform = transform.Inverse();
in CalNotRotateTransform() 199 transform = transform.Inverse();
in CalTransform() 798 transform = hostTransform.Inverse() * transform;
in CoordinateSystemHostWindowToScreen() 871 transform = transform.Inverse();
in GetSecComponentWindowInfo()
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H A D | scene_input_manager.cpp | 210 transform = transform.Inverse();
in ConstructDisplayInfos()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | picking.cpp | 262 Math::Inverse(CameraMatrixUtil::CalculateProjectionMatrix(cameraComponent, isCameraNegative)); in ScreenToWorld() 339 auto const worldToView = Math::Inverse(worldMatrixComponent.matrix); in WorldToScreen()
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H A D | scene_util.cpp | 234 auto worldMatrix = Math::Inverse(parentWorld) * Math::Inverse(Math::LookAtRh(eye, target, up)); in CameraLookAt()
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/foundation/graphic/graphic_2d/rosen/modules/render_service_base/include/common/ |
H A D | rs_matrix3.h | 47 Matrix3 Inverse() const; 157 Matrix3<T> Matrix3<T>::Inverse() const in Inverse() function in OHOS::Rosen::Matrix3
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/foundation/multimodalinput/input/util/common/include/ |
H A D | mmi_matrix3.h | 49 Matrix3 Inverse() const; 171 Matrix3<T> Matrix3<T>::Inverse() const in Inverse() function in OHOS::MMI::Matrix3
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/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/ |
H A D | lume_common.cpp | 1585 BASE_NS::Math::Mat4X4 invMat = BASE_NS::Math::Inverse(mat, determinantOut); in SetupCameraTransform() 1593 WIDGET_LOGW("ACE-3D Inverse LookAt matrix is invalid."); in SetupCameraTransform() 1596 invMat = BASE_NS::Math::Inverse(mat, determinantOut); in SetupCameraTransform() 1698 BASE_NS::Math::Mat4X4 invMat = BASE_NS::Math::Inverse(mat, determinantOut); in GetLightPositionAndRotation() 1701 WIDGET_LOGE("ACE-3D Inverse LookAt matrix is invalid."); in GetLightPositionAndRotation() 1704 invMat = BASE_NS::Math::Inverse(mat, determinantOut); in GetLightPositionAndRotation() 1705 WIDGET_LOGD("ACE-3D 2nd Inverse LookAtRh: determinantOut: %f", determinantOut); in GetLightPositionAndRotation()
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/foundation/graphic/graphic_utils_lite/frameworks/ |
H A D | transform.cpp | 322 invMatrix_ = matrix3.Inverse(); in SetMatrix()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | skinning_system.cpp | 239 skinEntityWorldInverse = Math::Inverse(skinEntityWorld); in UpdateSkin()
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H A D | render_system.cpp | 1058 const Math::Mat4X4 inverseProjection = Inverse(projection); in CalculateObliqueProjectionMatrix() 1850 const Math::Mat4X4 view = Math::Inverse(Math::Mat4X4(renderMatrixComponent.matrix.data), determinant); 2130 camera.matrices.view = Math::Inverse(lpd.world, determinant);
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H A D | animation_system.cpp | 362 const Math::Quat inverseInitialRotation = Inverse(initialValue.initialData.quatValue); in Interpolate()
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/foundation/graphic/graphic_utils_lite/test/ |
H A D | graphic_math_unit_test.cpp | 584 * @tc.desc: Verify Inverse operator function, equal. 595 Matrix3<uint16_t> matrix2 = matrix1->Inverse(); in HWTEST_F()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/ |
H A D | render_node_scene_util.cpp | 259 const Math::Mat4X4 viewInv = Math::Inverse(cameras[cameraId].matrices.view); in GetRenderSlotSubmeshes()
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/foundation/graphic/graphic_2d/rosen/modules/render_service/core/pipeline/ |
H A D | rs_base_render_util.cpp | 336 xyzToRgb_(rgbToXyz_.Inverse()), 351 xyzToRgb_(rgbToXyz_.Inverse()),
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | node_impl.cpp | 1127 auto newLocal = BASE_NS::Math::Inverse(global) * mat; in SetGlobalTransform()
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/foundation/arkui/ui_lite/frameworks/draw/ |
H A D | draw_utils.cpp | 1883 transMap.invMatrix_ = (matrix3 * (Matrix3<float>::Translate(Vector2<float>(rect.GetX(), rect.GetY())))).Inverse();
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