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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.cpp218 RayCastResult HitTestNode(ISceneNode& node, const MeshComponent& mesh, const Math::Mat4X4& matrix, in HitTestNode() function
390 HitTestNode(*node, *meshHandle, worldMatrixComponent.matrix, start, invDir); in RayCast()
446 HitTestNode(*node, *meshHandle, worldMatrixComponent.matrix, start, invDir); in RayCast()

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