Searched refs:HitTestNode (Results 1 - 1 of 1) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | picking.cpp | 218 RayCastResult HitTestNode(ISceneNode& node, const MeshComponent& mesh, const Math::Mat4X4& matrix, in HitTestNode() function 390 HitTestNode(*node, *meshHandle, worldMatrixComponent.matrix, start, invDir); in RayCast() 446 HitTestNode(*node, *meshHandle, worldMatrixComponent.matrix, start, invDir); in RayCast()
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