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Searched refs:GetImageHandle (Results 1 - 22 of 22) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_material_render_slot.cpp85 gpuResourceMgr.GetImageHandle(DefaultMaterialGpuResourceConstants::CORE_DEFAULT_MATERIAL_BASE_COLOR); in GetDefaultMaterialGpuResources()
87 gpuResourceMgr.GetImageHandle(DefaultMaterialGpuResourceConstants::CORE_DEFAULT_MATERIAL_NORMAL); in GetDefaultMaterialGpuResources()
89 gpuResourceMgr.GetImageHandle(DefaultMaterialGpuResourceConstants::CORE_DEFAULT_MATERIAL_MATERIAL); in GetDefaultMaterialGpuResources()
91 gpuResourceMgr.GetImageHandle(DefaultMaterialGpuResourceConstants::CORE_DEFAULT_MATERIAL_EMISSIVE); in GetDefaultMaterialGpuResources()
93 gpuResourceMgr.GetImageHandle(DefaultMaterialGpuResourceConstants::CORE_DEFAULT_MATERIAL_AO); in GetDefaultMaterialGpuResources()
96 gpuResourceMgr.GetImageHandle(DefaultMaterialGpuResourceConstants::CORE_DEFAULT_MATERIAL_CLEARCOAT); in GetDefaultMaterialGpuResources()
98 gpuResourceMgr.GetImageHandle(DefaultMaterialGpuResourceConstants::CORE_DEFAULT_MATERIAL_CLEARCOAT_ROUGHNESS); in GetDefaultMaterialGpuResources()
100 gpuResourceMgr.GetImageHandle(DefaultMaterialGpuResourceConstants::CORE_DEFAULT_MATERIAL_CLEARCOAT_NORMAL); in GetDefaultMaterialGpuResources()
103 gpuResourceMgr.GetImageHandle(DefaultMaterialGpuResourceConstants::CORE_DEFAULT_MATERIAL_SHEEN); in GetDefaultMaterialGpuResources()
106 gpuResourceMgr.GetImageHandle(DefaultMaterialGpuResourceConstant in GetDefaultMaterialGpuResources()
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H A Drender_node_camera_cubemap.cpp75 gpuResourceMgr.GetImageHandle(sceneName + DefaultMaterialLightingConstants::SHADOW_DEPTH_BUFFER_NAME); in GetShadowBufferNodeData()
77 gpuResourceMgr.GetImageHandle(sceneName + DefaultMaterialLightingConstants::SHADOW_VSM_COLOR_BUFFER_NAME); in GetShadowBufferNodeData()
79 sb.pcfDepthHandle = gpuResourceMgr.GetImageHandle(CORE_DEFAULT_GPU_IMAGE_WHITE); in GetShadowBufferNodeData()
82 sb.vsmColorHandle = gpuResourceMgr.GetImageHandle(CORE_DEFAULT_GPU_IMAGE_BLACK); in GetShadowBufferNodeData()
110 dias.colorPrePassHandle = gpuResourceMgr.GetImageHandle(CORE_DEFAULT_GPU_IMAGE_BLACK); in GetDefaultImagesAndSamplers()
112 gpuResourceMgr.GetImageHandle(DefaultMaterialGpuResourceConstants::CORE_DEFAULT_RADIANCE_CUBEMAP); in GetDefaultImagesAndSamplers()
558 builtInVariables_.defBlackImage = gpuResourceMgr.GetImageHandle(CORE_DEFAULT_GPU_IMAGE_BLACK); in UpdateImageData()
569 builtInVariables_.output = gpuResourceMgr.GetImageHandle( in UpdateImageData()
H A Drender_node_camera_single_post_process.cpp93 gpuResourceMgr.GetImageHandle(sceneName + DefaultMaterialLightingConstants::SHADOW_DEPTH_BUFFER_NAME); in GetShadowBufferNodeData()
95 gpuResourceMgr.GetImageHandle(sceneName + DefaultMaterialLightingConstants::SHADOW_VSM_COLOR_BUFFER_NAME); in GetShadowBufferNodeData()
97 sb.pcfDepthHandle = gpuResourceMgr.GetImageHandle(CORE_DEFAULT_GPU_IMAGE_WHITE); in GetShadowBufferNodeData()
100 sb.vsmColorHandle = gpuResourceMgr.GetImageHandle(CORE_DEFAULT_GPU_IMAGE_BLACK); in GetShadowBufferNodeData()
139 dias.colorPrePassHandle = gpuResourceMgr.GetImageHandle(CORE_DEFAULT_GPU_IMAGE_BLACK); in GetDefaultImagesAndSamplers()
674 builtInVariables_.defBlackImage = gpuResourceMgr.GetImageHandle(CORE_DEFAULT_GPU_IMAGE_BLACK); in UpdateImageData()
677 builtInVariables_.defWhiteImage = gpuResourceMgr.GetImageHandle(CORE_DEFAULT_GPU_IMAGE_WHITE); in UpdateImageData()
H A Drender_node_default_material_deferred_shading.cpp70 gpuResourceMgr.GetImageHandle(sceneName + DefaultMaterialLightingConstants::SHADOW_DEPTH_BUFFER_NAME); in GetShadowBufferNodeData()
72 gpuResourceMgr.GetImageHandle(sceneName + DefaultMaterialLightingConstants::SHADOW_VSM_COLOR_BUFFER_NAME); in GetShadowBufferNodeData()
74 sb.pcfDepthHandle = gpuResourceMgr.GetImageHandle("CORE_DEFAULT_GPU_IMAGE_WHITE"); in GetShadowBufferNodeData()
77 sb.vsmColorHandle = gpuResourceMgr.GetImageHandle("CORE_DEFAULT_GPU_IMAGE"); in GetShadowBufferNodeData()
129 defaultColorPrePassHandle_ = gpuResourceMgr.GetImageHandle("CORE_DEFAULT_GPU_IMAGE"); in InitNode()
H A Drender_node_default_env.cpp126 gpuResourceMgr.GetImageHandle(DefaultMaterialGpuResourceConstants::CORE_DEFAULT_MATERIAL_BASE_COLOR); in InitNode()
128 gpuResourceMgr.GetImageHandle(DefaultMaterialGpuResourceConstants::CORE_DEFAULT_SKYBOX_CUBEMAP); in InitNode()
H A Drender_node_default_shadows_blur.cpp57 shadowColorBufferHandle_ = gpuResourceMgr.GetImageHandle( in InitNode()
H A Drender_node_default_camera_controller.cpp544 defaultCubemap_ = renderNodeContextMgr_->GetGpuResourceManager().GetImageHandle( in InitNode()
802 camRes_.colorTarget = gpuResourceMgr.GetImageHandle("CORE_DEFAULT_BACKBUFFER"); in CreateResourceBaseTargets()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_gpu_resource_manager.h236 virtual RenderHandleReference GetImageHandle(const BASE_NS::string_view name) const = 0;
499 virtual RenderHandle GetImageHandle(const BASE_NS::string_view name) const = 0;
/foundation/graphic/graphic_3d/lume/LumeRender/src/util/
H A Drender_util.cpp81 rhr = mgr.GetImageHandle(desc.name); in GetRenderHandle()
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dgpu_resource_manager.h265 RenderHandleReference GetImageHandle(const BASE_NS::string_view name) const override;
602 RenderHandle GetImageHandle(const BASE_NS::string_view name) const override;
H A Dgpu_resource_manager.cpp1331 RenderHandleReference GpuResourceManager::GetImageHandle(const string_view name) const
2516 RenderHandle RenderNodeGpuResourceManager::GetImageHandle(const string_view name) const
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
H A Drender_node_scene_util.cpp396 handles.radianceCubemap = gpuMgr.GetImageHandle( in GetSceneCameraImageHandles()
404 gpuMgr.GetImageHandle(DefaultMaterialGpuResourceConstants::CORE_DEFAULT_RADIANCE_CUBEMAP); in GetSceneCameraImageHandles()
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_mip_chain_post_process.cpp538 gpuResourceMgr.GetImageHandle(DefaultEngineGpuResourceConstants::CORE_DEFAULT_GPU_IMAGE); in UpdateImageData()
542 gpuResourceMgr.GetImageHandle(DefaultEngineGpuResourceConstants::CORE_DEFAULT_GPU_IMAGE_WHITE); in UpdateImageData()
H A Drender_node_single_post_process.cpp583 gpuResourceMgr.GetImageHandle(DefaultEngineGpuResourceConstants::CORE_DEFAULT_GPU_IMAGE); in UpdateImageData()
587 gpuResourceMgr.GetImageHandle(DefaultEngineGpuResourceConstants::CORE_DEFAULT_GPU_IMAGE_WHITE); in UpdateImageData()
H A Drender_node_create_gpu_images.cpp177 dependencyHandle = gpuResourceMgr.GetImageHandle(ref.dependencyImageName); in InitNode()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Drender_util.cpp206 gpuResourceMgr.GetImageHandle("CORE_DEFAULT_BACKBUFFER"); in SelectBaseDesc()
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_util.cpp52 handle = gpuResourceMgr.GetImageHandle(name); in GetRoutedResource()
H A Drender_node_post_process_util.cpp1058 aimg_.black = gpuResourceMgr.GetImageHandle(DefaultEngineGpuResourceConstants::CORE_DEFAULT_GPU_IMAGE); in UpdateImageData()
1059 aimg_.white = gpuResourceMgr.GetImageHandle(DefaultEngineGpuResourceConstants::CORE_DEFAULT_GPU_IMAGE_WHITE); in UpdateImageData()
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_holder.h364 bool GetImageHandle(
H A Dmaterial_impl.cpp464 sh->GetImageHandle(image, handle, imageDesc); in CheckImageHandle()
H A Dscene_holder.cpp1306 bool SceneHolder::GetImageHandle( in GetImageHandle() function in SceneHolder
/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drenderer.cpp569 gpuResourceMgr_.GetImageHandle(DefaultEngineGpuResourceConstants::CORE_DEFAULT_BACKBUFFER) in RemapBackBufferHandle()

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