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Help
Searched
refs:GetImageHandle
(Results
1 - 22
of
22
) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H
A
D
render_node_default_material_render_slot.cpp
85
gpuResourceMgr.
GetImageHandle
(DefaultMaterialGpuResourceConstants::CORE_DEFAULT_MATERIAL_BASE_COLOR);
in GetDefaultMaterialGpuResources()
87
gpuResourceMgr.
GetImageHandle
(DefaultMaterialGpuResourceConstants::CORE_DEFAULT_MATERIAL_NORMAL);
in GetDefaultMaterialGpuResources()
89
gpuResourceMgr.
GetImageHandle
(DefaultMaterialGpuResourceConstants::CORE_DEFAULT_MATERIAL_MATERIAL);
in GetDefaultMaterialGpuResources()
91
gpuResourceMgr.
GetImageHandle
(DefaultMaterialGpuResourceConstants::CORE_DEFAULT_MATERIAL_EMISSIVE);
in GetDefaultMaterialGpuResources()
93
gpuResourceMgr.
GetImageHandle
(DefaultMaterialGpuResourceConstants::CORE_DEFAULT_MATERIAL_AO);
in GetDefaultMaterialGpuResources()
96
gpuResourceMgr.
GetImageHandle
(DefaultMaterialGpuResourceConstants::CORE_DEFAULT_MATERIAL_CLEARCOAT);
in GetDefaultMaterialGpuResources()
98
gpuResourceMgr.
GetImageHandle
(DefaultMaterialGpuResourceConstants::CORE_DEFAULT_MATERIAL_CLEARCOAT_ROUGHNESS);
in GetDefaultMaterialGpuResources()
100
gpuResourceMgr.
GetImageHandle
(DefaultMaterialGpuResourceConstants::CORE_DEFAULT_MATERIAL_CLEARCOAT_NORMAL);
in GetDefaultMaterialGpuResources()
103
gpuResourceMgr.
GetImageHandle
(DefaultMaterialGpuResourceConstants::CORE_DEFAULT_MATERIAL_SHEEN);
in GetDefaultMaterialGpuResources()
106
gpuResourceMgr.
GetImageHandle
(DefaultMaterialGpuResourceConstant
in GetDefaultMaterialGpuResources()
[all...]
H
A
D
render_node_camera_cubemap.cpp
75
gpuResourceMgr.
GetImageHandle
(sceneName + DefaultMaterialLightingConstants::SHADOW_DEPTH_BUFFER_NAME);
in GetShadowBufferNodeData()
77
gpuResourceMgr.
GetImageHandle
(sceneName + DefaultMaterialLightingConstants::SHADOW_VSM_COLOR_BUFFER_NAME);
in GetShadowBufferNodeData()
79
sb.pcfDepthHandle = gpuResourceMgr.
GetImageHandle
(CORE_DEFAULT_GPU_IMAGE_WHITE);
in GetShadowBufferNodeData()
82
sb.vsmColorHandle = gpuResourceMgr.
GetImageHandle
(CORE_DEFAULT_GPU_IMAGE_BLACK);
in GetShadowBufferNodeData()
110
dias.colorPrePassHandle = gpuResourceMgr.
GetImageHandle
(CORE_DEFAULT_GPU_IMAGE_BLACK);
in GetDefaultImagesAndSamplers()
112
gpuResourceMgr.
GetImageHandle
(DefaultMaterialGpuResourceConstants::CORE_DEFAULT_RADIANCE_CUBEMAP);
in GetDefaultImagesAndSamplers()
558
builtInVariables_.defBlackImage = gpuResourceMgr.
GetImageHandle
(CORE_DEFAULT_GPU_IMAGE_BLACK);
in UpdateImageData()
569
builtInVariables_.output = gpuResourceMgr.
GetImageHandle
(
in UpdateImageData()
H
A
D
render_node_camera_single_post_process.cpp
93
gpuResourceMgr.
GetImageHandle
(sceneName + DefaultMaterialLightingConstants::SHADOW_DEPTH_BUFFER_NAME);
in GetShadowBufferNodeData()
95
gpuResourceMgr.
GetImageHandle
(sceneName + DefaultMaterialLightingConstants::SHADOW_VSM_COLOR_BUFFER_NAME);
in GetShadowBufferNodeData()
97
sb.pcfDepthHandle = gpuResourceMgr.
GetImageHandle
(CORE_DEFAULT_GPU_IMAGE_WHITE);
in GetShadowBufferNodeData()
100
sb.vsmColorHandle = gpuResourceMgr.
GetImageHandle
(CORE_DEFAULT_GPU_IMAGE_BLACK);
in GetShadowBufferNodeData()
139
dias.colorPrePassHandle = gpuResourceMgr.
GetImageHandle
(CORE_DEFAULT_GPU_IMAGE_BLACK);
in GetDefaultImagesAndSamplers()
674
builtInVariables_.defBlackImage = gpuResourceMgr.
GetImageHandle
(CORE_DEFAULT_GPU_IMAGE_BLACK);
in UpdateImageData()
677
builtInVariables_.defWhiteImage = gpuResourceMgr.
GetImageHandle
(CORE_DEFAULT_GPU_IMAGE_WHITE);
in UpdateImageData()
H
A
D
render_node_default_material_deferred_shading.cpp
70
gpuResourceMgr.
GetImageHandle
(sceneName + DefaultMaterialLightingConstants::SHADOW_DEPTH_BUFFER_NAME);
in GetShadowBufferNodeData()
72
gpuResourceMgr.
GetImageHandle
(sceneName + DefaultMaterialLightingConstants::SHADOW_VSM_COLOR_BUFFER_NAME);
in GetShadowBufferNodeData()
74
sb.pcfDepthHandle = gpuResourceMgr.
GetImageHandle
("CORE_DEFAULT_GPU_IMAGE_WHITE");
in GetShadowBufferNodeData()
77
sb.vsmColorHandle = gpuResourceMgr.
GetImageHandle
("CORE_DEFAULT_GPU_IMAGE");
in GetShadowBufferNodeData()
129
defaultColorPrePassHandle_ = gpuResourceMgr.
GetImageHandle
("CORE_DEFAULT_GPU_IMAGE");
in InitNode()
H
A
D
render_node_default_env.cpp
126
gpuResourceMgr.
GetImageHandle
(DefaultMaterialGpuResourceConstants::CORE_DEFAULT_MATERIAL_BASE_COLOR);
in InitNode()
128
gpuResourceMgr.
GetImageHandle
(DefaultMaterialGpuResourceConstants::CORE_DEFAULT_SKYBOX_CUBEMAP);
in InitNode()
H
A
D
render_node_default_shadows_blur.cpp
57
shadowColorBufferHandle_ = gpuResourceMgr.
GetImageHandle
(
in InitNode()
H
A
D
render_node_default_camera_controller.cpp
544
defaultCubemap_ = renderNodeContextMgr_->GetGpuResourceManager().
GetImageHandle
(
in InitNode()
802
camRes_.colorTarget = gpuResourceMgr.
GetImageHandle
("CORE_DEFAULT_BACKBUFFER");
in CreateResourceBaseTargets()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H
A
D
intf_gpu_resource_manager.h
236
virtual RenderHandleReference
GetImageHandle
(const BASE_NS::string_view name) const = 0;
499
virtual RenderHandle
GetImageHandle
(const BASE_NS::string_view name) const = 0;
/foundation/graphic/graphic_3d/lume/LumeRender/src/util/
H
A
D
render_util.cpp
81
rhr = mgr.
GetImageHandle
(desc.name);
in GetRenderHandle()
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H
A
D
gpu_resource_manager.h
265
RenderHandleReference
GetImageHandle
(const BASE_NS::string_view name) const override;
602
RenderHandle
GetImageHandle
(const BASE_NS::string_view name) const override;
H
A
D
gpu_resource_manager.cpp
1331
RenderHandleReference GpuResourceManager::
GetImageHandle
(const string_view name) const
2516
RenderHandle RenderNodeGpuResourceManager::
GetImageHandle
(const string_view name) const
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
H
A
D
render_node_scene_util.cpp
396
handles.radianceCubemap = gpuMgr.
GetImageHandle
(
in GetSceneCameraImageHandles()
404
gpuMgr.
GetImageHandle
(DefaultMaterialGpuResourceConstants::CORE_DEFAULT_RADIANCE_CUBEMAP);
in GetSceneCameraImageHandles()
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H
A
D
render_node_mip_chain_post_process.cpp
538
gpuResourceMgr.
GetImageHandle
(DefaultEngineGpuResourceConstants::CORE_DEFAULT_GPU_IMAGE);
in UpdateImageData()
542
gpuResourceMgr.
GetImageHandle
(DefaultEngineGpuResourceConstants::CORE_DEFAULT_GPU_IMAGE_WHITE);
in UpdateImageData()
H
A
D
render_node_single_post_process.cpp
583
gpuResourceMgr.
GetImageHandle
(DefaultEngineGpuResourceConstants::CORE_DEFAULT_GPU_IMAGE);
in UpdateImageData()
587
gpuResourceMgr.
GetImageHandle
(DefaultEngineGpuResourceConstants::CORE_DEFAULT_GPU_IMAGE_WHITE);
in UpdateImageData()
H
A
D
render_node_create_gpu_images.cpp
177
dependencyHandle = gpuResourceMgr.
GetImageHandle
(ref.dependencyImageName);
in InitNode()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H
A
D
render_util.cpp
206
gpuResourceMgr.
GetImageHandle
("CORE_DEFAULT_BACKBUFFER");
in SelectBaseDesc()
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H
A
D
render_node_util.cpp
52
handle = gpuResourceMgr.
GetImageHandle
(name);
in GetRoutedResource()
H
A
D
render_node_post_process_util.cpp
1058
aimg_.black = gpuResourceMgr.
GetImageHandle
(DefaultEngineGpuResourceConstants::CORE_DEFAULT_GPU_IMAGE);
in UpdateImageData()
1059
aimg_.white = gpuResourceMgr.
GetImageHandle
(DefaultEngineGpuResourceConstants::CORE_DEFAULT_GPU_IMAGE_WHITE);
in UpdateImageData()
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H
A
D
scene_holder.h
364
bool
GetImageHandle
(
H
A
D
material_impl.cpp
464
sh->
GetImageHandle
(image, handle, imageDesc);
in CheckImageHandle()
H
A
D
scene_holder.cpp
1306
bool SceneHolder::
GetImageHandle
(
in GetImageHandle()
function in SceneHolder
/foundation/graphic/graphic_3d/lume/LumeRender/src/
H
A
D
renderer.cpp
569
gpuResourceMgr_.
GetImageHandle
(DefaultEngineGpuResourceConstants::CORE_DEFAULT_BACKBUFFER)
in RemapBackBufferHandle()
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