/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_node_end_frame_staging.cpp | 50 const auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in ExecuteFrame() 52 static_cast<RenderNodeGpuResourceManager&>(renderNodeContextMgr_->GetGpuResourceManager()); in ExecuteFrame()
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H A D | render_node_create_gpu_buffers.cpp | 55 auto& gpuResourceMgr = renderNodeContextMgr.GetGpuResourceManager(); in InitNode() 88 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in PreExecuteFrame()
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H A D | render_node_bloom.cpp | 78 CreatePostProcessDataUniformBuffer(renderNodeContextMgr_->GetGpuResourceManager(), postProcessUbo_); in InitNode() 151 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdatePostProcessData()
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H A D | render_motion_blur.cpp | 103 samplerHandle_ = renderNodeContextMgr.GetGpuResourceManager().GetSamplerHandle( in Init() 105 samplerNearestHandle_ = renderNodeContextMgr.GetGpuResourceManager().GetSamplerHandle( in Init() 151 IRenderNodeGpuResourceManager& gpuResourceMgr = renderNodeContextMgr.GetGpuResourceManager(); in PreExecute() 152 GpuImageDesc desc = renderNodeContextMgr.GetGpuResourceManager().GetImageDescriptor(blurInfo.velocity); in PreExecute()
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H A D | render_blur.cpp | 59 samplerHandle_ = renderNodeContextMgr.GetGpuResourceManager().GetSamplerHandle( in Init() 91 const IRenderNodeGpuResourceManager& gpuResourceMgr = renderNodeContextMgr.GetGpuResourceManager(); in PreExecute() 191 const GpuImageDesc imageDesc = renderNodeContextMgr.GetGpuResourceManager().GetImageDescriptor(imageData_.mipImage); in RenderData() 454 renderNodeContextMgr.GetGpuResourceManager().Create(renderNodeContextMgr.GetName() + "_BLUR_TARGET", desc); in CreateTargets() 456 tempTarget_.tex = renderNodeContextMgr.GetGpuResourceManager().Create(tempTarget_.tex, desc); in CreateTargets()
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H A D | render_copy.cpp | 79 renderData_.sampler = renderNodeContextMgr.GetGpuResourceManager().GetSamplerHandle( in Init() 104 auto& gpuResourceMgr = renderNodeContextMgr.GetGpuResourceManager(); in Execute()
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H A D | render_node_default_acceleration_structure_staging.cpp | 117 static_cast<RenderNodeGpuResourceManager&>(renderNodeContextMgr_->GetGpuResourceManager()); in ExecuteFrameProcessInstanceData() 118 const auto& gpuResourceMgrImpl = static_cast<const GpuResourceManager&>(gpuResourceMgr.GetGpuResourceManager()); in ExecuteFrameProcessInstanceData()
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H A D | render_node_staging.cpp | 126 const auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in ExecuteFrame() 128 static_cast<RenderNodeGpuResourceManager&>(renderNodeContextMgr_->GetGpuResourceManager()); in ExecuteFrame()
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H A D | render_node_mip_chain_post_process.cpp | 86 CreatePostProcessDataUniformBuffer(renderNodeContextMgr.GetGpuResourceManager(), ubos_.postProcess); in InitNode() 248 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdateGlobalPostProcessUbo() 333 const GpuImageDesc imageDesc = renderNodeContextMgr_->GetGpuResourceManager().GetImageDescriptor(imageHandle); in RenderGraphics() 532 const auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdateImageData()
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H A D | render_node_shader_passes_generic.cpp | 112 IRenderNodeGpuResourceManager& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in PreExecuteFrame() 132 IRenderNodeGpuResourceManager& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in ExecuteFrame() 319 const IRenderNodeGpuResourceManager& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in ExecuteFrameCompute()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_material_objects.cpp | 106 IRenderNodeGpuResourceManager& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdateMeshBuffer() 127 IRenderNodeGpuResourceManager& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdateSkinBuffer() 157 IRenderNodeGpuResourceManager& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdateMaterialBuffers() 198 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in ProcessBuffers()
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H A D | render_copy_helper.cpp | 63 renderNodeContextMgr.GetGpuResourceManager().GetSamplerHandle("CORE_DEFAULT_SAMPLER_LINEAR_CLAMP"); in Init() 83 auto& gpuResourceMgr = renderNodeContextMgr.GetGpuResourceManager(); in Execute()
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H A D | render_node_create_default_camera_gpu_images.cpp | 51 auto& gpuResourceMgr = renderNodeContextMgr.GetGpuResourceManager(); in InitNode() 70 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in PreExecuteFrame()
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H A D | render_node_default_lights.cpp | 65 auto& gpuResourceMgr = renderNodeContextMgr.GetGpuResourceManager(); in InitNode() 107 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in ExecuteFrame()
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H A D | render_node_default_shadows_blur.cpp | 56 const auto& gpuResourceMgr = renderNodeContextMgr.GetGpuResourceManager(); in InitNode() 88 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in PreExecuteFrame() 149 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in ProcessSingleShadow()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_node_context_manager.cpp | 48 static_cast<GpuResourceManager&>(renderContext_.GetDevice().GetGpuResourceManager())); in RenderNodeContextManager() 96 IRenderNodeGpuResourceManager& RenderNodeContextManager::GetGpuResourceManager() in GetGpuResourceManager() function in RenderNodeContextManager
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H A D | render_node_post_process_util.cpp | 130 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in Init() 222 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in PreExecute() 511 const RenderPass renderPass = CreateRenderPass(renderNodeContextMgr_->GetGpuResourceManager(), inOut.output.handle); in ExecuteCombine() 570 auto renderPass = CreateRenderPass(renderNodeContextMgr_->GetGpuResourceManager(), inOut.output.handle); in ExecuteFXAA() 625 auto renderPass = CreateRenderPass(renderNodeContextMgr_->GetGpuResourceManager(), inOut.output.handle); in ExecuteTAA() 688 renderNodeContextMgr_->GetGpuResourceManager().GetImageDescriptor(ti_.mipImages[0U].GetHandle()); in ExecuteDofBlur() 772 auto renderPass = CreateRenderPass(renderNodeContextMgr_->GetGpuResourceManager(), inOut.output.handle); in ExecuteDof() 833 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in ExecuteBlit() 872 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdatePostProcessData() 1057 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdateImageData() [all...] |
H A D | render_node_context_manager.h | 77 IRenderNodeGpuResourceManager& GetGpuResourceManager() override;
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/foundation/graphic/graphic_3d/lume/LumeRender/src/util/ |
H A D | render_util.cpp | 52 const IGpuResourceManager& mgr = renderContext_.GetDevice().GetGpuResourceManager(); in GetRenderHandleDesc() 77 const IGpuResourceManager& mgr = renderContext_.GetDevice().GetGpuResourceManager(); in GetRenderHandle()
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/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/custom/ |
H A D | lume_custom_render.cpp | 140 auto& gpuResourceMgr = renderContext_->GetDevice().GetGpuResourceManager(); in LoadImage() 200 renderContext_->GetDevice().GetGpuResourceManager().Create(RESOLUTION_BUFFER, bufferDesc); in OnSizeChange() 267 shaderInputBufferHandle_ = renderContext_->GetDevice().GetGpuResourceManager().Create(INPUT_BUFFER, in UpdateShaderInputBuffer()
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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/ |
H A D | intf_render_node_context_manager.h | 55 virtual IRenderNodeGpuResourceManager& GetGpuResourceManager() = 0;
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/foundation/graphic/graphic_3d/lume/LumeRender/src/datastore/ |
H A D | render_data_store_default_gpu_resource_data_copy.cpp | 39 : device_(renderContext.GetDevice()), gpuResourceMgr_((GpuResourceManager&)device_.GetGpuResourceManager()), in RenderDataStoreDefaultGpuResourceDataCopy()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/ |
H A D | material_extension_component_manager.cpp | 62 .GetGpuResourceManager()) in MaterialExtensionComponentManager()
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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/ |
H A D | intf_device.h | 187 virtual IGpuResourceManager& GetGpuResourceManager() const = 0;
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/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/ |
H A D | render_data_store_default_dotfield.cpp | 39 gpuResourceMgr_(context_.GetDevice().GetGpuResourceManager()) in RenderDataStoreDefaultDotfield()
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