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Help
Searched
refs:GRAPHICS_STATE
(Results
1 - 8
of
8
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/util/
H
A
D
render_util.cpp
56
(handleType <= RenderHandleType::
GRAPHICS_STATE
)) {
in GetRenderHandleDesc()
86
(desc.type <= RenderHandleType::
GRAPHICS_STATE
)) {
in GetRenderHandle()
91
} else if (desc.type == RenderHandleType::
GRAPHICS_STATE
) {
in GetRenderHandle()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/
H
A
D
resource_handle.h
78
GRAPHICS_STATE
= 10,
member in RenderHandleType
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H
A
D
shader_manager.cpp
338
} else if (handleType == RenderHandleType::
GRAPHICS_STATE
) {
in Get()
414
if (RenderHandleUtil::GetHandleType(stateHandle.GetHandle()) == RenderHandleType::
GRAPHICS_STATE
) {
in SetRenderSlotData()
959
const RenderHandle handle = RenderHandleUtil::CreateHandle(RenderHandleType::
GRAPHICS_STATE
, arrayIndex);
in CreateGraphicsState()
1019
if (RenderHandleUtil::GetHandleType(handle) == RenderHandleType::
GRAPHICS_STATE
) {
in GetGraphicsStateHandle()
1097
if ((type == RenderHandleType::
GRAPHICS_STATE
) &&
1102
if (RenderHandleUtil::IsValid(handle) && (type != RenderHandleType::
GRAPHICS_STATE
)) {
1137
} else if (handleType == RenderHandleType::
GRAPHICS_STATE
) {
1724
} else if (handleType == RenderHandleType::
GRAPHICS_STATE
) {
1803
if (handleType == RenderHandleType::
GRAPHICS_STATE
) {
1837
if (handleType == RenderHandleType::
GRAPHICS_STATE
) {
[all...]
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H
A
D
node_context_pso_manager.cpp
253
RenderHandleUtil::GetHandleType(graphicsState) != RenderHandleType::
GRAPHICS_STATE
) {
in GetGraphicsPsoHandleImpl()
326
(RenderHandleUtil::GetHandleType(graphicsState) == RenderHandleType::
GRAPHICS_STATE
)
in GetGraphicsPsoHandle()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H
A
D
render_node_default_depth_render_slot.cpp
455
if (RenderHandleUtil::GetHandleType(ssd.gfxState) == RenderHandleType::
GRAPHICS_STATE
) {
in CreateNewPso()
H
A
D
render_node_default_shadow_render_slot.cpp
481
if (RenderHandleUtil::GetHandleType(ssd.gfxState) == RenderHandleType::
GRAPHICS_STATE
) {
in CreateNewPso()
H
A
D
render_node_default_material_render_slot.cpp
741
if (RenderHandleUtil::GetHandleType(ssd.gfxState) == RenderHandleType::
GRAPHICS_STATE
) {
in CreateNewPso()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H
A
D
gltf2_exporter.cpp
1115
if (handle.GetHandleType() == RenderHandleType::
GRAPHICS_STATE
&& handle) {
in UpdateShaderStateToGltfMaterial()
Completed in 14 milliseconds