Searched refs:GPU_SAMPLER (Results 1 - 11 of 11) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/util/ |
H A D | render_util.cpp | 51 if ((handleType >= RenderHandleType::GPU_BUFFER) && (handleType <= RenderHandleType::GPU_SAMPLER)) { in GetRenderHandleDesc() 76 if ((desc.type >= RenderHandleType::GPU_BUFFER) && (desc.type <= RenderHandleType::GPU_SAMPLER)) { in GetRenderHandle() 82 } else if (desc.type == RenderHandleType::GPU_SAMPLER) { in GetRenderHandle()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | pipeline_descriptor_set_binder.cpp | 105 } else if (type == RenderHandleType::GPU_SAMPLER) { in Init() 183 } else if (type == RenderHandleType::GPU_SAMPLER) { in InitFillBindings() 353 ? (RenderHandleUtil::GetHandleType(resource.samplerHandle) == RenderHandleType::GPU_SAMPLER) in BindImage() 454 const bool validHandleType = (RenderHandleUtil::GetHandleType(resource.handle) == RenderHandleType::GPU_SAMPLER); in BindSampler() 503 const bool validType = (RenderHandleUtil::GetHandleType(currHandle) == RenderHandleType::GPU_SAMPLER); in BindSamplers()
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H A D | pipeline_descriptor_set_binder.h | 37 return RenderHandleType::GPU_SAMPLER; in GetRenderHandleType()
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H A D | render_node_util.cpp | 128 setHandles(gpuResourceMgr, rngShareMgr, RenderHandleType::GPU_SAMPLER, resources.samplers, res.samplers); in SetupRenderNodeResourceHandles()
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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/ |
H A D | resource_handle.h | 68 GPU_SAMPLER = 4, member in RenderHandleType
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/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | gpu_resource_handle_util.h | 148 return RenderHandleUtil::GetHandleType(handle) == RenderHandleType::GPU_SAMPLER; in IsGpuSampler()
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H A D | gpu_resource_manager.cpp | 360 } else if (handleType == RenderHandleType::GPU_SAMPLER) { 433 } else if (handleType == RenderHandleType::GPU_SAMPLER) { 999 return StoreAllocation(store, { ResourceDescriptor { desc }, name, {}, RenderHandleType::GPU_SAMPLER, ~0u, 0u }) 1010 if (valid && (type != RenderHandleType::GPU_SAMPLER)) { 1019 store, { ResourceDescriptor { desc }, {}, rawHandle, RenderHandleType::GPU_SAMPLER, ~0u, 0u }) 1285 } else if (handleType == RenderHandleType::GPU_SAMPLER) { 1483 } else if (handleType == RenderHandleType::GPU_SAMPLER) { 1571 } else if (resourceType == RenderHandleType::GPU_SAMPLER) { 2023 } else if (handleType == RenderHandleType::GPU_SAMPLER) { 2105 } else if (type == RenderHandleType::GPU_SAMPLER) { [all...] |
H A D | shader_pipeline_binder.cpp | 237 } else if (type == RenderHandleType::GPU_SAMPLER) { in ShaderPipelineBinder() 346 } else if (type == RenderHandleType::GPU_SAMPLER) { in Bind() 623 } else if ((resBinding.type == RenderHandleType::GPU_SAMPLER) && in GetResourceBinding()
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H A D | gpu_resource_manager.h | 477 PerManagerStore samplerStore_ { RenderHandleType::GPU_SAMPLER };
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/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_node_mip_chain_post_process.cpp | 522 RenderHandleUtil::GetHandleType(sampler.handle) == RenderHandleType::GPU_SAMPLER; in ParseRenderNodeInputs()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | render_backend_gles.cpp | 90 return RenderHandleType::GPU_SAMPLER; in GetRenderHandleType() 2062 } else if (type == RenderHandleType::GPU_SAMPLER) { in ProcessBindings()
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