/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_copy_helper.cpp | 81 if ((RenderHandleUtil::GetHandleType(copyInfo_.input) == RenderHandleType::GPU_IMAGE) && in Execute() 82 (RenderHandleUtil::GetHandleType(copyInfo_.output) == RenderHandleType::GPU_IMAGE) && binder_) { in Execute()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | gpu_resource_manager.cpp | 358 if (handleType == RenderHandleType::GPU_IMAGE) { 427 } else if (handleType == RenderHandleType::GPU_IMAGE) { 721 name, replacedHandle, RenderHandleType::GPU_IMAGE, ~0u, 0u 737 if (valid && (type != RenderHandleType::GPU_IMAGE)) { 767 bool validClientHandles = (RenderHandleUtil::GetHandleType(clientHandle) == RenderHandleType::GPU_IMAGE) || 768 (RenderHandleUtil::GetHandleType(clientHandleGpuResource) == RenderHandleType::GPU_IMAGE); 919 store, { ResourceDescriptor { desc }, name, {}, RenderHandleType::GPU_IMAGE, optionalResourceIndex, 0u }) 963 auto handle = StoreAllocation(store, { ResourceDescriptor { finalDesc }, name, {}, RenderHandleType::GPU_IMAGE, 1115 name, replacedHandle.GetHandle(), RenderHandleType::GPU_IMAGE, ~0u, addFlags, AllocType::UNDEFINED 1158 "", {}, RenderHandleType::GPU_IMAGE, ~ [all...] |
H A D | gpu_resource_handle_util.h | 144 return RenderHandleUtil::GetHandleType(handle) == RenderHandleType::GPU_IMAGE; in IsGpuImage()
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H A D | shader_pipeline_binder.cpp | 235 } else if (type == RenderHandleType::GPU_IMAGE) { in ShaderPipelineBinder() 342 } else if (type == RenderHandleType::GPU_IMAGE) { in Bind() 620 } else if ((resBinding.type == RenderHandleType::GPU_IMAGE) && in GetResourceBinding()
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H A D | gpu_resource_manager.h | 476 PerManagerStore imageStore_ { RenderHandleType::GPU_IMAGE };
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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/util/ |
H A D | intf_render_frame_util.h | 81 GPU_IMAGE, member in IRenderFrameUtil::BackBufferConfiguration::BackBufferType 95 * If backbufferType is GPU_IMAGE this must point to a valid GpuImage. */
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/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | gpu_memory_allocator_vk.cpp | 204 ref.resourceType == MemoryAllocatorResourceType::GPU_IMAGE); in PlatformGpuMemoryAllocator() 208 } else if (ref.resourceType == MemoryAllocatorResourceType::GPU_IMAGE) { in PlatformGpuMemoryAllocator() 452 PLUGIN_ASSERT(customPool.resourceType == MemoryAllocatorResourceType::GPU_IMAGE); in CreatePoolForImages()
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H A D | gpu_memory_allocator_vk.h | 46 GPU_IMAGE = 2, member in final::MemoryAllocatorResourceType
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H A D | render_backend_vk.cpp | 1776 (handleType == RenderHandleType::GPU_IMAGE)); 1807 } else if (handleType == RenderHandleType::GPU_IMAGE) {
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/foundation/graphic/graphic_3d/lume/LumeRender/src/ |
H A D | render_graph.cpp | 179 PLUGIN_ASSERT(type == RenderHandleType::GPU_IMAGE); in DebugBarrierPrint() 594 if ((handleType == RenderHandleType::GPU_IMAGE) && in ProcessRenderNodeGraph() 984 PLUGIN_ASSERT(RenderHandleUtil::GetHandleType(handle) == RenderHandleType::GPU_IMAGE); in BeginRenderPassUpdateSubpassImageStates() 1145 (type == RenderHandleType::GPU_IMAGE)); in HandleCustomBarriers() 1152 } else if (type == RenderHandleType::GPU_IMAGE) { in HandleCustomBarriers() 1361 PLUGIN_ASSERT(handleType == RenderHandleType::GPU_IMAGE || handleType == RenderHandleType::GPU_BUFFER); 1387 PLUGIN_ASSERT(handleType == RenderHandleType::GPU_IMAGE || handleType == RenderHandleType::GPU_BUFFER); 1560 PLUGIN_ASSERT(RenderHandleUtil::GetHandleType(newBuffer.handle) == RenderHandleType::GPU_IMAGE); 1593 PLUGIN_ASSERT(RenderHandleUtil::GetHandleType(newImage.handle) == RenderHandleType::GPU_IMAGE); 1651 PLUGIN_ASSERT(RenderHandleUtil::GetHandleType(handle) == RenderHandleType::GPU_IMAGE); [all...] |
H A D | renderer.cpp | 552 } else if (bb->backBufferType == NodeGraphBackBufferConfiguration::BackBufferType::GPU_IMAGE) { in RemapBackBufferHandle()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/util/ |
H A D | render_util.cpp | 80 } else if (desc.type == RenderHandleType::GPU_IMAGE) { in GetRenderHandle()
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H A D | render_frame_util.cpp | 172 } else if (type == RenderHandleType::GPU_IMAGE) { in ProcessFrameInputCopyData() 312 } else if (type == RenderHandleType::GPU_IMAGE) { in ValidateInput()
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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/ |
H A D | resource_handle.h | 66 GPU_IMAGE = 3, member in RenderHandleType
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/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | pipeline_descriptor_set_binder.cpp | 102 } else if (type == RenderHandleType::GPU_IMAGE) { in Init() 170 } else if (type == RenderHandleType::GPU_IMAGE) { in InitFillBindings() 345 const bool validHandleType = (RenderHandleUtil::GetHandleType(resource.handle) == RenderHandleType::GPU_IMAGE); in BindImage() 417 const bool validType = (RenderHandleUtil::GetHandleType(currHandle) == RenderHandleType::GPU_IMAGE); in BindImages()
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H A D | render_node_util.cpp | 51 } else if (handleType == RenderHandleType::GPU_IMAGE) { in GetRoutedResource() 113 ref.resourceLocation, ref.resourceIndex, RenderHandleType::GPU_IMAGE); in SetupRenderNodeResourceHandles() 159 ref.resourceLocation, ref.resourceIndex, RenderHandleType::GPU_IMAGE); in CreateInputRenderPass()
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H A D | pipeline_descriptor_set_binder.h | 40 return RenderHandleType::GPU_IMAGE; in GetRenderHandleType()
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H A D | render_command_list.cpp | 1350 if (handleType != RenderHandleType::GPU_IMAGE) { in CustomImageBarrier() 1356 if (handleType == RenderHandleType::GPU_IMAGE) { in CustomImageBarrier()
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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/datastore/ |
H A D | render_data_store_render_pods.h | 43 GPU_IMAGE, member in NodeGraphBackBufferConfiguration::BackBufferType 57 * If backbufferType is GPU_IMAGE this must point to a valid GpuImage.
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/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_node_shader_passes_generic.cpp | 318 } else if (handleType == RenderHandleType::GPU_IMAGE) { in ExecuteFrameCompute()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | render_backend_gles.cpp | 94 return RenderHandleType::GPU_IMAGE; in GetRenderHandleType() 1886 if (resourceType == RenderHandleType::GPU_IMAGE) { in RenderCommandBarrierPoint() 1896 if (resourceType == RenderHandleType::GPU_IMAGE) { in RenderCommandBarrierPoint() 1952 if (handleType == RenderHandleType::GPU_IMAGE) { in RenderCommandBarrierPoint() 2060 } else if (type == RenderHandleType::GPU_IMAGE) { in ProcessBindings()
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/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/src/ecs_serializer/ |
H A D | ecs_serializer.cpp | 198 if (!handleRefOut && desc.type == RenderHandleType::GPU_IMAGE && !desc.name.empty()) { in RenderHandleReferenceFromJson()
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | ecs_serializer.cpp | 253 if (!handleRefOut && desc.type == RenderHandleType::GPU_IMAGE && !desc.name.empty()) { in RenderHandleReferenceFromJson()
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H A D | scene_holder.cpp | 1225 if (desc.type == RenderHandleType::GPU_IMAGE && !desc.name.empty()) { in GetRenderHandleUri() 1294 if (desc.type == RenderHandleType::GPU_IMAGE && !desc.name.empty()) { in GetEntityUri()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | render_system.cpp | 370 if (customColorTarget.GetHandleType() != RenderHandleType::GPU_IMAGE) { in FillRenderCameraBaseFromCameraComponent()
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