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Searched refs:COMPUTE_SHADER_STATE_OBJECT (Results 1 - 10 of 10) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp207 return RenderHandleType::COMPUTE_SHADER_STATE_OBJECT == RenderHandleUtil::GetHandleType(handle); in IsComputeShaderFunc()
217 return (RenderHandleType::COMPUTE_SHADER_STATE_OBJECT == RenderHandleUtil::GetHandleType(handle)) || in IsAnyShaderFunc()
330 if (handleType == RenderHandleType::COMPUTE_SHADER_STATE_OBJECT) { in Get()
451 (type == RenderHandleType::COMPUTE_SHADER_STATE_OBJECT) || (type == RenderHandleType::SHADER_STATE_OBJECT)); in CreateClientData()
457 if ((type == RenderHandleType::COMPUTE_SHADER_STATE_OBJECT) && in CreateClientData()
464 const uint32_t arrayIndex = (type == RenderHandleType::COMPUTE_SHADER_STATE_OBJECT) in CreateClientData()
470 if (type == RenderHandleType::COMPUTE_SHADER_STATE_OBJECT) { in CreateClientData()
500 auto const clientHandle = CreateClientData(fullName, RenderHandleType::COMPUTE_SHADER_STATE_OBJECT, in Create()
644 if ((handleType == RenderHandleType::COMPUTE_SHADER_STATE_OBJECT) || in AddAdditionalNameForHandle()
720 if (handleType == RenderHandleType::COMPUTE_SHADER_STATE_OBJECT) { in HandlePendingAllocations()
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H A Dshader_pipeline_binder.cpp199 (renderHandleType_ == RenderHandleType::COMPUTE_SHADER_STATE_OBJECT))) { in ShaderPipelineBinder()
/foundation/graphic/graphic_3d/lume/LumeRender/src/util/
H A Drender_util.cpp89 (desc.type == RenderHandleType::COMPUTE_SHADER_STATE_OBJECT)) { in GetRenderHandle()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/
H A Dresource_handle.h72 COMPUTE_SHADER_STATE_OBJECT = 7, member in RenderHandleType
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_mip_chain_post_process.cpp101 } else if (handleType == RenderHandleType::COMPUTE_SHADER_STATE_OBJECT) { in InitNode()
112 (handleType == RenderHandleType::COMPUTE_SHADER_STATE_OBJECT))) { in InitNode()
H A Drender_node_compute_generic.cpp66 if (RenderHandleUtil::GetHandleType(shader_) != RenderHandleType::COMPUTE_SHADER_STATE_OBJECT) { in InitNode()
H A Drender_node_single_post_process.cpp151 } else if (handleType == RenderHandleType::COMPUTE_SHADER_STATE_OBJECT) { in InitNode()
165 (handleType == RenderHandleType::COMPUTE_SHADER_STATE_OBJECT))) { in InitNode()
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Dnode_context_pso_manager.cpp181 if (RenderHandleUtil::GetHandleType(shaderHandle) != RenderHandleType::COMPUTE_SHADER_STATE_OBJECT) { in GetComputePsoHandle()
/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_loader.cpp173 if (handleType == RenderHandleType::COMPUTE_SHADER_STATE_OBJECT) { in HandleShaderFile()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_camera_single_post_process.cpp194 } else if (handleType == RenderHandleType::COMPUTE_SHADER_STATE_OBJECT) { in InitNode()

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