/third_party/mesa3d/src/gallium/tests/graw/ |
H A D | tri-gs.c | 52 set_viewport( float x, float y, float width, float height, float zNear, float zFar) set_viewport() argument
|
H A D | fs-test.c | 133 set_viewport( float x, float y, float width, float height, float zNear, float zFar) set_viewport() argument
|
H A D | graw_util.h | 185 graw_util_viewport(struct graw_info *info, float x, float y, float width, float height, float zNear, float zFar) graw_util_viewport() argument
|
H A D | quad-sample.c | 61 set_viewport( float x, float y, float width, float height, float zNear, float zFar) set_viewport() argument
|
H A D | tri-instanced.c | 81 set_viewport( float x, float y, float width, float height, float zNear, float zFar) set_viewport() argument
|
H A D | shader-leak.c | 51 set_viewport( float x, float y, float width, float height, float zNear, float zFar) set_viewport() argument
|
H A D | vs-test.c | 113 set_viewport( float x, float y, float width, float height, float zNear, float zFar) set_viewport() argument
|
H A D | gs-test.c | 191 set_viewport( float x, float y, float width, float height, float zNear, float zFar) set_viewport() argument
|
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/common/ |
H A D | MatrixStack.cpp | 124 void MatrixStack::frustum(float left, float right, float bottom, float top, float zNear, float zFar) in frustum() argument 146 void MatrixStack::ortho(double left, double right, double bottom, double top, double zNear, double zFar) in ortho() argument
|
/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fDepthRangeTests.cpp | 105 inline float depthRangeTransform (const float zd, const float zNear, const float zFar) in depthRangeTransform() argument 127 DepthRangeCompareCase::DepthRangeCompareCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar, const deUint32 compareFunc) in DepthRangeCompareCase() argument 277 DepthRangeWriteCase::DepthRangeWriteCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar) in DepthRangeWriteCase() argument 412 const float zNear; in init() member [all...] |
H A D | es2fShaderBuiltinVarTests.cpp | 168 float zNear; member 182 float zNear = deFloatClamp(m_params.zNear, 0.0f, 1.0f); in evaluate() local
|
/third_party/mesa3d/src/mesa/main/ |
H A D | es1_conversion.c | 81 _mesa_DepthRangex(GLclampx zNear, GLclampx zFar) in _mesa_DepthRangex() argument 163 _mesa_Frustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) _mesa_Frustumf() argument 175 _mesa_Frustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) _mesa_Frustumx() argument 641 _mesa_Orthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) _mesa_Orthof() argument 653 _mesa_Orthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) _mesa_Orthox() argument [all...] |
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
H A D | StateManager9.cpp | 418 setViewportState(const gl::Rectangle &viewport, float zNear, float zFar, gl::PrimitiveMode drawMode, GLenum frontFace, bool ignoreViewport) setViewportState() argument
|
H A D | Renderer9.cpp | 1172 setViewport(const gl::Rectangle &viewport, float zNear, float zFar, gl::PrimitiveMode drawMode, GLenum frontFace, bool ignoreViewport) setViewport() argument
|
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fShaderBuiltinVarTests.cpp | 177 float zNear; member 191 float zNear = deFloatClamp(m_params.zNear, 0.0f, 1.0f); in evaluate() local
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | State.cpp | 868 void State::setDepthRange(float zNear, float zFar) in setDepthRange() argument
|
H A D | Context_gles_1_0.cpp | 426 orthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) orthof() argument
|
H A D | validationGL1.cpp | 442 ValidateFrustum(const Context *, angle::EntryPoint entryPoint, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) ValidateFrustum() argument 879 ValidateOrtho(const Context *, angle::EntryPoint entryPoint, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) ValidateOrtho() argument
|
H A D | validationES2.cpp | 3951 ValidateDepthRangef(const Context *context, angle::EntryPoint entryPoint, GLfloat zNear, GLfloat zFar) ValidateDepthRangef() argument
|
H A D | Context_gl.cpp | 1011 frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) frustum() argument 1316 ortho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) ortho() argument
|
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Context.h | 362 float zNear; member
|
H A D | entry_points.cpp | 245 GL_APICALL void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar) in glDepthRangef() argument
|
H A D | libGLESv2.cpp | 1361 void GL_APIENTRY DepthRangef(GLclampf zNear, GLclampf zFar) in DepthRangef() argument
|
H A D | Context.cpp | 408 void Context::setDepthRange(float zNear, float zFar) in setDepthRange() argument 2809 float zNear = clamp01(mState.zNear); in applyRenderTarget() local [all...] |
/third_party/skia/third_party/externals/angle2/src/libGL/ |
H A D | entry_points_gl_1_autogen.cpp | 1935 GL_Frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) GL_Frustum() argument 4055 GL_Ortho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) GL_Ortho() argument [all...] |