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Searched defs:zNear (Results 1 - 25 of 27) sorted by relevance

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/third_party/mesa3d/src/gallium/tests/graw/
H A Dtri-gs.c52 set_viewport( float x, float y, float width, float height, float zNear, float zFar) set_viewport() argument
H A Dfs-test.c133 set_viewport( float x, float y, float width, float height, float zNear, float zFar) set_viewport() argument
H A Dgraw_util.h185 graw_util_viewport(struct graw_info *info, float x, float y, float width, float height, float zNear, float zFar) graw_util_viewport() argument
H A Dquad-sample.c61 set_viewport( float x, float y, float width, float height, float zNear, float zFar) set_viewport() argument
H A Dtri-instanced.c81 set_viewport( float x, float y, float width, float height, float zNear, float zFar) set_viewport() argument
H A Dshader-leak.c51 set_viewport( float x, float y, float width, float height, float zNear, float zFar) set_viewport() argument
H A Dvs-test.c113 set_viewport( float x, float y, float width, float height, float zNear, float zFar) set_viewport() argument
H A Dgs-test.c191 set_viewport( float x, float y, float width, float height, float zNear, float zFar) set_viewport() argument
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/common/
H A DMatrixStack.cpp124 void MatrixStack::frustum(float left, float right, float bottom, float top, float zNear, float zFar) in frustum() argument
146 void MatrixStack::ortho(double left, double right, double bottom, double top, double zNear, double zFar) in ortho() argument
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fDepthRangeTests.cpp105 inline float depthRangeTransform (const float zd, const float zNear, const float zFar) in depthRangeTransform() argument
127 DepthRangeCompareCase::DepthRangeCompareCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar, const deUint32 compareFunc) in DepthRangeCompareCase() argument
277 DepthRangeWriteCase::DepthRangeWriteCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar) in DepthRangeWriteCase() argument
412 const float zNear; in init() member
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H A Des2fShaderBuiltinVarTests.cpp168 float zNear; member
182 float zNear = deFloatClamp(m_params.zNear, 0.0f, 1.0f); in evaluate() local
/third_party/mesa3d/src/mesa/main/
H A Des1_conversion.c81 _mesa_DepthRangex(GLclampx zNear, GLclampx zFar) in _mesa_DepthRangex() argument
163 _mesa_Frustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) _mesa_Frustumf() argument
175 _mesa_Frustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) _mesa_Frustumx() argument
641 _mesa_Orthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) _mesa_Orthof() argument
653 _mesa_Orthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) _mesa_Orthox() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
H A DStateManager9.cpp418 setViewportState(const gl::Rectangle &viewport, float zNear, float zFar, gl::PrimitiveMode drawMode, GLenum frontFace, bool ignoreViewport) setViewportState() argument
H A DRenderer9.cpp1172 setViewport(const gl::Rectangle &viewport, float zNear, float zFar, gl::PrimitiveMode drawMode, GLenum frontFace, bool ignoreViewport) setViewport() argument
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderBuiltinVarTests.cpp177 float zNear; member
191 float zNear = deFloatClamp(m_params.zNear, 0.0f, 1.0f); in evaluate() local
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DState.cpp868 void State::setDepthRange(float zNear, float zFar) in setDepthRange() argument
H A DContext_gles_1_0.cpp426 orthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) orthof() argument
H A DvalidationGL1.cpp442 ValidateFrustum(const Context *, angle::EntryPoint entryPoint, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) ValidateFrustum() argument
879 ValidateOrtho(const Context *, angle::EntryPoint entryPoint, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) ValidateOrtho() argument
H A DvalidationES2.cpp3951 ValidateDepthRangef(const Context *context, angle::EntryPoint entryPoint, GLfloat zNear, GLfloat zFar) ValidateDepthRangef() argument
H A DContext_gl.cpp1011 frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) frustum() argument
1316 ortho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) ortho() argument
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A DContext.h362 float zNear; member
H A Dentry_points.cpp245 GL_APICALL void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar) in glDepthRangef() argument
H A DlibGLESv2.cpp1361 void GL_APIENTRY DepthRangef(GLclampf zNear, GLclampf zFar) in DepthRangef() argument
H A DContext.cpp408 void Context::setDepthRange(float zNear, float zFar) in setDepthRange() argument
2809 float zNear = clamp01(mState.zNear); in applyRenderTarget() local
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/third_party/skia/third_party/externals/angle2/src/libGL/
H A Dentry_points_gl_1_autogen.cpp1935 GL_Frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) GL_Frustum() argument
4055 GL_Ortho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) GL_Ortho() argument
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