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Searched defs:worldMatrixComponentManager (Results 1 - 1 of 1) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.cpp307 auto worldMatrixComponentManager = GetManager<IWorldMatrixComponentManager>(ecs); in ScreenToWorld() local
328 auto worldMatrixComponentManager = GetManager<IWorldMatrixComponentManager>(ecs); in WorldToScreen() local
146 UpdateRecursiveAABB(const IRenderMeshComponentManager& renderMeshComponentManager, const IWorldMatrixComponentManager& worldMatrixComponentManager, const IJointMatricesComponentManager& jointMatricesComponentManager, const IMeshComponentManager& meshManager, const ISceneNode& sceneNode, bool isRecursive, MinAndMax& mamInOut) UpdateRecursiveAABB() argument
363 auto const& worldMatrixComponentManager = GetManager<IWorldMatrixComponentManager>(ecs); RayCast() local
418 auto const& worldMatrixComponentManager = GetManager<IWorldMatrixComponentManager>(ecs); RayCast() local
564 auto& worldMatrixComponentManager = *GetManager<IWorldMatrixComponentManager>(ecs); GetWorldMatrixComponentAABB() local
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