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Searched defs:world (Results 1 - 6 of 6) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Drender_data_defines_3d.h130 BASE_NS::Math::Mat4X4 world; member
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.cpp50 MinAndMax GetWorldAABB(const Math::Mat4X4& world, const Math::Vec3& aabbMin, const Math::Vec3& aabbMax) in GetWorldAABB() argument
553 MinAndMax Picking::GetWorldAABB(const Math::Mat4X4& world, const Math::Vec3& aabbMin, const Math::Vec3& aabbMax) const in GetWorldAABB() argument
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_preprocessor_system.cpp376 const auto& world = worldMatrixManager_->Read(row.components[WMC])->matrix; in GatherSortData() local
H A Drender_system.h158 const BASE_NS::Math::Mat4X4& world; member
165 const BASE_NS::Math::Mat4X4& world; member
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_structures_common.h237 mat4 world; member
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_holder.cpp3010 bool SceneHolder::GetWorldAABB(SCENE_NS::IPickingResult::Ptr ret, const BASE_NS::Math::Mat4X4& world, in GetWorldAABB() argument

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