Searched defs:whole (Results 1 - 13 of 13) sorted by relevance
/third_party/vk-gl-cts/framework/common/ |
H A D | tcuFloatFormat.cpp | 240 const deUint64 whole = bits >> m_fractionBits; in floatToHex() local
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/third_party/elfutils/libdwfl/ |
H A D | gzip.c | 83 void **whole; member
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H A D | core-file.c | 171 core_file_read_eagerly(Dwfl_Module *mod, void **userdata __attribute__ ((unused)), const char *name __attribute__ ((unused)), Dwarf_Addr start __attribute__ ((unused)), void **buffer, size_t *buffer_available, GElf_Off cost, GElf_Off worthwhile, GElf_Off whole, GElf_Off contiguous __attribute__ ((unused)), void *arg, Elf **elfp) core_file_read_eagerly() argument [all...] |
H A D | dwfl_segment_report_module.c | 965 const GElf_Off whole = MAX (file_trimmed_end, shdrs_end); in dwfl_segment_report_module() local
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/third_party/libsnd/src/ |
H A D | sfendian.h | 102 uint64_t whole ; in ENDSWAP_64() member
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/third_party/skia/third_party/externals/tint/src/resolver/ |
H A D | intrinsic_test.cc | 909 auto* whole = ty->Members()[1]; in TEST_F() local 940 auto* whole = ty->Members()[1]; in TEST_F() local [all...] |
/third_party/jerryscript/jerry-core/ecma/builtin-objects/ |
H A D | ecma-builtin-number-prototype.c | 384 uint64_t whole = (uint64_t) this_arg_number; in ecma_builtin_number_prototype_object_to_string() local
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/third_party/mesa3d/src/compiler/spirv/ |
H A D | vtn_glsl450.c | 364 struct vtn_ssa_value *whole = vtn_create_ssa_value(b, i_ptr->type->type); in handle_glsl450_alu() local
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/third_party/ffmpeg/libavfilter/ |
H A D | signature.h | 96 int whole; member
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/third_party/ltp/tools/sparse/sparse-src/ |
H A D | expand.c | 1051 unsigned long whole = expr->ctype->bit_size; in verify_nonoverlapping() local
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ |
H A D | vktTestPackage.cpp | 896 std::string whole; in runTestsInSubprocess() local
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/ |
H A D | vktTestPackage.cpp | 838 std::string whole; in runTestsInSubprocess() local
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/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
H A D | ShaderCore.cpp | 653 auto whole = Floor(abs) * sign; in Modf() local
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