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Searched defs:visibility (Results 1 - 25 of 34) sorted by relevance

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/third_party/gn/src/gn/
H A Ditem.h45 Visibility& visibility() { return visibility_; } in visibility() function in Item
46 const Visibility& visibility() const { return visibility_; } in visibility() function in Item
H A Dohos_components.cc280 const base::Value *visibility = kv.FindKey("visibility"); in LoadInnerApi() local
H A Dohos_components_checker.cc595 std::vector<std::string> visibility = component->getInnerApiVisibility(deps); in CheckInnerApiVisibilityDenied() local
/third_party/rust/crates/lazy-static.rs/tests/
H A Dtest.rs75 mod visibility { modules
/third_party/skia/modules/svg/src/
H A DSkSVGNode.cpp69 const auto visibility = ctx->presentationContext().fInherited.fVisibility->type(); in onPrepareToRender() local
/third_party/vk-gl-cts/framework/egl/
H A DegluNativeWindow.cpp81 void NativeWindow::setVisibility (WindowParams::Visibility visibility) in setVisibility() argument
H A DegluNativeWindow.hpp61 Visibility visibility; //!< Visibility for window member
H A DegluUtil.cpp429 static WindowParams::Visibility getWindowVisibility (tcu::WindowVisibility visibility) in getWindowVisibility() argument
H A DegluGLContextFactory.cpp215 static WindowParams::Visibility getNativeWindowVisibility (glu::RenderConfig::Visibility visibility) in getNativeWindowVisibility() argument
237 const WindowParams::Visibility visibility = getNativeWindowVisibility(config.windowVisibility); in createWindow() local
/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_root_signature.cpp122 D3D12_SHADER_VISIBILITY visibility = get_shader_visibility((enum pipe_shader_type)stage); in create_root_signature() local
62 init_constant_root_param(D3D12_ROOT_PARAMETER1 *param, unsigned reg, unsigned size, D3D12_SHADER_VISIBILITY visibility) init_constant_root_param() argument
95 init_range_root_param(D3D12_ROOT_PARAMETER1 *param, D3D12_DESCRIPTOR_RANGE1 *range, D3D12_DESCRIPTOR_RANGE_TYPE type, uint32_t num_descs, D3D12_SHADER_VISIBILITY visibility, uint32_t base_shader_register, uint32_t register_space) init_range_root_param() argument
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/third_party/skia/src/gpu/glsl/
H A DGrGLSLUniformHandler.h53 addUniform(const GrFragmentProcessor* owner, uint32_t visibility, GrSLType type, const char* name, const char** outName = nullptr) addUniform() argument
62 addUniformArray(const GrFragmentProcessor* owner, uint32_t visibility, GrSLType type, const char* name, int arrayCount, const char** outName = nullptr) addUniformArray() argument
H A DGrGLSLShaderBuilder.cpp325 void GrGLSLShaderBuilder::finalize(uint32_t visibility) { in finalize() argument
H A DGrGLSLProgramBuilder.cpp472 void GrGLSLProgramBuilder::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls() argument
/third_party/skia/src/gpu/gl/
H A DGrGLUniformHandler.cpp97 void GrGLUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls() argument
27 internalAddUniformArray( const GrFragmentProcessor* owner, uint32_t visibility, GrSLType type, const char* name, bool mangleName, int arrayCount, const char** outName) internalAddUniformArray() argument
/third_party/skia/src/gpu/vk/
H A DGrVkUniformHandler.cpp313 void GrVkUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls() argument
199 internalAddUniformArray( const GrFragmentProcessor* owner, uint32_t visibility, GrSLType type, const char* name, bool mangleName, int arrayCount, const char** outName) internalAddUniformArray() argument
H A DGrVkDescriptorSetManager.cpp52 VkShaderStageFlags visibility_to_vk_stage_flags(uint32_t visibility) { in visibility_to_vk_stage_flags() argument
77 uint32_t visibility = visibilities[i]; in get_layout_and_desc_count() local
/third_party/skia/src/gpu/
H A DGrSPIRVUniformHandler.cpp283 void GrSPIRVUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls() argument
188 internalAddUniformArray( const GrFragmentProcessor* owner, uint32_t visibility, GrSLType type, const char* name, bool mangleName, int arrayCount, const char** outName) internalAddUniformArray() argument
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
H A DPipelineLayoutD3D12.cpp40 D3D12_SHADER_VISIBILITY ShaderVisibilityType(wgpu::ShaderStage visibility) { in ShaderVisibilityType() argument
/third_party/skia/third_party/externals/dawn/src/dawn_native/
H A DBindingInfo.h60 wgpu::ShaderStage visibility; member
/third_party/skia/third_party/externals/angle2/src/tests/deqp_support/
H A DtcuANGLENativeDisplayFactory.cpp312 void NativeWindow::setVisibility(eglu::WindowParams::Visibility visibility) in setVisibility() argument
/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/
H A DMinimumBufferSizeValidationTests.cpp32 wgpu::ShaderStage visibility = wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment; member
/third_party/vk-gl-cts/framework/platform/win32/
H A DtcuWin32EGLNativeDisplayFactory.cpp246 void NativeWindow::setVisibility (eglu::WindowParams::Visibility visibility) in setVisibility() argument
/third_party/vk-gl-cts/modules/egl/
H A DteglResizeTests.cpp164 const Visibility visibility = eglu::parseWindowVisibility(cmdLine); in init() local
/third_party/node/deps/v8/src/heap/cppgc-js/
H A Dcpp-snapshot.cc105 StateBase(const void* key, size_t state_count, Visibility visibility, in StateBase() argument
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/third_party/skia/third_party/externals/swiftshader/src/Shader/
H A DPixelRoutine.cpp614 void PixelRoutine::pixelFog(Float4 &visibility) in pixelFog() argument

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